Exported player list states to extra functions.

master
Howaner 2014-09-18 18:50:17 +02:00
parent be6d4a5912
commit 43ed690520
14 changed files with 845 additions and 539 deletions

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@ -127,7 +127,7 @@ cClientHandle::~cClientHandle()
if (!m_Username.empty() && (World != NULL)) if (!m_Username.empty() && (World != NULL))
{ {
// Send the Offline PlayerList packet: // Send the Offline PlayerList packet:
World->BroadcastPlayerListItem(*m_Player, 4, this); World->BroadcastPlayerListRemovePlayer(*m_Player, this);
} }
if (World != NULL) if (World != NULL)
{ {
@ -364,10 +364,10 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
m_Player->SendExperience(); m_Player->SendExperience();
// Send player list items // Send player list items
SendPlayerListItem(*m_Player, 0); SendPlayerListAddPlayer(*m_Player);
World->BroadcastPlayerListItem(*m_Player, 0); World->BroadcastPlayerListAddPlayer(*m_Player);
World->SendPlayerList(m_Player); World->SendPlayerList(m_Player);
m_Player->Initialize(*World); m_Player->Initialize(*World);
m_State = csAuthenticated; m_State = csAuthenticated;
@ -2408,9 +2408,45 @@ void cClientHandle::SendPlayerAbilities()
void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, char a_Action) void cClientHandle::SendPlayerListAddPlayer(const cPlayer & a_Player)
{ {
m_Protocol->SendPlayerListItem(a_Player, a_Action); m_Protocol->SendPlayerListAddPlayer(a_Player);
}
void cClientHandle::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
m_Protocol->SendPlayerListRemovePlayer(a_Player);
}
void cClientHandle::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
m_Protocol->SendPlayerListUpdateGameMode(a_Player);
}
void cClientHandle::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
m_Protocol->SendPlayerListUpdatePing(a_Player);
}
void cClientHandle::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
} }

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@ -122,73 +122,77 @@ public:
// The following functions send the various packets: // The following functions send the various packets:
// (Please keep these alpha-sorted) // (Please keep these alpha-sorted)
void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage); void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = ""); void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
void SendChat (const cCompositeChat & a_Message); void SendChat (const cCompositeChat & a_Message);
void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer); void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player); void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
void SendDestroyEntity (const cEntity & a_Entity); void SendDestroyEntity (const cEntity & a_Entity);
void SendDisconnect (const AString & a_Reason); void SendDisconnect (const AString & a_Reason);
void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ); void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration); void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
void SendEntityHeadLook (const cEntity & a_Entity); void SendEntityHeadLook (const cEntity & a_Entity);
void SendEntityLook (const cEntity & a_Entity); void SendEntityLook (const cEntity & a_Entity);
void SendEntityMetadata (const cEntity & a_Entity); void SendEntityMetadata (const cEntity & a_Entity);
void SendEntityProperties (const cEntity & a_Entity); void SendEntityProperties (const cEntity & a_Entity);
void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntityStatus (const cEntity & a_Entity, char a_Status); void SendEntityStatus (const cEntity & a_Entity, char a_Status);
void SendEntityVelocity (const cEntity & a_Entity); void SendEntityVelocity (const cEntity & a_Entity);
void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion); void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
void SendGameMode (eGameMode a_GameMode); void SendGameMode (eGameMode a_GameMode);
void SendHealth (void); void SendHealth (void);
void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale); void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale);
void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale); void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale);
void SendMapInfo (int a_ID, unsigned int a_Scale); void SendMapInfo (int a_ID, unsigned int a_Scale);
void SendPaintingSpawn (const cPainting & a_Painting); void SendPaintingSpawn (const cPainting & a_Painting);
void SendPickupSpawn (const cPickup & a_Pickup); void SendPickupSpawn (const cPickup & a_Pickup);
void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount); void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
void SendPlayerAbilities (void); void SendPlayerAbilities (void);
void SendPlayerListItem (const cPlayer & a_Player, char a_Action); void SendPlayerListAddPlayer (const cPlayer & a_Player);
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) void SendPlayerListRemovePlayer (const cPlayer & a_Player);
void SendPlayerMoveLook (void); void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
void SendPlayerPosition (void); void SendPlayerListUpdatePing (const cPlayer & a_Player);
void SendPlayerSpawn (const cPlayer & a_Player); void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName);
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); void SendPlayerMoveLook (void);
void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false); void SendPlayerPosition (void);
void SendExperience (void); void SendPlayerSpawn (const cPlayer & a_Player);
void SendExperienceOrb (const cExpOrb & a_ExpOrb); void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); void SendExperience (void);
void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export void SendExperienceOrb (const cExpOrb & a_ExpOrb);
void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void SendSpawnMob (const cMonster & a_Mob); void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch); void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0); void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendStatistics (const cStatManager & a_Manager); void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
void SendTabCompletionResults(const AStringVector & a_Results); void SendSpawnMob (const cMonster & a_Mob);
void SendTeleportEntity (const cEntity & a_Entity); void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export void SendStatistics (const cStatManager & a_Manager);
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); void SendTabCompletionResults (const AStringVector & a_Results);
void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity); void SendTeleportEntity (const cEntity & a_Entity);
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export
void SendWeather (eWeather a_Weather); void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
void SendWholeInventory (const cWindow & a_Window); void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
void SendWindowClose (const cWindow & a_Window); void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
void SendWindowOpen (const cWindow & a_Window); void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value); void SendWeather (eWeather a_Weather);
void SendWholeInventory (const cWindow & a_Window);
void SendWindowClose (const cWindow & a_Window);
void SendWindowOpen (const cWindow & a_Window);
void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
// tolua_begin // tolua_begin
const AString & GetUsername(void) const; const AString & GetUsername(void) const;

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@ -266,7 +266,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
cTimer t1; cTimer t1;
if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime()) if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
{ {
m_World->BroadcastPlayerListItem(*this, 2); // m_World->BroadcastPlayerListUpdatePing(*this);
m_LastPlayerListTime = t1.GetNowTime(); m_LastPlayerListTime = t1.GetNowTime();
} }
@ -1164,7 +1164,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
SetCanFly(false); SetCanFly(false);
} }
m_World->BroadcastPlayerListItem(*this, 1); m_World->BroadcastPlayerListUpdateGameMode(*this);
} }

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@ -57,76 +57,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) = 0; virtual void DataReceived(const char * a_Data, size_t a_Size) = 0;
// Sending stuff to clients (alphabetically sorted): // Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0; virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0; virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0; virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
virtual void SendChat (const AString & a_Message) = 0; virtual void SendChat (const AString & a_Message) = 0;
virtual void SendChat (const cCompositeChat & a_Message) = 0; virtual void SendChat (const cCompositeChat & a_Message) = 0;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0; virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0;
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
virtual void SendDisconnect (const AString & a_Reason) = 0; virtual void SendDisconnect (const AString & a_Reason) = 0;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0; virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0; virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
virtual void SendEntityLook (const cEntity & a_Entity) = 0; virtual void SendEntityLook (const cEntity & a_Entity) = 0;
virtual void SendEntityMetadata (const cEntity & a_Entity) = 0; virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
virtual void SendEntityProperties (const cEntity & a_Entity) = 0; virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0; virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
virtual void SendEntityVelocity (const cEntity & a_Entity) = 0; virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0; virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
virtual void SendGameMode (eGameMode a_GameMode) = 0; virtual void SendGameMode (eGameMode a_GameMode) = 0;
virtual void SendHealth (void) = 0; virtual void SendHealth (void) = 0;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendKeepAlive (int a_PingID) = 0; virtual void SendKeepAlive (int a_PingID) = 0;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
virtual void SendLoginSuccess (void) = 0; virtual void SendLoginSuccess (void) = 0;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) = 0; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) = 0;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) = 0; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) = 0;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0; virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0;
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
virtual void SendPlayerAbilities (void) = 0; virtual void SendPlayerAbilities (void) = 0;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0; virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) = 0; virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) = 0;
virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
virtual void SendPlayerMoveLook (void) = 0; virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
virtual void SendPlayerPosition (void) = 0; virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0;
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) = 0;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0; virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0; virtual void SendPlayerMoveLook (void) = 0;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0; virtual void SendPlayerPosition (void) = 0;
virtual void SendExperience (void) = 0; virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0; virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0; virtual void SendExperience (void) = 0;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
virtual void SendSpawnMob (const cMonster & a_Mob) = 0; virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0; virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
virtual void SendStatistics (const cStatManager & a_Manager) = 0; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0; virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0; virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0; virtual void SendStatistics (const cStatManager & a_Manager) = 0;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; virtual void SendTabCompletionResults (const AStringVector & a_Results) = 0;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0; virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0;
virtual void SendWeather (eWeather a_Weather) = 0; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
virtual void SendWholeInventory (const cWindow & a_Window) = 0; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0;
virtual void SendWindowClose (const cWindow & a_Window) = 0; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
virtual void SendWindowOpen (const cWindow & a_Window) = 0; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0; virtual void SendWeather (eWeather a_Weather) = 0;
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
virtual void SendWindowClose (const cWindow & a_Window) = 0;
virtual void SendWindowOpen (const cWindow & a_Window) = 0;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
/// Returns the ServerID used for authentication through session.minecraft.net /// Returns the ServerID used for authentication through session.minecraft.net
virtual AString GetAuthServerID(void) = 0; virtual AString GetAuthServerID(void) = 0;

View File

@ -719,28 +719,73 @@ void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, char a_Action) void cProtocol125::SendPlayerListAddPlayer(const cPlayer & a_Player)
{ {
cCSLock Lock(m_CSPacket); cCSLock Lock(m_CSPacket);
if (a_Action == 1) WriteByte (PACKET_PLAYER_LIST_ITEM);
WriteString(a_Player.GetName());
WriteBool (true);
WriteShort (a_Player.GetClientHandle()->GetPing());
Flush();
}
void cProtocol125::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_LIST_ITEM);
WriteString(a_Player.GetName());
WriteBool (false);
WriteShort (0);
Flush();
}
void cProtocol125::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
// Not implemented in this protocol version
UNUSED(a_Player);
}
void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
// It is a simple add player packet in this protocol.
SendPlayerListAddPlayer(a_Player);
}
void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
if (a_OldListName == a_Player.GetName())
{ {
// Ignore gamemode update
return; return;
} }
AString PlayerName(a_Player.GetColor()); cCSLock Lock(m_CSPacket);
PlayerName.append(a_Player.GetName());
if (PlayerName.length() > 14)
{
PlayerName.erase(14);
}
PlayerName += cChatColor::White;
WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM); // Remove the old name from the tablist:
WriteString(PlayerName); {
WriteBool (a_Action != 4); WriteByte (PACKET_PLAYER_LIST_ITEM);
WriteShort ((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing()); WriteString(a_OldListName);
Flush(); WriteBool (false);
WriteShort (0);
Flush();
}
SendPlayerListAddPlayer(a_Player);
} }

View File

@ -28,76 +28,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override; virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/// Sending stuff to clients (alphabetically sorted): /// Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override; virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override; virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override; virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override; virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override; virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override; virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override; virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override; virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override; virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerPosition (void) override; virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendPlayerMaxSpeed (void) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; virtual void SendPlayerMoveLook (void) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; virtual void SendPlayerPosition (void) override;
virtual void SendExperience (void) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message virtual void SendExperience (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
virtual void SendSpawnMob (const cMonster & a_Mob) override; virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendStatistics (const cStatManager & a_Manager) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override; virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override; virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {} virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendWeather (eWeather a_Weather) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}
virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendWindowOpen (const cWindow & a_Window) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override; virtual AString GetAuthServerID(void) override;

View File

@ -777,19 +777,71 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, char a_Action) void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player)
{ {
ASSERT(m_State == 3); // In game mode? ASSERT(m_State == 3); // In game mode?
if (a_Action == 1)
{
// Ignore gamemode update
return;
}
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteString(a_Player.GetName()); Pkt.WriteString(a_Player.GetName());
Pkt.WriteBool(a_Action != 4); Pkt.WriteBool(true);
Pkt.WriteShort((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing()); Pkt.WriteShort(a_Player.GetClientHandle()->GetPing());
}
void cProtocol172::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38);
Pkt.WriteString(a_Player.GetName());
Pkt.WriteBool(false);
Pkt.WriteShort(0);
}
void cProtocol172::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
// Not implemented in this protocol version
UNUSED(a_Player);
}
void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
// It is a simple add player packet in this protocol.
SendPlayerListAddPlayer(a_Player);
}
void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
ASSERT(m_State == 3); // In game mode?
if (a_OldListName == a_Player.GetName())
{
return;
}
// Remove the old name from the tablist:
{
cPacketizer Pkt(*this, 0x38);
Pkt.WriteString(a_OldListName);
Pkt.WriteBool(false);
Pkt.WriteShort(0);
}
SendPlayerListAddPlayer(a_Player);
} }

View File

@ -61,76 +61,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override; virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/** Sending stuff to clients (alphabetically sorted): */ /** Sending stuff to clients (alphabetically sorted): */
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override; virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override; virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override; virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override; virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override; virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override; virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExperience (void) override; virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override; virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override; virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override; virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override; virtual void SendPlayerAbilities (void) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerPosition (void) override; virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendPlayerMaxSpeed (void) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; virtual void SendPlayerMoveLook (void) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; virtual void SendPlayerPosition (void) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendStatistics (const cStatManager & a_Manager) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override; virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override; virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendWeather (eWeather a_Weather) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendWindowOpen (const cWindow & a_Window) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; } virtual AString GetAuthServerID(void) override { return m_AuthServerID; }

View File

@ -793,73 +793,106 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr
void cProtocol180::SendPlayerListItem(const cPlayer & a_Player, char a_Action) void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
{ {
ASSERT(m_State == 3); // In game mode? ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteVarInt(a_Action); Pkt.WriteVarInt(0);
Pkt.WriteVarInt(1);
Pkt.WriteUUID(a_Player.GetUUID());
Pkt.WriteString(a_Player.GetName());
const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
Pkt.WriteVarInt(Properties.size());
for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
{
Pkt.WriteString(((Json::Value)*itr).get("name", "").asString());
Pkt.WriteString(((Json::Value)*itr).get("value", "").asString());
AString Signature = ((Json::Value)*itr).get("signature", "").asString();
if (Signature.empty())
{
Pkt.WriteBool(false);
}
else
{
Pkt.WriteBool(true);
Pkt.WriteString(Signature);
}
}
Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
Pkt.WriteBool(false);
}
void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteVarInt(4);
Pkt.WriteVarInt(1);
Pkt.WriteUUID(a_Player.GetUUID());
}
void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteVarInt(1);
Pkt.WriteVarInt(1);
Pkt.WriteUUID(a_Player.GetUUID());
Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
}
void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteVarInt(2);
Pkt.WriteVarInt(1);
Pkt.WriteUUID(a_Player.GetUUID());
Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
}
void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
UNUSED(a_OldListName);
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteVarInt(3);
Pkt.WriteVarInt(1); Pkt.WriteVarInt(1);
Pkt.WriteUUID(a_Player.GetUUID()); Pkt.WriteUUID(a_Player.GetUUID());
switch (a_Action) // TODO: Replace this with GetPlayerListName() (It's already done in other pull request)
if (a_Player.GetName().empty())
{ {
case 0: Pkt.WriteBool(false);
{ }
// Add Player else
Pkt.WriteString(a_Player.GetName()); {
Pkt.WriteBool(true);
const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Player.GetName().c_str()));
Pkt.WriteVarInt(Properties.size());
for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
{
Pkt.WriteString(((Json::Value)*itr).get("name", "").asString());
Pkt.WriteString(((Json::Value)*itr).get("value", "").asString());
AString Signature = ((Json::Value)*itr).get("signature", "").asString();
if (Signature.empty())
{
Pkt.WriteBool(false);
}
else
{
Pkt.WriteBool(true);
Pkt.WriteString(Signature);
}
}
Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
Pkt.WriteBool(false);
break;
}
case 1:
{
// Update GameMode
Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
break;
}
case 2:
{
// Update Ping
Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
break;
}
case 3:
{
// Update DisplayName
Pkt.WriteBool(false);
break;
}
case 4:
{
// Remove player
break;
}
default:
{
ASSERT(!"Unhandled player list item action!");
return;
}
} }
} }

View File

@ -60,76 +60,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override; virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/** Sending stuff to clients (alphabetically sorted): */ /** Sending stuff to clients (alphabetically sorted): */
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override; virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override; virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override; virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override; virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override; virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override; virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override; virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override; virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override; virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override; virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerPosition (void) override; virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendPlayerMaxSpeed (void) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; virtual void SendPlayerMoveLook (void) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; virtual void SendPlayerPosition (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendExperience (void) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; virtual void SendExperience (void) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override; virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendStatistics (const cStatManager & a_Manager) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override; virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override; virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendWeather (eWeather a_Weather) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendWindowOpen (const cWindow & a_Window) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; } virtual AString GetAuthServerID(void) override { return m_AuthServerID; }

View File

@ -489,10 +489,50 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A
void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, char a_Action) void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player)
{ {
ASSERT(m_Protocol != NULL); ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListItem(a_Player, a_Action); m_Protocol->SendPlayerListAddPlayer(a_Player);
}
void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListRemovePlayer(a_Player);
}
void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListUpdateGameMode(a_Player);
}
void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListUpdatePing(a_Player);
}
void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
} }

View File

@ -64,76 +64,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override; virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/// Sending stuff to clients (alphabetically sorted): /// Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override; virtual void SendChat (const AString & a_Message) override;
virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override; virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override; virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override; virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override; virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override; virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override; virtual void SendHealth (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override; virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override; virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override; virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override; virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerPosition (void) override; virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendPlayerMaxSpeed (void) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; virtual void SendPlayerMoveLook (void) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; virtual void SendPlayerPosition (void) override;
virtual void SendExperience (void) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; virtual void SendExperience (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override; virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendStatistics (const cStatManager & a_Manager) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override; virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override; virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendWeather (eWeather a_Weather) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendWindowOpen (const cWindow & a_Window) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override; virtual AString GetAuthServerID(void) override;

View File

@ -2153,7 +2153,7 @@ void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src
void cWorld::BroadcastPlayerListItem(const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude) void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{ {
cCSLock Lock(m_CSPlayers); cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@ -2163,7 +2163,79 @@ void cWorld::BroadcastPlayerListItem(const cPlayer & a_Player, char a_Action, co
{ {
continue; continue;
} }
ch->SendPlayerListItem(a_Player, a_Action); ch->SendPlayerListAddPlayer(a_Player);
}
}
void cWorld::BroadcastPlayerListRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendPlayerListRemovePlayer(a_Player);
}
}
void cWorld::BroadcastPlayerListUpdateGameMode(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendPlayerListUpdateGameMode(a_Player);
}
}
void cWorld::BroadcastPlayerListUpdatePing(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendPlayerListUpdatePing(a_Player);
}
}
void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
} }
} }
@ -2686,7 +2758,7 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
cClientHandle * ch = (*itr)->GetClientHandle(); cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch != NULL) && !ch->IsDestroyed()) if ((ch != NULL) && !ch->IsDestroyed())
{ {
a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), 0); a_DestPlayer->GetClientHandle()->SendPlayerListAddPlayer(*(*itr));
} }
} }
} }

View File

@ -223,33 +223,37 @@ public:
void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL); void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL);
// tolua_end // tolua_end
void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastPlayerListItem (const cPlayer & a_Player, char a_Action, const cClientHandle * a_Exclude = NULL); void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
virtual cBroadcastInterface & GetBroadcastManager(void) override virtual cBroadcastInterface & GetBroadcastManager(void) override
{ {