Exported cBlockInfo
parent
d73cdba1f6
commit
3ca56b39bc
|
@ -290,6 +290,38 @@ g_APIDesc =
|
|||
}, -- AdditionalInfo
|
||||
}, -- cBlockArea
|
||||
|
||||
cBlockInfo =
|
||||
{
|
||||
Desc = [[
|
||||
This class is used to query and register block properties.
|
||||
]],
|
||||
Functions =
|
||||
{
|
||||
FullyOccupiesVoxel = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block fully occupies its voxel." },
|
||||
GetById = { Params = "ID", Return = "{{cBlockInfo}}", Notes = "Returns the {{cBlockInfo}} structure for the block with the specified ID." },
|
||||
GetLightValue = { Params = "ID", Return = "number", Notes = "Returns how much light the specified block emits on its own." },
|
||||
GetSpreadLightFalloff = { Params = "ID", Return = "number", Notes = "Returns how much light the specified block consumes." },
|
||||
IsOneHitDig = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block will be destroyed after a single hit." },
|
||||
IsPistonBreakable = { Params = "ID", Return = "bool", Notes = "Returns whether a piston can break the specified block." },
|
||||
IsSnowable = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block can hold snow atop." },
|
||||
IsSolid = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block is solid." },
|
||||
IsTransparent = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block is transparent." },
|
||||
RequiresSpecialTool = { Params = "ID", Return = "bool", Notes = "Returns whether the specified block requires a special tool to drop." },
|
||||
},
|
||||
Variables =
|
||||
{
|
||||
m_FullyOccupiesVoxel = { Type = "bool", Notes = "Does this block fully occupy its voxel - is it a 'full' block?" },
|
||||
m_IsSnowable = { Type = "bool", Notes = "Can this block hold snow atop?" },
|
||||
m_IsSolid = { Type = "bool", Notes = "Is this block solid (player cannot walk through)?" },
|
||||
m_LightValue = { Type = "number", Notes = "How much light do the blocks emit on their own?" },
|
||||
m_OneHitDig = { Type = "bool", Notes = "Is a block destroyed after a single hit?" },
|
||||
m_PistonBreakable = { Type = "bool", Notes = "Can a piston break this block?" },
|
||||
m_RequiresSpecialTool = { Type = "bool", Notes = "Does this block require a tool to drop?" },
|
||||
m_SpreadLightFalloff = { Type = "number", Notes = "How much light do the blocks consume?" },
|
||||
m_Transparent = { Type = "bool", Notes = "Is a block completely transparent? (light doesn't get decreased(?))" },
|
||||
},
|
||||
}, -- cBlockInfo
|
||||
|
||||
cChatColor =
|
||||
{
|
||||
Desc = [[
|
||||
|
|
|
@ -26,6 +26,7 @@ $cfile "WebPlugin.h"
|
|||
$cfile "LuaWindow.h"
|
||||
|
||||
$cfile "../BlockID.h"
|
||||
$cfile "../BlockInfo.h"
|
||||
$cfile "../StringUtils.h"
|
||||
$cfile "../Defines.h"
|
||||
$cfile "../ChatColor.h"
|
||||
|
|
|
@ -5,16 +5,19 @@
|
|||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
class cBlockInfo
|
||||
{
|
||||
public:
|
||||
// tolua_end
|
||||
|
||||
cBlockInfo();
|
||||
|
||||
/** (Re-)Initializes the internal BlockInfo structures. */
|
||||
static void Initialize(void);
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/** Returns the associated BlockInfo structure. */
|
||||
static cBlockInfo & GetById(unsigned int a_ID);
|
||||
|
||||
|
@ -43,7 +46,7 @@ public:
|
|||
/** Is this block solid (player cannot walk through)? */
|
||||
bool m_IsSolid;
|
||||
|
||||
/** Does this block fully occupy it's voxel - is it a 'full' block? */
|
||||
/** Does this block fully occupy its voxel - is it a 'full' block? */
|
||||
bool m_FullyOccupiesVoxel;
|
||||
|
||||
|
||||
|
@ -57,6 +60,8 @@ public:
|
|||
inline static bool IsSolid (unsigned int a_ID) { return GetById(a_ID).m_IsSolid; }
|
||||
inline static bool FullyOccupiesVoxel (unsigned int a_ID) { return GetById(a_ID).m_FullyOccupiesVoxel; }
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -64,7 +69,7 @@ protected:
|
|||
static cBlockInfo ms_Info[256];
|
||||
|
||||
|
||||
};
|
||||
}; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue