Added a RateCompareString function to StringUtils
Created a preprocessor template (define) for DoWith* functions Exported cWorld::FindAndDoWithPlayer(), cRoot::FindAndDoWithPlayer() and cRoot::ForEachPlayer() to Lua Added a function FindAndDoWithPlayer to cRoot and cWorld. It takes a part of a player name and finds a single player based on that. Fixed Core's MOTD to contain the correct URL to the MCServer site Fixed Core /kick command Fixed Core's WebAdmin kick git-svn-id: http://mc-server.googlecode.com/svn/trunk@779 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
886c7f5624
commit
49a4613d94
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@ -4,13 +4,7 @@ function HandleKickCommand( Split, Player )
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return true
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end
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local World = Player:GetWorld()
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local OtherPlayer = World:GetPlayer( Split[2] )
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if( OtherPlayer == nil ) then
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Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
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return true
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end
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local FoundPlayerCallback = function( OtherPlayer )
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local Reason = "You have been kicked"
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if( #Split > 2 ) then
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Reason = table.concat(Split, " ", 3)
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@ -22,6 +16,14 @@ function HandleKickCommand( Split, Player )
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local ClientHandle = OtherPlayer:GetClientHandle()
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ClientHandle:Kick( Reason )
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end
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if( cRoot:Get():FindAndDoWithPlayer( Split[2], FoundPlayerCallback ) == false ) then
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Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
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return true
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end
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return true
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end
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@ -22,7 +22,7 @@ function Initialize( Plugin )
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_BLOCK_DIG)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLED)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE)
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PluginManager:AddHook(Plugin, cPluginManager.E_PLUGIN_CHAT) -- used in web_chat.lua
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT) -- used in web_chat.lua
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Plugin:AddCommand("/help", " - [Page] Show this message", "core.help")
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Plugin:AddCommand("/pluginlist", " - Show list of plugins", "core.pluginlist")
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@ -5,6 +5,6 @@ end
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function ShowMOTDTo( Player )
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Player:SendMessage( cChatColor.Gold .. "Welcome to the MCServer test server!" );
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Player:SendMessage( cChatColor.Gold .. "http://mcserver.ae-c.net/" );
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Player:SendMessage( cChatColor.Gold .. "http://www.mcserver.org/" );
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Player:SendMessage( cChatColor.Gold .. "Type /help for all commands" );
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end
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@ -4,14 +4,16 @@ function HandleRequest_PlayerList( Request )
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if( Request.Params["playerlist-kick"] ~= nil ) then
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local KickPlayerName = Request.Params["playerlist-kick"]
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local Player = World:GetPlayer( KickPlayerName )
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if( Player == nil ) then
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Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
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elseif( Player:GetName() == KickPlayerName ) then
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local FoundPlayerCallback = function( Player )
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if( Player:GetName() == KickPlayerName ) then
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Player:GetClientHandle():Kick("You were kicked from the game!")
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Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>"
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end
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end
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if( World:DoWithPlayer( KickPlayerName, FoundPlayerCallback ) == false ) then
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Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
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end
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end
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Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
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Content = Content .. "<table>"
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@ -25,7 +27,7 @@ function HandleRequest_PlayerList( Request )
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Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
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Content = Content .. "</tr>"
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end
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World:ForEachPlayer( AddPlayerToTable )
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cRoot:Get():ForEachPlayer( AddPlayerToTable )
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if( PlayerNum == 0 ) then
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Content = Content .. "<tr><td>None</td></tr>"
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@ -108,87 +108,89 @@ static int tolua_LOGERROR(lua_State* tolua_S)
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static int tolua_cWorld_DoWithPlayer(lua_State * tolua_S)
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{
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int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
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if ((NumArgs != 2) && (NumArgs != 3))
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{
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LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Requires 2 or 3 arguments, got %i", NumArgs );
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return 0;
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#define DEFINE_LUA_DOWITH(CONTAINER,ITEM,FOREACH,FNNAME) \
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static int FNNAME(lua_State * tolua_S) \
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{ \
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int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ \
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if ((NumArgs != 2) && (NumArgs != 3)) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Requires 2 or 3 arguments, got %i", NumArgs ); \
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return 0; \
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} \
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\
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CONTAINER * self = (CONTAINER *) tolua_tousertype(tolua_S, 1, 0); \
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\
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const char * ItemName = tolua_tocppstring(tolua_S, 2, ""); \
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if ((ItemName == NULL) || (ItemName[0] == 0)) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Expected a non-empty string for parameter #1"); \
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return 0; \
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} \
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if (!lua_isfunction( tolua_S, 3)) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Expected a function for parameter #2"); \
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return 0; \
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} \
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\
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/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ \
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int TableRef = LUA_REFNIL; \
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if (NumArgs == 3) \
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{ \
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TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
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if (TableRef == LUA_REFNIL) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Could not get value reference of parameter #3"); \
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return 0; \
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} \
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} \
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\
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/* table value is popped, and now function is on top of the stack */ \
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int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
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if (FuncRef == LUA_REFNIL) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Could not get function reference of parameter #2"); \
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return 0; \
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} \
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\
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class cLuaCallback : public cItemCallback<ITEM> \
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{ \
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public: \
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cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
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: LuaState( a_LuaState ) \
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, FuncRef( a_FuncRef ) \
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, TableRef( a_TableRef ) \
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{} \
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\
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private: \
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virtual bool Item(ITEM * a_Item) override \
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{ \
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ \
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tolua_pushusertype(LuaState, a_Item, #ITEM); \
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if (TableRef != LUA_REFNIL) \
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{ \
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ \
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} \
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\
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int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); \
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report_errors(LuaState, s); \
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return true; \
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} \
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lua_State * LuaState; \
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int FuncRef; \
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int TableRef; \
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} Callback(tolua_S, FuncRef, TableRef); \
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\
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bool bRetVal = self->FOREACH(ItemName, Callback); \
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\
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/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ \
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); \
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); \
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\
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/* Push return value on stack */ \
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tolua_pushboolean(tolua_S, bRetVal ); \
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return 1; \
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}
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cWorld * self = (cWorld *) tolua_tousertype(tolua_S, 1, 0);
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const char * PlayerName = tolua_tocppstring(tolua_S, 2, "");
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if ((PlayerName == NULL) || (PlayerName[0] == 0))
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{
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LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Expected a non-empty string for parameter #1");
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return 0;
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}
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if (!lua_isfunction( tolua_S, 3))
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{
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LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Expected a function for parameter #2");
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return 0;
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}
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/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
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int TableRef = LUA_REFNIL;
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if (NumArgs == 3)
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{
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TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
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if (TableRef == LUA_REFNIL)
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{
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LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Could not get value reference of parameter #3");
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return 0;
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}
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}
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/* table value is popped, and now function is on top of the stack */
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int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
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if (FuncRef == LUA_REFNIL)
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{
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LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Could not get function reference of parameter #2");
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return 0;
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}
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class cLuaCallback : public cItemCallback<cPlayer>
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{
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public:
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cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
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: LuaState( a_LuaState )
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, FuncRef( a_FuncRef )
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, TableRef( a_TableRef )
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{}
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private:
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virtual bool Item(cPlayer * a_Item) override
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{
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
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tolua_pushusertype(LuaState, a_Item, "cPlayer");
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if (TableRef != LUA_REFNIL)
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{
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
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}
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int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
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report_errors(LuaState, s);
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return true;
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}
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lua_State * LuaState;
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int FuncRef;
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int TableRef;
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} Callback(tolua_S, FuncRef, TableRef);
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bool bRetVal = self->DoWithPlayer(PlayerName, Callback);
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/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
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/* Push return value on stack */
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tolua_pushboolean(tolua_S, bRetVal );
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return 1;
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}
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@ -378,10 +380,17 @@ static int FNNAME(lua_State * tolua_S) \
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// Define the DoWith enumerators: (they take a string and a callback class)
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DEFINE_LUA_DOWITH(cWorld, cPlayer, DoWithPlayer, tolua_cWorld_DoWithPlayer);
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DEFINE_LUA_DOWITH(cWorld, cPlayer, FindAndDoWithPlayer, tolua_cWorld_FindAndDoWithPlayer);
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DEFINE_LUA_DOWITH(cRoot, cPlayer, FindAndDoWithPlayer, tolua_cRoot_FindAndDoWithPlayer);
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// Define the ForEach enumerators:
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DEFINE_LUA_FOREACH(cWorld, cPlayer, ForEachPlayer, tolua_cWorld_ForEachPlayer);
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DEFINE_LUA_FOREACH(cRoot, cWorld, ForEachWorld, tolua_cRoot_ForEachWorld);
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DEFINE_LUA_FOREACH(cWorld, cEntity, ForEachEntity, tolua_cWorld_ForEachEntity);
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DEFINE_LUA_FOREACH(cRoot, cWorld, ForEachWorld, tolua_cRoot_ForEachWorld);
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DEFINE_LUA_FOREACH(cRoot, cPlayer, ForEachPlayer, tolua_cRoot_ForEachPlayer);
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DEFINE_LUA_FOREACHINCHUNK(cWorld, cEntity, ForEachEntityInChunk, tolua_cWorld_ForEachEntityInChunk);
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DEFINE_LUA_FOREACHINCHUNK(cWorld, cChestEntity, ForEachChestInChunk, tolua_cWorld_ForEachChestInChunk);
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@ -694,6 +703,8 @@ void ManualBindings::Bind( lua_State* tolua_S )
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tolua_beginmodule(tolua_S, "cRoot");
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tolua_function(tolua_S, "ForEachWorld", tolua_cRoot_ForEachWorld);
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tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_cRoot_FindAndDoWithPlayer);
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tolua_function(tolua_S, "ForEachPlayer", tolua_cRoot_ForEachPlayer);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "cWorld");
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@ -703,6 +714,7 @@ void ManualBindings::Bind( lua_State* tolua_S )
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tolua_function(tolua_S, "ForEachChestInChunk", tolua_cWorld_ForEachChestInChunk);
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tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_cWorld_ForEachFurnaceInChunk);
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tolua_function(tolua_S, "DoWithPlayer", tolua_cWorld_DoWithPlayer);
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tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_cWorld_FindAndDoWithPlayer);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "cPlugin");
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@ -172,6 +172,33 @@ int NoCaseCompare(const AString & s1, const AString & s2)
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unsigned int RateCompareString(const AString & s1, const AString & s2 )
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{
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unsigned int MatchedLetters = 0;
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unsigned int s1Length = s1.length();
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if( s1Length > s2.length() ) return 0; // Definitely not a match
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for (unsigned int i = 0; i < s1Length; i++)
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{
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char c1 = (char)toupper( s1[i] );
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char c2 = (char)toupper( s2[i] );
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if( c1 == c2 )
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{
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++MatchedLetters;
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}
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else
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{
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break;
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}
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}
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return MatchedLetters;
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}
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void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith)
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{
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size_t pos1 = iHayStack.find(iNeedle);
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@ -42,6 +42,9 @@ extern AString & StrToUpper(AString & s);
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/// Case-insensitive string comparison; returns 0 if the strings are the same
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extern int NoCaseCompare(const AString & s1, const AString & s2);
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/// Case-insensitive string comparison that returns a rating of equal-ness between [0 - s1.length()]
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extern unsigned int RateCompareString(const AString & s1, const AString & s2 );
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/// Replaces *each* occurence of iNeedle in iHayStack with iReplaceWith
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extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith);
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@ -14,6 +14,7 @@
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#include "cThread.h"
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#include "cFileFormatUpdater.h"
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#include "cRedstone.h"
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#include "cPlayer.h"
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#include "blocks/Block.h"
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#include "items/Item.h"
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#include "cChunk.h"
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@ -423,6 +424,58 @@ bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
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bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
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{
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class cCallback : public cPlayerListCallback
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{
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unsigned int BestRating;
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unsigned int NameLength;
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const AString PlayerName;
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cPlayerListCallback & m_Callback;
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virtual bool Item (cPlayer * a_pPlayer)
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{
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unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName());
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if (Rating > 0 && Rating >= BestRating)
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{
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BestMatch = a_pPlayer;
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if( Rating > BestRating ) NumMatches = 0;
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BestRating = Rating;
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++NumMatches;
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}
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if (Rating == NameLength) // Perfect match
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{
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return false;
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}
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return true;
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}
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public:
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cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback)
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: m_Callback( a_Callback )
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, BestMatch( NULL )
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, BestRating( 0 )
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, NumMatches( 0 )
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, NameLength( a_PlayerName.length() )
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, PlayerName( a_PlayerName )
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{}
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cPlayer * BestMatch;
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unsigned int NumMatches;
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} Callback (a_PlayerName, a_Callback);
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ForEachPlayer( Callback );
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if (Callback.NumMatches == 1)
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{
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return a_Callback.Item (Callback.BestMatch);
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}
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return false;
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}
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void cRoot::LogChunkStats(void)
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{
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int SumNumValid = 0;
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@ -70,7 +70,10 @@ public:
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void SaveAllChunks(void);
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/// Calls the callback for each player in all worlds
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bool ForEachPlayer(cPlayerListCallback & a_Callback);
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bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
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bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
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private:
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void LoadGlobalSettings();
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@ -1614,6 +1614,42 @@ bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_
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bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
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{
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cPlayer* BestMatch = 0;
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unsigned int BestRating = 0;
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unsigned int NumMatches = 0;
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unsigned int NameLength = a_PlayerName.length();
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
|
||||
unsigned int Rating = RateCompareString (a_PlayerName, (*itr)->GetName());
|
||||
if (Rating > 0 && Rating >= BestRating)
|
||||
{
|
||||
BestMatch = *itr;
|
||||
if( Rating > BestRating ) NumMatches = 0;
|
||||
BestRating = Rating;
|
||||
++NumMatches;
|
||||
}
|
||||
if (Rating == NameLength) // Perfect match
|
||||
{
|
||||
break;
|
||||
}
|
||||
} // for itr - m_Players[]
|
||||
|
||||
if (NumMatches == 1)
|
||||
{
|
||||
LOG("Compared %s and %s with rating %i", a_PlayerName.c_str(), BestMatch->GetName().c_str(), BestRating );
|
||||
return a_Callback.Item (BestMatch);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// TODO: This interface is dangerous!
|
||||
cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit)
|
||||
{
|
||||
|
|
|
@ -151,6 +151,9 @@ public:
|
|||
/// Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored
|
||||
bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
|
||||
|
||||
/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
|
||||
bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
|
||||
|
||||
unsigned int GetNumPlayers(); //tolua_export
|
||||
|
||||
// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
|
||||
|
|
Loading…
Reference in New Issue