Merge pull request #1059 from mc-server/coverity_fixes

Coverity fixes
master
worktycho 2014-06-04 12:23:28 +01:00
commit 2de36c8ccc
4 changed files with 6 additions and 4 deletions

View File

@ -1306,7 +1306,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
{ {
// Handler refused the placement, send that information back to the client: // Handler refused the placement, send that information back to the client:
World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player); World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
m_Player->GetInventory().SendEquippedSlot(); m_Player->GetInventory().SendEquippedSlot();
return; return;
} }

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@ -19,7 +19,6 @@
class cAesCfb128Decryptor class cAesCfb128Decryptor
{ {
public: public:
Byte test;
cAesCfb128Decryptor(void); cAesCfb128Decryptor(void);
~cAesCfb128Decryptor(); ~cAesCfb128Decryptor();

View File

@ -11,7 +11,8 @@
cCallbackSslContext::cCallbackSslContext(void) cCallbackSslContext::cCallbackSslContext(void) :
m_Callbacks(NULL)
{ {
// Nothing needed, but the constructor needs to exist so // Nothing needed, but the constructor needs to exist so
} }

View File

@ -625,7 +625,8 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play
cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) : cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) :
cSlotAreaTemporary(3, a_ParentWindow), cSlotAreaTemporary(3, a_ParentWindow),
m_MaximumCost(0) m_MaximumCost(0),
m_StackSizeToBeUsedInRepair(0)
{ {
} }
@ -796,6 +797,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
{ {
cItem NewSecondItem(*Item); cItem NewSecondItem(*Item);
NewSecondItem.m_ItemCount -= m_StackSizeToBeUsedInRepair; NewSecondItem.m_ItemCount -= m_StackSizeToBeUsedInRepair;
m_StackSizeToBeUsedInRepair = 0;
SetSlot(1, a_Player, NewSecondItem); SetSlot(1, a_Player, NewSecondItem);
} }
else else