ClientHandle: Fixed an error in player-joining hook.

Players being disconnected used to fire the PlayerJoined hook repeatedly.
master
madmaxoft 2013-11-03 11:57:43 +01:00
parent cd52eeb223
commit 53c31ee1cd
1 changed files with 2 additions and 2 deletions

View File

@ -1470,7 +1470,7 @@ void cClientHandle::Tick(float a_Dt)
}
// If the chunk the player's in was just sent, spawn the player:
if (m_HasSentPlayerChunk && (m_State != csPlaying))
if (m_HasSentPlayerChunk && (m_State != csPlaying) && !IsDestroying())
{
if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player))
{
@ -2138,7 +2138,7 @@ void cClientHandle::PacketUnknown(unsigned char a_PacketType)
LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", a_PacketType, m_Username.c_str(), m_IPString.c_str());
AString Reason;
Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", a_PacketType);
Printf(Reason, "Unknown [C->S] PacketType: 0x%02x", a_PacketType);
SendDisconnect(Reason);
Destroy();
}