Merge pull request #1135 from mc-server/fixes

Fixes to projectiles and the undead
master
Tiger Wang 2014-07-09 09:50:38 +01:00
commit 372dbbb994
19 changed files with 271 additions and 109 deletions

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@ -72,26 +72,24 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{ {
if (a_HitFace == BLOCK_FACE_NONE) { return; } if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001))
super::OnHitSolidBlock(a_HitPos, a_HitFace);
int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
switch (a_HitFace)
{ {
case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later
case BLOCK_FACE_YM:
{
break;
}
default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
} }
m_HitBlockPos = Vector3i(a_X, a_Y, a_Z); Vector3d Hit = a_HitPos;
Vector3d SinkMovement = (GetSpeed() / 800);
Hit += (SinkMovement * 0.01) / SinkMovement.Length(); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
super::OnHitSolidBlock(Hit, a_HitFace);
Vector3i BlockHit = Hit.Floor();
int X = BlockHit.x, Y = BlockHit.y, Z = BlockHit.z;
m_HitBlockPos = Vector3i(X, Y, Z);
// Broadcast arrow hit sound // Broadcast arrow hit sound
m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_World->BroadcastSoundEffect("random.bowhit", X * 8, Y * 8, Z * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
} }
@ -99,13 +97,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{ {
if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
{
// Not an entity that interacts with an arrow
return;
}
int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5); int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
if (m_IsCritical) if (m_IsCritical)
{ {
@ -194,7 +186,7 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
if (!m_HasTeleported) // Sent a teleport already, don't do again if (!m_HasTeleported) // Sent a teleport already, don't do again
{ {
if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case if (m_HitGroundTimer > 500.f) // Send after half a second, could be less, but just in case
{ {
m_World->BroadcastTeleportEntity(*this); m_World->BroadcastTeleportEntity(*this);
m_HasTeleported = true; m_HasTeleported = true;

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@ -58,8 +58,14 @@ public:
/// Sets the IsCritical flag /// Sets the IsCritical flag
void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; } void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
/** Gets the block arrow is in */
Vector3i GetBlockHit(void) const { return m_HitBlockPos; }
// tolua_end // tolua_end
/** Sets the block arrow is in. To be used by the MCA loader only! */
void SetBlockHit(const Vector3i & a_BlockHit) { m_HitBlockPos = a_BlockHit; }
protected: protected:

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@ -1479,8 +1479,7 @@ void cEntity::SetWidth(double a_Width)
void cEntity::AddPosX(double a_AddPosX) void cEntity::AddPosX(double a_AddPosX)
{ {
m_Pos.x += a_AddPosX; m_Pos.x += a_AddPosX;
} }
@ -1488,8 +1487,7 @@ void cEntity::AddPosX(double a_AddPosX)
void cEntity::AddPosY(double a_AddPosY) void cEntity::AddPosY(double a_AddPosY)
{ {
m_Pos.y += a_AddPosY; m_Pos.y += a_AddPosY;
} }
@ -1497,8 +1495,7 @@ void cEntity::AddPosY(double a_AddPosY)
void cEntity::AddPosZ(double a_AddPosZ) void cEntity::AddPosZ(double a_AddPosZ)
{ {
m_Pos.z += a_AddPosZ; m_Pos.z += a_AddPosZ;
} }
@ -1508,8 +1505,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
{ {
m_Pos.x += a_AddPosX; m_Pos.x += a_AddPosX;
m_Pos.y += a_AddPosY; m_Pos.y += a_AddPosY;
m_Pos.z += a_AddPosZ; m_Pos.z += a_AddPosZ;
} }

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@ -237,9 +237,9 @@ public:
void AddPosY (double a_AddPosY); void AddPosY (double a_AddPosY);
void AddPosZ (double a_AddPosZ); void AddPosZ (double a_AddPosZ);
void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ); void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ);
void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x,a_AddPos.y,a_AddPos.z);} void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x, a_AddPos.y, a_AddPos.z); }
void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ); void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ);
void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x,a_AddSpeed.y,a_AddSpeed.z);} void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x, a_AddSpeed.y, a_AddSpeed.z); }
void AddSpeedX (double a_AddSpeedX); void AddSpeedX (double a_AddSpeedX);
void AddSpeedY (double a_AddSpeedY); void AddSpeedY (double a_AddSpeedY);
void AddSpeedZ (double a_AddSpeedZ); void AddSpeedZ (double a_AddSpeedZ);

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@ -21,6 +21,7 @@
#include "FireChargeEntity.h" #include "FireChargeEntity.h"
#include "FireworkEntity.h" #include "FireworkEntity.h"
#include "GhastFireballEntity.h" #include "GhastFireballEntity.h"
#include "Player.h"
@ -67,16 +68,17 @@ protected:
if (cBlockInfo::IsSolid(a_BlockType)) if (cBlockInfo::IsSolid(a_BlockType))
{ {
// The projectile hit a solid block // The projectile hit a solid block, calculate the exact hit coords:
// Calculate the exact hit coords: cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit
cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); const Vector3d LineStart = m_Projectile->GetPosition(); // Start point for the imaginary line that goes through the block hit
Vector3d Line1 = m_Projectile->GetPosition(); const Vector3d LineEnd = LineStart + m_Projectile->GetSpeed(); // End point for the imaginary line that goes through the block hit
Vector3d Line2 = Line1 + m_Projectile->GetSpeed(); double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs
double LineCoeff = 0; eBlockFace Face; // Face hit
eBlockFace Face;
if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) if (bb.CalcLineIntersection(LineStart, LineEnd, LineCoeff, Face))
{ {
Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block
if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection)) if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection))
{ {
return false; return false;
@ -140,7 +142,7 @@ public:
{ {
if ( if (
(a_Entity == m_Projectile) || // Do not check collisions with self (a_Entity == m_Projectile) || // Do not check collisions with self
(a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile (a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile
) )
{ {
// TODO: Don't check creator only for the first 5 ticks // TODO: Don't check creator only for the first 5 ticks
@ -161,7 +163,12 @@ public:
return false; return false;
} }
// TODO: Some entities don't interact with the projectiles (pickups, falling blocks) if (!a_Entity->IsMob() && !a_Entity->IsMinecart() && !a_Entity->IsPlayer() && !a_Entity->IsBoat())
{
// Not an entity that interacts with a projectile
return false;
}
if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity)) if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity))
{ {
// A plugin disagreed. // A plugin disagreed.
@ -209,7 +216,10 @@ protected:
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) : cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height), super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
m_ProjectileKind(a_Kind), m_ProjectileKind(a_Kind),
m_Creator(a_Creator), m_CreatorData(
((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1),
((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "")
),
m_IsInGround(false) m_IsInGround(false)
{ {
} }
@ -221,7 +231,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) : cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height), super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
m_ProjectileKind(a_Kind), m_ProjectileKind(a_Kind),
m_Creator(a_Creator), m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""),
m_IsInGround(false) m_IsInGround(false)
{ {
SetSpeed(a_Speed); SetSpeed(a_Speed);
@ -298,7 +308,7 @@ AString cProjectileEntity::GetMCAClassName(void) const
case pkEgg: return "Egg"; case pkEgg: return "Egg";
case pkGhastFireball: return "Fireball"; case pkGhastFireball: return "Fireball";
case pkFireCharge: return "SmallFireball"; case pkFireCharge: return "SmallFireball";
case pkEnderPearl: return "ThrownEnderPearl"; case pkEnderPearl: return "ThrownEnderpearl";
case pkExpBottle: return "ThrownExpBottle"; case pkExpBottle: return "ThrownExpBottle";
case pkSplashPotion: return "ThrownPotion"; case pkSplashPotion: return "ThrownPotion";
case pkWitherSkull: return "WitherSkull"; case pkWitherSkull: return "WitherSkull";
@ -316,8 +326,9 @@ AString cProjectileEntity::GetMCAClassName(void) const
void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk) void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
{ {
super::Tick(a_Dt, a_Chunk); super::Tick(a_Dt, a_Chunk);
if (GetProjectileKind() != pkArrow) // See cArrow::Tick // TODO: see BroadcastMovementUpdate; RelativeMove packet jerkiness affects projectiles too (cause of sympton described in cArrowEntity::Tick())
if (GetProjectileKind() != pkArrow)
{ {
BroadcastMovementUpdate(); BroadcastMovementUpdate();
} }
@ -335,19 +346,10 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
return; return;
} }
Vector3d PerTickSpeed = GetSpeed() / 20; const Vector3d PerTickSpeed = GetSpeed() / 20;
Vector3d Pos = GetPosition(); const Vector3d Pos = GetPosition();
const Vector3d NextPos = Pos + PerTickSpeed;
// Trace the tick's worth of movement as a line:
Vector3d NextPos = Pos + PerTickSpeed;
cProjectileTracerCallback TracerCallback(this);
if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
{
// Something has been hit, abort all other processing
return;
}
// The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
// Test for entity collisions: // Test for entity collisions:
cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos); cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos);
a_Chunk.ForEachEntity(EntityCollisionCallback); a_Chunk.ForEachEntity(EntityCollisionCallback);
@ -364,10 +366,19 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
HitPos.x, HitPos.y, HitPos.z, HitPos.x, HitPos.y, HitPos.z,
EntityCollisionCallback.GetMinCoeff() EntityCollisionCallback.GetMinCoeff()
); );
OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos); OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
} }
// TODO: Test the entities in the neighboring chunks, too // TODO: Test the entities in the neighboring chunks, too
// Trace the tick's worth of movement as a line:
cProjectileTracerCallback TracerCallback(this);
if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
{
// Something has been hit, abort all other processing
return;
}
// The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
// Update the position: // Update the position:
SetPosition(NextPos); SetPosition(NextPos);

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@ -66,8 +66,15 @@ public:
/// Returns the kind of the projectile (fast class identification) /// Returns the kind of the projectile (fast class identification)
eKind GetProjectileKind(void) const { return m_ProjectileKind; } eKind GetProjectileKind(void) const { return m_ProjectileKind; }
/// Returns the entity who created this projectile; may be NULL /** Returns the unique ID of the entity who created this projectile
cEntity * GetCreator(void) { return m_Creator; } May return an ID <0
*/
int GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; }
/** Returns the name of the player that created the projectile
Will be empty for non-player creators
*/
AString GetCreatorName(void) const { return m_CreatorData.m_Name; }
/// Returns the string that is used as the entity type (class name) in MCA files /// Returns the string that is used as the entity type (class name) in MCA files
AString GetMCAClassName(void) const; AString GetMCAClassName(void) const;
@ -81,10 +88,29 @@ public:
void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; } void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; }
protected: protected:
/** A structure that stores the Entity ID and Playername of the projectile's creator
Used to migitate invalid pointers caused by the creator being destroyed
*/
struct CreatorData
{
CreatorData(int a_UniqueID, const AString & a_Name) :
m_UniqueID(a_UniqueID),
m_Name(a_Name)
{
}
const int m_UniqueID;
AString m_Name;
};
/** The type of projectile I am */
eKind m_ProjectileKind; eKind m_ProjectileKind;
/// The entity who has created this projectile; may be NULL (e. g. for dispensers) /** The structure for containing the entity ID and name who has created this projectile
cEntity * m_Creator; The ID and/or name may be NULL (e.g. for dispensers/mobs)
*/
CreatorData m_CreatorData;
/// True if the projectile has hit the ground and is stuck there /// True if the projectile has hit the ground and is stuck there
bool m_IsInGround; bool m_IsInGround;

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@ -8,7 +8,8 @@
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_DestroyTimer(-1)
{ {
SetSpeed(a_Speed); SetSpeed(a_Speed);
} }
@ -21,7 +22,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H
{ {
TrySpawnChicken(a_HitPos); TrySpawnChicken(a_HitPos);
Destroy(); m_DestroyTimer = 2;
} }
@ -36,7 +37,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit
TrySpawnChicken(a_HitPos); TrySpawnChicken(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true); m_DestroyTimer = 5;
} }

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@ -30,8 +30,29 @@ protected:
// cProjectileEntity overrides: // cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}
// Randomly decides whether to spawn a chicken where the egg lands. // Randomly decides whether to spawn a chicken where the egg lands.
void TrySpawnChicken(const Vector3d & a_HitPos); void TrySpawnChicken(const Vector3d & a_HitPos);
private:
/** Time in ticks to wait for the hit animation to begin before destroying */
int m_DestroyTimer;
} ; // tolua_export } ; // tolua_export

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@ -1,13 +1,15 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownEnderPearlEntity.h" #include "ThrownEnderPearlEntity.h"
#include "Player.h"
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_DestroyTimer(-1)
{ {
SetSpeed(a_Speed); SetSpeed(a_Speed);
} }
@ -21,7 +23,7 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockF
// TODO: Tweak a_HitPos based on block face. // TODO: Tweak a_HitPos based on block face.
TeleportCreator(a_HitPos); TeleportCreator(a_HitPos);
Destroy(); m_DestroyTimer = 2;
} }
@ -36,7 +38,7 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d
TeleportCreator(a_HitPos); TeleportCreator(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true); m_DestroyTimer = 5;
} }
@ -45,10 +47,34 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d
void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
{ {
// Teleport the creator here, make them take 5 damage: if (m_CreatorData.m_Name.empty())
if (m_Creator != NULL)
{ {
m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5); return;
m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
} }
class cProjectileCreatorCallbackForPlayers : public cPlayerListCallback
{
public:
cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_HitPos) :
m_Attacker(a_Attacker),
m_HitPos(a_HitPos)
{
}
virtual bool Item(cPlayer * a_Entity) override
{
// Teleport the creator here, make them take 5 damage:
a_Entity->TeleportToCoords(m_HitPos.x, m_HitPos.y + 0.2, m_HitPos.z);
a_Entity->TakeDamage(dtEnderPearl, m_Attacker, 5, 0);
return true;
}
private:
cEntity * m_Attacker;
Vector3i m_HitPos;
};
cProjectileCreatorCallbackForPlayers PCCFP(this, a_HitPos);
GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, PCCFP);
} }

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@ -30,8 +30,29 @@ protected:
// cProjectileEntity overrides: // cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}
// Teleports the creator where the ender pearl lands. /** Teleports the creator where the ender pearl lands */
void TeleportCreator(const Vector3d & a_HitPos); void TeleportCreator(const Vector3d & a_HitPos);
private:
/** Time in ticks to wait for the hit animation to begin before destroying */
int m_DestroyTimer;
} ; // tolua_export } ; // tolua_export

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@ -8,7 +8,8 @@
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_DestroyTimer(-1)
{ {
SetSpeed(a_Speed); SetSpeed(a_Speed);
} }
@ -19,7 +20,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do
void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{ {
Destroy(); m_DestroyTimer = 2;
} }
@ -40,5 +41,5 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
// TODO: If entity is Ender Crystal, destroy it // TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true); m_DestroyTimer = 5;
} }

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@ -30,5 +30,26 @@ protected:
// cProjectileEntity overrides: // cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}
private:
/** Time in ticks to wait for the hit animation to begin before destroying */
int m_DestroyTimer;
} ; // tolua_export } ; // tolua_export

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@ -67,9 +67,27 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
} }
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
if ((a_Killer != NULL) && (a_Killer->IsProjectile())) if ((a_Killer != NULL) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0))
{ {
if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton) class cProjectileCreatorCallback : public cEntityCallback
{
public:
cProjectileCreatorCallback(void)
{
}
virtual bool Item(cEntity * a_Entity) override
{
if (a_Entity->IsMob() && ((cMonster *)a_Entity)->GetMobType() == mtSkeleton)
{
return true;
}
return false;
}
};
cProjectileCreatorCallback PCC;
if (GetWorld()->DoWithEntityByID(((cProjectileEntity *)a_Killer)->GetCreatorUniqueID(), PCC))
{ {
// 12 music discs. TickRand starts from 0 to 11. Disk IDs start at 2256, so add that. There. // 12 music discs. TickRand starts from 0 to 11. Disk IDs start at 2256, so add that. There.
AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256); AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256);

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@ -49,11 +49,10 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSkeleton::MoveToPosition(const Vector3f & a_Position) void cSkeleton::MoveToPosition(const Vector3f & a_Position)
{ {
// If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if ( if (
!IsOnFire() && !IsOnFire() &&
(m_World->GetTimeOfDay() < 13187) && (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8)
(m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15)
) )
{ {
m_bMovingToDestination = false; m_bMovingToDestination = false;

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@ -44,11 +44,10 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cZombie::MoveToPosition(const Vector3f & a_Position) void cZombie::MoveToPosition(const Vector3f & a_Position)
{ {
// If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement. // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if ( if (
!IsOnFire() && !IsOnFire() &&
(m_World->GetTimeOfDay() < 13187) && (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8)
(m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15)
) )
{ {
m_bMovingToDestination = false; m_bMovingToDestination = false;

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@ -2333,7 +2333,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
{ {
AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;) AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent/backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
} }
a_Item.m_Lore = Lore; a_Item.m_Lore = Lore;

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@ -134,6 +134,16 @@ public:
z += a_Diff.z; z += a_Diff.z;
} }
/** Runs each value of the vector through std::floor() */
inline Vector3<int> Floor(void) const
{
return Vector3<int>(
(int)floor(x),
(int)floor(y),
(int)floor(z)
);
}
// tolua_end // tolua_end
inline bool operator != (const Vector3<T> & a_Rhs) const inline bool operator != (const Vector3<T> & a_Rhs) const
@ -146,6 +156,16 @@ public:
return Equals(a_Rhs); return Equals(a_Rhs);
} }
inline bool operator > (const Vector3<T> & a_Rhs) const
{
return (SqrLength() > a_Rhs.SqrLength());
}
inline bool operator < (const Vector3<T> & a_Rhs) const
{
return (SqrLength() < a_Rhs.SqrLength());
}
inline void operator += (const Vector3<T> & a_Rhs) inline void operator += (const Vector3<T> & a_Rhs)
{ {
x += a_Rhs.x; x += a_Rhs.x;
@ -288,6 +308,7 @@ protected:
{ {
return (a_Value < 0) ? -a_Value : a_Value; return (a_Value < 0) ? -a_Value : a_Value;
} }
}; };
// tolua_end // tolua_end

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@ -589,20 +589,19 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
m_Writer.BeginCompound(""); m_Writer.BeginCompound("");
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName()); AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
Vector3d Pos = a_Projectile->GetPosition(); Vector3d Pos = a_Projectile->GetPosition();
m_Writer.AddShort("xTile", (Int16)floor(Pos.x)); m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
m_Writer.AddShort("yTile", (Int16)floor(Pos.y));
m_Writer.AddShort("zTile", (Int16)floor(Pos.z));
m_Writer.AddShort("inTile", 0); // TODO: Query the block type
m_Writer.AddShort("shake", 0); // TODO: Any shake?
m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0);
switch (a_Projectile->GetProjectileKind()) switch (a_Projectile->GetProjectileKind())
{ {
case cProjectileEntity::pkArrow: case cProjectileEntity::pkArrow:
{ {
m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?) cArrowEntity * Arrow = (cArrowEntity *)a_Projectile;
m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState());
m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff()); m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x);
m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y);
m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z);
m_Writer.AddByte("pickup", Arrow->GetPickupState());
m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
break; break;
} }
case cProjectileEntity::pkGhastFireball: case cProjectileEntity::pkGhastFireball:
@ -620,14 +619,11 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{ {
ASSERT(!"Unsaved projectile entity!"); ASSERT(!"Unsaved projectile entity!");
} }
} // switch (ProjectileKind) } // switch (ProjectileKind)
cEntity * Creator = a_Projectile->GetCreator();
if (Creator != NULL) if (!a_Projectile->GetCreatorName().empty())
{ {
if (Creator->GetEntityType() == cEntity::etPlayer) m_Writer.AddString("ownerName", a_Projectile->GetCreatorName());
{
m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName());
}
} }
m_Writer.EndCompound(); m_Writer.EndCompound();
} }

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@ -1642,6 +1642,15 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx)); Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
} }
// Load block hit:
int InBlockXIdx = a_NBT.FindChildByName(a_TagIdx, "xTile");
int InBlockYIdx = a_NBT.FindChildByName(a_TagIdx, "yTile");
int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile");
if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0))
{
Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx)));
}
// Store the new arrow in the entities list: // Store the new arrow in the entities list:
a_Entities.push_back(Arrow.release()); a_Entities.push_back(Arrow.release());
} }
@ -2474,8 +2483,6 @@ bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cP
} }
a_Entity.SetIsInGround(IsInGround); a_Entity.SetIsInGround(IsInGround);
// TODO: Load inTile, TileCoords
return true; return true;
} }