Fixed one-hit-blocks not being broken server-side

FS #301

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1213 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
madmaxoft@gmail.com 2013-02-14 21:47:57 +00:00
parent 6aadbef815
commit 48d30dfca2
1 changed files with 4 additions and 2 deletions

View File

@ -619,8 +619,10 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
m_LastDigBlockY = a_BlockY;
m_LastDigBlockZ = a_BlockZ;
// In creative mode, digging is done immediately
if (m_Player->GetGameMode() == eGameMode_Creative)
if (
(m_Player->GetGameMode() == eGameMode_Creative) || // In creative mode, digging is done immediately
g_BlockOneHitDig[a_OldBlock] // One-hit blocks get destroyed immediately, too
)
{
HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
return;