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@ -13,47 +13,47 @@ function Initialize(Plugin)
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Plugin:SetVersion(1);
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PluginManager = cPluginManager:Get();
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_BLOCK_TO_PICKUPS);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_AVAILABLE);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_UNLOADED);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_UNLOADING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_COLLECTING_PICKUP);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_DISCONNECT);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_EXECUTE_COMMAND);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_HANDSHAKE);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BROKEN_BLOCK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_EATING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_LEFT_CLICK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACED_BLOCK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_RIGHT_CLICK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_SHOOTING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_SPAWNED);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_TOSSING_ITEM);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_BLOCK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_ITEM);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_BLOCK);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_ITEM);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_POST_CRAFTING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PRE_CRAFTING);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_SPAWNED_ENTITY);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_SPAWNED_MONSTER);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_SPAWNING_ENTITY);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_SPAWNING_MONSTER);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_TAKE_DAMAGE);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_UPDATED_SIGN);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_UPDATING_SIGN);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_WEATHER_CHANGED);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_WEATHER_CHANGING);
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cPluginManager.AddHook(cPluginManager.HOOK_BLOCK_TO_PICKUPS, OnBlockToPickups);
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cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat);
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cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_AVAILABLE, OnChunkAvailable);
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cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
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cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATING, OnChunkGenerating);
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cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_UNLOADED, OnChunkUnloaded);
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cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_UNLOADING, OnChunkUnloading);
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cPluginManager.AddHook(cPluginManager.HOOK_COLLECTING_PICKUP, OnCollectingPickup);
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cPluginManager.AddHook(cPluginManager.HOOK_CRAFTING_NO_RECIPE, OnCraftingNoRecipe);
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cPluginManager.AddHook(cPluginManager.HOOK_DISCONNECT, OnDisconnect);
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cPluginManager.AddHook(cPluginManager.HOOK_EXECUTE_COMMAND, OnExecuteCommand);
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cPluginManager.AddHook(cPluginManager.HOOK_HANDSHAKE, OnHandshake);
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cPluginManager.AddHook(cPluginManager.HOOK_KILLING, OnKilling);
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cPluginManager.AddHook(cPluginManager.HOOK_LOGIN, OnLogin);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_BREAKING_BLOCK, OnPlayerBreakingBlock);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_BROKEN_BLOCK, OnPlayerBrokenBlock);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_EATING, OnPlayerEating);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_LEFT_CLICK, OnPlayerLeftClick);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_PLACED_BLOCK, OnPlayerPlacedBlock);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_PLACING_BLOCK, OnPlayerPlacingBlock);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, OnPlayerRightClick);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_SHOOTING, OnPlayerShooting);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_SPAWNED, OnPlayerSpawned);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_TOSSING_ITEM, OnPlayerTossingItem);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USED_BLOCK, OnPlayerUsedBlock);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USED_ITEM, OnPlayerUsedItem);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock);
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cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem);
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cPluginManager.AddHook(cPluginManager.HOOK_POST_CRAFTING, OnPostCrafting);
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cPluginManager.AddHook(cPluginManager.HOOK_PRE_CRAFTING, OnPreCrafting);
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cPluginManager.AddHook(cPluginManager.HOOK_SPAWNED_ENTITY, OnSpawnedEntity);
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cPluginManager.AddHook(cPluginManager.HOOK_SPAWNED_MONSTER, OnSpawnedMonster);
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cPluginManager.AddHook(cPluginManager.HOOK_SPAWNING_ENTITY, OnSpawningEntity);
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cPluginManager.AddHook(cPluginManager.HOOK_SPAWNING_MONSTER, OnSpawningMonster);
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cPluginManager.AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
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cPluginManager.AddHook(cPluginManager.HOOK_UPDATED_SIGN, OnUpdatedSign);
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cPluginManager.AddHook(cPluginManager.HOOK_UPDATING_SIGN, OnUpdatingSign);
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cPluginManager.AddHook(cPluginManager.HOOK_WEATHER_CHANGED, OnWeatherChanged);
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cPluginManager.AddHook(cPluginManager.HOOK_WEATHER_CHANGING, OnWeatherChanging);
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LOGINFO("HookNotify plugin is installed, beware, the log output may be quite large!");
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LOGINFO("You want this plugin enabled only when developing another plugin, not for regular gameplay.");
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