Merge pull request #594 from mc-server/Villager_Update

Villager update
master
Mattes D 2014-01-28 07:32:01 -08:00
commit 3390607ee5
5 changed files with 185 additions and 2 deletions

View File

@ -767,6 +767,7 @@ public:
g_BlockIsSolid[E_BLOCK_MELON_STEM] = false;
g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false;
g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false;
g_BlockIsSolid[E_BLOCK_POTATOES] = false;
g_BlockIsSolid[E_BLOCK_POWERED_RAIL] = false;
g_BlockIsSolid[E_BLOCK_RAIL] = false;
g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false;

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@ -3,6 +3,8 @@
#include "Villager.h"
#include "../World.h"
#include "../BlockArea.h"
#include "../Blocks/BlockHandler.h"
@ -10,7 +12,9 @@
cVillager::cVillager(eVillagerType VillagerType) :
super("Villager", mtVillager, "", "", 0.6, 1.8),
m_Type(VillagerType)
m_Type(VillagerType),
m_VillagerAction(false),
m_ActionCountDown(-1)
{
}
@ -33,3 +37,153 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_ActionCountDown > -1)
{
m_ActionCountDown--;
if (m_ActionCountDown == 0)
{
switch (m_Type)
{
case vtFarmer:
{
HandleFarmerPlaceCrops();
}
}
}
return;
}
if (m_VillagerAction)
{
switch (m_Type)
{
case vtFarmer:
{
HandleFarmerTryHarvestCrops();
}
}
m_VillagerAction = false;
return;
}
// Don't always try to do a special action. Each tick has 1% to do a special action.
if (m_World->GetTickRandomNumber(99) != 0)
{
return;
}
switch (m_Type)
{
case vtFarmer:
{
HandleFarmerPrepareFarmCrops();
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Farmer functions.
void cVillager::HandleFarmerPrepareFarmCrops()
{
if (!m_World->VillagersShouldHarvestCrops())
{
return;
}
cBlockArea Surrounding;
/// Read a 11x7x11 area.
Surrounding.Read(
m_World,
(int) GetPosX() - 5,
(int) GetPosX() + 5,
(int) GetPosY() - 3,
(int) GetPosY() + 3,
(int) GetPosZ() - 5,
(int) GetPosZ() + 5
);
for (int I = 0; I < 5; I++)
{
for (int Y = 0; Y < 6; Y++)
{
// Pick random coordinates and check for crops.
int X = m_World->GetTickRandomNumber(11);
int Z = m_World->GetTickRandomNumber(11);
// A villager can't farm this.
if (!IsBlockFarmable(Surrounding.GetRelBlockType(X, Y, Z)))
{
continue;
}
if (Surrounding.GetRelBlockMeta(X, Y, Z) != 0x7)
{
continue;
}
m_VillagerAction = true;
m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5);
MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) m_CropsPos.y, (float) (m_CropsPos.z + 0.5)));
return;
} // for Y loop.
} // Repeat the procces 5 times.
}
void cVillager::HandleFarmerTryHarvestCrops()
{
// Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks.
if (!m_bMovingToDestination && (GetPosition() - m_CropsPos).Length() < 2)
{
// Check if the blocks didn't change while the villager was walking to the coordinates.
BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
if (IsBlockFarmable(CropBlock) && m_World->GetBlockMeta(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z) == 0x7)
{
cBlockHandler * Handler = cBlockHandler::GetBlockHandler(CropBlock);
Handler->DropBlock(m_World, this, m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_AIR, 0);
m_ActionCountDown = 20;
}
}
}
void cVillager::HandleFarmerPlaceCrops()
{
// Check if there is still farmland at the spot where the crops were.
if (m_World->GetBlock(m_CropsPos.x, m_CropsPos.y - 1, m_CropsPos.z) == E_BLOCK_FARMLAND)
{
m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_CROPS, 0);
}
}
bool cVillager::IsBlockFarmable(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_CROPS:
case E_BLOCK_POTATOES:
case E_BLOCK_CARROTS:
{
return true;
}
}
return false;
}

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@ -29,12 +29,36 @@ public:
CLASS_PROTODEF(cVillager);
// Override functions
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
int GetVilType(void) const { return m_Type; }
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
// cVillager functions
/** return true if the given blocktype are: crops, potatoes or carrots.*/
bool IsBlockFarmable(BLOCKTYPE a_BlockType);
//////////////////////////////////////////////////////////////////
// Farmer functions
/** It searches in a 11x7x11 area for crops. If it found some it will navigate to them.*/
void HandleFarmerPrepareFarmCrops();
/** Looks if the farmer has reached it's destination, and if it's still crops and the destination is closer then 2 blocks it will harvest them.*/
void HandleFarmerTryHarvestCrops();
/** Replaces the crops he harvested.*/
void HandleFarmerPlaceCrops();
// Get and set functions.
int GetVilType(void) const { return m_Type; }
Vector3i GetCropsPos(void) const { return m_CropsPos; }
bool DoesHaveActionActivated(void) const { return m_VillagerAction; }
private:
int m_ActionCountDown;
int m_Type;
bool m_VillagerAction;
Vector3i m_CropsPos;
} ;

View File

@ -547,6 +547,7 @@ void cWorld::Start(void)
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);

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@ -138,6 +138,8 @@ public:
bool ShouldLavaSpawnFire(void) const { return m_ShouldLavaSpawnFire; }
bool VillagersShouldHarvestCrops(void) const { return m_VillagersShouldHarvestCrops; }
eDimension GetDimension(void) const { return m_Dimension; }
/** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */
@ -743,6 +745,7 @@ private:
bool m_bEnabledPVP;
bool m_IsDeepSnowEnabled;
bool m_ShouldLavaSpawnFire;
bool m_VillagersShouldHarvestCrops;
std::vector<BlockTickQueueItem *> m_BlockTickQueue;
std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue