fixxed warnings in Server.cpp
parent
3152c72959
commit
2e113c63f9
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@ -173,6 +173,7 @@ void cServer::ClientMovedToWorld(const cClientHandle * a_Client)
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void cServer::PlayerCreated(const cPlayer * a_Player)
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{
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UNUSED(a_Player);
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// To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
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cCSLock Lock(m_CSPlayerCountDiff);
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m_PlayerCountDiff += 1;
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@ -184,6 +185,7 @@ void cServer::PlayerCreated(const cPlayer * a_Player)
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void cServer::PlayerDestroying(const cPlayer * a_Player)
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{
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UNUSED(a_Player);
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// To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
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cCSLock Lock(m_CSPlayerCountDiff);
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m_PlayerCountDiff -= 1;
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@ -514,6 +516,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
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void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
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{
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UNUSED(a_Split);
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typedef std::pair<AString, AString> AStringPair;
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typedef std::vector<AStringPair> AStringPairs;
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@ -525,6 +528,8 @@ void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback &
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virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override
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{
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UNUSED(a_Plugin);
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UNUSED(a_Permission);
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if (!a_HelpString.empty())
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{
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m_Commands.push_back(AStringPair(a_Command, a_HelpString));
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