Fixed saddle horse
parent
400cab0b86
commit
4ee2632d4f
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@ -1,4 +1,3 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Horse.h"
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#include "Horse.h"
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@ -105,9 +104,6 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
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m_Attachee->Detach();
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m_Attachee->Detach();
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}
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}
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m_TameAttemptTimes++;
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a_Player.AttachTo(this);
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
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{
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{
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if (!a_Player.IsGameModeCreative())
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if (!a_Player.IsGameModeCreative())
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@ -119,6 +115,11 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
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m_bIsSaddled = true;
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m_bIsSaddled = true;
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m_World->BroadcastEntityMetadata(*this);
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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else
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{
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m_TameAttemptTimes++;
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a_Player.AttachTo(this);
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}
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}
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}
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