Using array with possible directions.

master
STRWarrior 2014-10-08 21:25:59 +02:00
parent 68a54c90c9
commit 36fa1c5c73
1 changed files with 9 additions and 8 deletions

View File

@ -416,15 +416,16 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi
a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD));
}
Vector3i BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ);
Vector3i BranchDirection = Vector3i(a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY, a_BlockZ) % 3 - 1, 0, a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ * a_Seq) % 3 - 1);
int Attempts = 0;
while (BranchDirection.Length() == 0.0)
const Vector3i AvailableDirections[] =
{
Attempts++;
BranchDirection = Vector3i(a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * Attempts, a_BlockZ) % 3 - 1, 0, a_Noise.IntNoise3DInt(a_BlockX, a_BlockY * Attempts, a_BlockZ * a_Seq) % 3 - 1);
}
BranchDirection.y = 1;
{ -1, 1, 0 }, { 0, 1, -1 },
{ -1, 1, 1 }, { -1, 1, -1 },
{ 1, 1, 1 }, { 1, 1, -1 },
{ 1, 1, 0 }, { 0, 1, 1 },
};
Vector3i BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ);
Vector3i BranchDirection = AvailableDirections[a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 8];
int BranchHeight = a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 3 + 1;
for (int i = 0; i < BranchHeight; i++)