The LimitWorlds function now uses cCuboid
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1633 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
623adcad0f
commit
290ab0b588
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@ -10,7 +10,7 @@ WhiteListIni = {}
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X = {}
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Y = {}
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Z = {}
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LimitWorldsCuboid = {}
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@ -19,7 +19,7 @@ function Initialize(Plugin)
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PLUGIN = Plugin
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Plugin:SetName("Core")
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Plugin:SetVersion(12)
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Plugin:SetVersion(13)
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED)
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@ -68,10 +68,19 @@ function Initialize(Plugin)
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if ( IniFile:ReadFile() == true ) then
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HardCore = IniFile:GetValueSet("GameMode", "Hardcore", "false")
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LimitWorld = IniFile:GetValueSetB("Worlds", "LimitWorld", true)
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LimitWorldWidth = IniFile:GetValueSetI("Worlds", "LimitWorldWidth", 200)
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LimitWorldWidth = IniFile:GetValueSetI("Worlds", "LimitWorldWidth", 10)
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SHOW_PLUGIN_NAMES = IniFile:GetValueSetB("HelpPlugin", "ShowPluginNames", true )
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IniFile:WriteFile()
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end
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cRoot:Get():ForEachWorld(
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function( World )
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LimitWorldsCuboid[World:GetName()] = cCuboid()
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LimitWorldsCuboid[World:GetName()].p1 = Vector3i( math.floor(World:GetSpawnX() / 16) + LimitWorldWidth, 0, math.floor(World:GetSpawnZ() / 16) + LimitWorldWidth)
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LimitWorldsCuboid[World:GetName()].p2 = Vector3i( math.floor(World:GetSpawnX() / 16) - LimitWorldWidth, 256, math.floor(World:GetSpawnZ() / 16) - LimitWorldWidth)
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LimitWorldsCuboid[World:GetName()]:Sort()
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end
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)
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-- Load whitelist, and add default values and stuff
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WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
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if ( WhiteListIni:ReadFile() == true ) then
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@ -1,17 +1,12 @@
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function OnChunkGenerating(World, ChunkX, ChunkZ, ChunkDesc)
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if LimitWorld == true then
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SpawnX = math.floor(World:GetSpawnX() / 16)
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SpawnZ = math.floor(World:GetSpawnZ() / 16)
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if ( (SpawnX + LimitWorldWidth) < ChunkX ) or ( (SpawnX - LimitWorldWidth) > ChunkX ) then
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FillBlocks(World, ChunkX, ChunkZ, ChunkDesc)
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end
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if ( (SpawnZ + LimitWorldWidth) < ChunkZ ) or ( (SpawnZ - LimitWorldWidth) > ChunkZ ) then
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FillBlocks(World, ChunkX, ChunkZ, ChunkDesc)
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if (LimitWorld == true) then
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if not LimitWorldsCuboid[World:GetName()]:IsInside( Vector3i(ChunkX, 128, ChunkZ) ) then
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FillBlocks(ChunkDesc)
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end
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end
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end
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function FillBlocks(World, ChunkX, ChunkZ, ChunkDesc)
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function FillBlocks(ChunkDesc)
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ChunkDesc:FillBlocks(0,0)
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ChunkDesc:SetUseDefaultBiomes(false)
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ChunkDesc:SetUseDefaultHeight(false)
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