APIDump: Small fixes and additions.

master
madmaxoft 2013-11-15 13:44:07 +01:00
parent 26d3dd3466
commit 2ed8e38419
1 changed files with 4 additions and 1 deletions

View File

@ -504,7 +504,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Contents = [[
To manipulate block entities while the chunk is generated, first use SetBlockTypeMeta() to set
the correct block type and meta at the position. Then use the GetBlockEntity() to create and
return the correct block entity instance. Finally, use tolua.cast() to cast to the proper
return the correct block entity instance. Finally, use {{tolua}}.cast() to cast to the proper
type.</p>
Note that you don't need to check if a block entity has previously existed at the place, because
GetBlockEntity() will automatically re-create the correct type for you.</p>
@ -756,6 +756,8 @@ end
enchInfinity = { Notes = "" },
enchKnockback = { Notes = "" },
enchLooting = { Notes = "" },
enchLuckOfTheSea = { Notes = "" },
enchLure = { Notes = "" },
enchPower = { Notes = "" },
enchProjectileProtection = { Notes = "" },
enchProtection = { Notes = "" },
@ -1267,6 +1269,7 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
DamageItem = { Params = "[Amount]", Return = "bool", Notes = "Adds the specified damage. Returns true when damage reaches max value and the item should be destroyed (but doesn't destroy the item)" },
Empty = { Params = "", Return = "", Notes = "Resets the instance to an empty item" },
GetMaxDamage = { Params = "", Return = "number", Notes = "Returns the maximum value for damage that this item can get before breaking; zero if damage is not accounted for for this item type" },
GetMaxStackSize = { Params = "", Return = "number", Notes = "Returns the maximum stack size for this item." },
IsDamageable = { Params = "", Return = "bool", Notes = "Returns true if this item does account for its damage" },
IsEmpty = { Params = "", Return = "bool", Notes = "Returns true if this object represents an empty item (zero count or invalid ID)" },
IsEqual = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is the same as the one stored in the object (type, damage and enchantments)" },