Fixed Bug on build collision

git-svn-id: http://mc-server.googlecode.com/svn/trunk@813 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
lapayo94@gmail.com 2012-09-01 21:21:17 +00:00
parent 7824ce9d63
commit 476748ac8b
3 changed files with 31 additions and 29 deletions

View File

@ -8,36 +8,16 @@
class cBlockRedstoneTorchHandler : public cBlockRedstoneHandler
class cBlockRedstoneTorchHandler : public cBlockTorchHandler
{
public:
cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockID)
: cBlockRedstoneHandler(a_BlockID)
: cBlockTorchHandler(a_BlockID)
{
}
virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
{
return cBlockTorchHandler::TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir);
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
}
virtual int GetDropID(void) override
{
return E_ITEM_REDSTONE_TORCH_ON;
}
virtual bool CanBePlacedOnSide() override
{
return true;
}
};

View File

@ -19,10 +19,14 @@ public:
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
{
if (a_Dir == BLOCK_FACE_BOTTOM)
if(!TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir))
{
return;
a_Dir = FindSuitableDirection(a_World, a_X, a_Y, a_Z);
if(a_Dir == BLOCK_FACE_BOTTOM)
return;
}
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cTorch::DirectionToMetaData(a_Dir));
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
@ -110,22 +114,40 @@ public:
{
// TODO: If placing a torch from below, check all 4 XZ neighbors, place it on that neighbor instead
// How to propagate that change up?
// Simon: The easiest way is to calculate the position two times, shouldn´t cost much cpu power :)
if(a_Dir == BLOCK_FACE_BOTTOM)
return false;
AddDirection( a_X, a_Y, a_Z, a_Dir, true );
return CanBePlacedOn(a_World->GetBlock( a_X, a_Y, a_Z ), a_Dir);
}
// Finds a suitable Direction for the Torch. Returns BLOCK_FACE_BOTTOM on failure
static char FindSuitableDirection(cWorld * a_World, int a_X, int a_Y, int a_Z)
{
for(int i = 1; i <= 5; i++)
{
if(TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, i))
return i;
}
return BLOCK_FACE_BOTTOM;
}
virtual bool CanBePlacedAt(cWorld * a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
{
return TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir);
if(TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir))
return true;
return FindSuitableDirection(a_World, a_X, a_Y, a_Z) != BLOCK_FACE_BOTTOM;
}
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
{
char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
return TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
}
};

View File

@ -635,7 +635,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
if(Handler->IgnoreBuildCollision())
{
Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
// World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
}
else
{