Fixed lighters replacing blocks
parent
0c44904766
commit
52d8da6ebe
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@ -40,12 +40,15 @@ public:
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}
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default:
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{
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// Light a fire next to the block:
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// Light a fire next to/on top of the block if air:
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
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{
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0);
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break;
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}
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}
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}
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return false;
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}
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