Tiny formatting fix of rev 1463

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1467 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
madmaxoft@gmail.com 2013-05-09 19:09:27 +00:00
parent 6c66e19f94
commit 4ac29d4cc5
2 changed files with 5 additions and 5 deletions

View File

@ -99,8 +99,10 @@ class cItems // tolua_export
{ // tolua_export { // tolua_export
public: public:
// tolua_begin // tolua_begin
/// Need a Lua-accessible constructor /// Need a Lua-accessible constructor
cItems(void) {} cItems(void) {}
cItem & Get (int a_Idx) {return at(a_Idx); } cItem & Get (int a_Idx) {return at(a_Idx); }
void Set (int a_Idx, const cItem & a_Item) {at(a_Idx) = a_Item; } void Set (int a_Idx, const cItem & a_Item) {at(a_Idx) = a_Item; }
void Add (const cItem & a_Item) {push_back(a_Item); } void Add (const cItem & a_Item) {push_back(a_Item); }

View File

@ -300,16 +300,14 @@ public:
*/ */
bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
/// Spawns item pickups for each item in the list. May compress pickups if too many entities:
// tolua_begin // tolua_begin
/// Spawns item pickups for each item in the list. May compress pickups if too many entities:
void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0); void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0);
// tolua_end
/// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: /// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
// tolua_begin
void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ); void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ);
// tolua_end // tolua_end
/// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType