Disconnection message no longer shown if ping

master
Tiger Wang 2013-12-18 22:06:36 +00:00
parent b4ac4a14fa
commit 2dd823da09
1 changed files with 8 additions and 5 deletions

View File

@ -2290,6 +2290,8 @@ void cClientHandle::SocketClosed(void)
LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
if (m_Username != "") // Ignore client pings
{
if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected")) if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected"))
{ {
AString DisconnectMessage; AString DisconnectMessage;
@ -2297,6 +2299,7 @@ void cClientHandle::SocketClosed(void)
cRoot::Get()->BroadcastChat(DisconnectMessage); cRoot::Get()->BroadcastChat(DisconnectMessage);
LOGINFO("Player %s has left the game.", m_Username.c_str()); LOGINFO("Player %s has left the game.", m_Username.c_str());
} }
}
Destroy(); Destroy();
} }