commit
54b5f3b712
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@ -82,10 +82,16 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
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{
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int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width;
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int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
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int DestRelX = itr->a_BlockPos.x - a_ChunkX * cChunkDef::Width;
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int DestRelZ = itr->a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
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BLOCKTYPE SourceBlockType;
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NIBBLETYPE SourceBlockMeta;
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if (!a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta))
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BLOCKTYPE DestBlockType;
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if (
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!a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
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!a_Chunk->UnboundedRelGetBlockType(DestRelX, itr->a_SourcePos.y, DestRelZ, DestBlockType)
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)
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{
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continue;
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}
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@ -106,6 +112,12 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
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LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
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itr = m_PoweredBlocks.erase(itr);
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}
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else if ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (DestBlockType == E_BLOCK_REDSTONE_WIRE))
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{
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// It is simply not allowed that a wire powers another wire, presuming that data here is sane and a dest and source are beside each other
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LOGD("cRedstoneSimulator: Erased redstone wire from powered blocks list because it's source was also wire");
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itr = m_PoweredBlocks.erase(itr);
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}
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else
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{
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itr++;
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@ -408,6 +420,18 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
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{ 0,-1, -1}, /* Wires one lower, surrounding self stop */
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} ;
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static const struct // Define which directions the wire will check for repeater prescence
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{
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int x, y, z;
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} gSideCoords[] =
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{
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{ 1, 0, 0 },
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{-1, 0, 0 },
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{ 0, 0, 1 },
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{ 0, 0,-1 },
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{ 0, 1, 0 },
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};
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// Check to see if directly beside a power source
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if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
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{
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@ -478,6 +502,14 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
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if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire
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{
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for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them
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{
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if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF)
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{
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SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
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}
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}
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// Wire still powered, power blocks beneath
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SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
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SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
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