The LimitWorlds function now uses cCuboid

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1633 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
nielsbreu@gmail.com 2013-06-30 19:14:22 +00:00
parent 623adcad0f
commit 290ab0b588
2 changed files with 16 additions and 12 deletions

View File

@ -10,7 +10,7 @@ WhiteListIni = {}
X = {}
Y = {}
Z = {}
LimitWorldsCuboid = {}
@ -19,7 +19,7 @@ function Initialize(Plugin)
PLUGIN = Plugin
Plugin:SetName("Core")
Plugin:SetVersion(12)
Plugin:SetVersion(13)
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED)
@ -68,10 +68,19 @@ function Initialize(Plugin)
if ( IniFile:ReadFile() == true ) then
HardCore = IniFile:GetValueSet("GameMode", "Hardcore", "false")
LimitWorld = IniFile:GetValueSetB("Worlds", "LimitWorld", true)
LimitWorldWidth = IniFile:GetValueSetI("Worlds", "LimitWorldWidth", 200)
LimitWorldWidth = IniFile:GetValueSetI("Worlds", "LimitWorldWidth", 10)
SHOW_PLUGIN_NAMES = IniFile:GetValueSetB("HelpPlugin", "ShowPluginNames", true )
IniFile:WriteFile()
end
cRoot:Get():ForEachWorld(
function( World )
LimitWorldsCuboid[World:GetName()] = cCuboid()
LimitWorldsCuboid[World:GetName()].p1 = Vector3i( math.floor(World:GetSpawnX() / 16) + LimitWorldWidth, 0, math.floor(World:GetSpawnZ() / 16) + LimitWorldWidth)
LimitWorldsCuboid[World:GetName()].p2 = Vector3i( math.floor(World:GetSpawnX() / 16) - LimitWorldWidth, 256, math.floor(World:GetSpawnZ() / 16) - LimitWorldWidth)
LimitWorldsCuboid[World:GetName()]:Sort()
end
)
-- Load whitelist, and add default values and stuff
WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
if ( WhiteListIni:ReadFile() == true ) then

View File

@ -1,17 +1,12 @@
function OnChunkGenerating(World, ChunkX, ChunkZ, ChunkDesc)
if LimitWorld == true then
SpawnX = math.floor(World:GetSpawnX() / 16)
SpawnZ = math.floor(World:GetSpawnZ() / 16)
if ( (SpawnX + LimitWorldWidth) < ChunkX ) or ( (SpawnX - LimitWorldWidth) > ChunkX ) then
FillBlocks(World, ChunkX, ChunkZ, ChunkDesc)
end
if ( (SpawnZ + LimitWorldWidth) < ChunkZ ) or ( (SpawnZ - LimitWorldWidth) > ChunkZ ) then
FillBlocks(World, ChunkX, ChunkZ, ChunkDesc)
if (LimitWorld == true) then
if not LimitWorldsCuboid[World:GetName()]:IsInside( Vector3i(ChunkX, 128, ChunkZ) ) then
FillBlocks(ChunkDesc)
end
end
end
function FillBlocks(World, ChunkX, ChunkZ, ChunkDesc)
function FillBlocks(ChunkDesc)
ChunkDesc:FillBlocks(0,0)
ChunkDesc:SetUseDefaultBiomes(false)
ChunkDesc:SetUseDefaultHeight(false)