commit
2de36c8ccc
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@ -1306,7 +1306,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
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if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
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if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
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{
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{
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// Handler refused the placement, send that information back to the client:
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// Handler refused the placement, send that information back to the client:
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World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player);
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World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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m_Player->GetInventory().SendEquippedSlot();
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m_Player->GetInventory().SendEquippedSlot();
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return;
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return;
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}
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}
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@ -19,7 +19,6 @@
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class cAesCfb128Decryptor
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class cAesCfb128Decryptor
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{
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{
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public:
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public:
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Byte test;
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cAesCfb128Decryptor(void);
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cAesCfb128Decryptor(void);
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~cAesCfb128Decryptor();
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~cAesCfb128Decryptor();
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@ -11,7 +11,8 @@
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cCallbackSslContext::cCallbackSslContext(void)
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cCallbackSslContext::cCallbackSslContext(void) :
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m_Callbacks(NULL)
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{
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{
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// Nothing needed, but the constructor needs to exist so
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// Nothing needed, but the constructor needs to exist so
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}
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}
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@ -625,7 +625,8 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play
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cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) :
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cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) :
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cSlotAreaTemporary(3, a_ParentWindow),
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cSlotAreaTemporary(3, a_ParentWindow),
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m_MaximumCost(0)
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m_MaximumCost(0),
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m_StackSizeToBeUsedInRepair(0)
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{
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{
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}
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}
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@ -796,6 +797,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
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{
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{
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cItem NewSecondItem(*Item);
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cItem NewSecondItem(*Item);
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NewSecondItem.m_ItemCount -= m_StackSizeToBeUsedInRepair;
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NewSecondItem.m_ItemCount -= m_StackSizeToBeUsedInRepair;
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m_StackSizeToBeUsedInRepair = 0;
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SetSlot(1, a_Player, NewSecondItem);
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SetSlot(1, a_Player, NewSecondItem);
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}
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}
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else
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else
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