Fixed player heads always pointing north (new EntityHeadLook packet)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@424 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
8d9e539f33
commit
2786ad306a
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@ -33,6 +33,7 @@ enum ENUM_PACKET_ID
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E_ENT_LOOK = 0x20,
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E_REL_ENT_MOVE_LOOK = 0x21,
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E_ENT_TELEPORT = 0x22,
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E_ENT_HEAD_LOOK = 0x23,
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E_ENT_STATUS = 0x26,
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E_METADATA = 0x28,
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E_PRE_CHUNK = 0x32,
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@ -207,7 +207,7 @@ void cMonster::ReplicateMovement()
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{
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if(m_bDirtyOrientation && !m_bDirtyPosition)
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{
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cPacket_EntityLook EntityLook( this );
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cPacket_EntityLook EntityLook(*this);
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityLook );
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m_bDirtyOrientation = false;
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}
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@ -69,6 +69,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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, m_Color('-')
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, m_ClientHandle( a_Client )
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{
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LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
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a_PlayerName.c_str(), a_Client->GetSocket().GetIPString().c_str(),
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this, GetUniqueID()
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);
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m_EntityType = eEntityType_Player;
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SetMaxHealth(20);
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SetMaxFoodLevel(125);
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@ -113,7 +117,7 @@ void cPlayer::Initialize( cWorld* a_World )
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cPlayer::~cPlayer(void)
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{
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LOG("Deleting cPlayer \"%s\" @ %p", m_PlayerName.c_str(), this);
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LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
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SaveToDisk();
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@ -183,8 +187,10 @@ void cPlayer::Tick(float a_Dt)
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if (m_bDirtyOrientation && !m_bDirtyPosition)
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{
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cPacket_EntityLook EntityLook( this );
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cPacket_EntityLook EntityLook(*this);
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityLook, m_ClientHandle );
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cPacket_EntityHeadLook EntityHeadLook(*this);
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityHeadLook, m_ClientHandle);
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m_bDirtyOrientation = false;
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}
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else if (m_bDirtyPosition )
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@ -269,13 +269,17 @@ cServer::cServer()
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cServer::~cServer()
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{
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if( m_pState->SListenClient ) m_pState->SListenClient.CloseSocket();
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// TODO: Shut down the server gracefully
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if ( m_pState->SListenClient )
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{
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m_pState->SListenClient.CloseSocket();
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}
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m_pState->SListenClient = 0;
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m_pState->bStopListenThread = true;
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delete m_pState->pListenThread; m_pState->pListenThread = 0;
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delete m_pState->pListenThread; m_pState->pListenThread = NULL;
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m_pState->bStopTickThread = true;
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delete m_pState->pTickThread; m_pState->pTickThread = 0;
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delete m_pState->pTickThread; m_pState->pTickThread = NULL;
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delete m_pState;
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}
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@ -9,13 +9,16 @@
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cPacket_EntityLook::cPacket_EntityLook(cEntity* a_Entity)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cPacket_EntityLook:
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cPacket_EntityLook::cPacket_EntityLook(const cEntity & a_Entity)
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{
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m_PacketID = E_ENT_LOOK;
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m_UniqueID = a_Entity->GetUniqueID();
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m_Rotation = (char)((a_Entity->GetRotation() / 360.f) * 256);
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m_Pitch = (char)((a_Entity->GetPitch() / 360.f) * 256);
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m_UniqueID = a_Entity.GetUniqueID();
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m_Rotation = (char)((a_Entity.GetRotation() / 360.f) * 256);
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m_Pitch = (char)((a_Entity.GetPitch() / 360.f) * 256);
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}
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@ -33,3 +36,29 @@ void cPacket_EntityLook::Serialize(AString & a_Data) const
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cPacket_EntityHeadLook:
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cPacket_EntityHeadLook::cPacket_EntityHeadLook(const cEntity & a_Entity)
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{
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m_PacketID = E_ENT_HEAD_LOOK;
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m_UniqueID = a_Entity.GetUniqueID();
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m_HeadYaw = (char)((a_Entity.GetRotation() / 360.f) * 256);
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}
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void cPacket_EntityHeadLook::Serialize(AString & a_Data) const
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{
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AppendByte (a_Data, m_PacketID);
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AppendInteger(a_Data, m_UniqueID);
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AppendByte (a_Data, m_HeadYaw);
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}
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@ -8,24 +8,50 @@
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class cEntity;
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class cPacket_EntityLook : public cPacket
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class cPacket_EntityLook :
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public cPacket
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{
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public:
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cPacket_EntityLook()
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cPacket_EntityLook(void)
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: m_UniqueID( 0 )
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, m_Rotation( 0 )
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, m_Pitch( 0 )
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{ m_PacketID = E_ENT_LOOK; }
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cPacket_EntityLook(cEntity* a_Entity);
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virtual cPacket* Clone() const { return new cPacket_EntityLook(*this); }
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cPacket_EntityLook(const cEntity & a_Entity);
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virtual cPacket* Clone(void) const { return new cPacket_EntityLook(*this); }
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virtual void Serialize(AString & a_Data) const override;
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int m_UniqueID;
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char m_Rotation;
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char m_Pitch;
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static const unsigned int c_Size = 1 + 4 + 1 + 1;
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};
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class cPacket_EntityHeadLook :
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public cPacket
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{
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public:
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cPacket_EntityHeadLook(void)
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: m_UniqueID( 0 )
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, m_HeadYaw( 0 )
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{ m_PacketID = E_ENT_LOOK; }
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cPacket_EntityHeadLook(const cEntity & a_Entity);
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virtual cPacket * Clone(void) const { return new cPacket_EntityHeadLook(*this); }
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virtual void Serialize(AString & a_Data) const override;
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int m_UniqueID;
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char m_HeadYaw;
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};
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