cTracer doesn't attempt a trace above the world.
This fixes some crashes with out-of-world entities.master
parent
b1ad3f8336
commit
46a8b77151
|
@ -133,9 +133,9 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
|
||||||
|
|
||||||
int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
|
int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
|
||||||
{
|
{
|
||||||
if (a_Start.y < 0)
|
if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height))
|
||||||
{
|
{
|
||||||
LOGD("%s: Start is below the world", __FUNCTION__);
|
LOGD("%s: Start Y is outside the world (%d), not tracing.", __FUNCTION__, a_Start.y);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue