Pull in the latest core changes.
Squashed commit of the following: commit da84f4977522ab48ead4af7a71efd43cdd4e3d0a Merge: cc77056 a631484 Author: bearbin <bearbin@gmail.com> Date: Thu Aug 1 10:58:05 2013 -0700 Merge pull request #10 from mc-server/tabmix Fix the inconsistency of spaces and tabs. commit a6314849c2b474b6e17a245c91a2ac74c7acf7bf Author: Alexander Harkness <bearbin@gmail.com> Date: Thu Aug 1 16:47:15 2013 +0100 Changed everything to use the correct system of tabs. commit cc7705645b6b387c618c9448fa6b0d5c789370c6 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Wed Jul 31 16:56:41 2013 +0100 Rewrote Info Messages + Implemented #7 [SEE DESC] Standardisation of info messages: [INFO] [WARNING] [JOIN] [LEAVE] [FATALITY] with colours Green, Gold, Red, Rose, and Yellow. Individual worlds have individual LimitWorld setting, with individual WebAdmin setting as well. commit 16cae4cdc0ec067e7e71fa5c5a3ba8c248ce063b Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Mon Jul 29 14:47:45 2013 +0100 Fix of nil value in SpawnProtect commit 7c33f75e7da7fc104112c17fcb53bc9f06fe09fc Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Mon Jul 29 13:19:11 2013 +0100 Fixed potential SpawnProtect nil value issue Now detects if PROTECTRADIUS is zero, and if so, cancels checks. commit 0c4a9d427620ab04ca01b5f31ed9b90530353d96 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Mon Jul 29 13:07:50 2013 +0100 Enhanced SpawnProtect greatly (thanks xoft) Wow. Who knew ~30 lines of code could become one? commit 17f5ef4fed0b6f32900cc7473563848466139655 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Mon Jul 29 11:11:22 2013 +0100 Removed Development LOGINFOs commit 02034bf2d67f2ae62092b0688d81338f7b0788df Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Mon Jul 29 10:40:57 2013 +0100 Implemented Issue #5 Enhancement [SEE DESC] Made spawn protection configurable in each world's world file. World has to be listed in settings.ini! commit ccc73db8c51e45372069ec0a42f437cfb25253b1 Merge: 6bf4b40 21c7c68 Author: Alexander Harkness <bearbin@gmail.com> Date: Sun Jul 28 14:00:15 2013 +0100 Merge branch 'master' of github.com:tigerw/MCSCore into tigerw-master Conflicts: main.lua commit 21c7c68d20782a7dfd0d8f9ce0996397549dd425 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Sun Jul 28 12:55:50 2013 +0100 Default WorldLimiter = Off commit 141298481f3adef30b68d0c4200204aa264cb3e2 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Sun Jul 28 12:47:24 2013 +0100 Fixed Potential WorldLimit & OnDisable Bugs Changed WorldLimiter if detection from nil value to config boolean. Changed OnDisable to use hardcoded name as Plugin:GetName was apparently a nil value. ?? commit 6bf4b40a0e27677afa6df9cb3521266e6b99c4f7 Merge: 1ca4217 bfd6c5f Author: bearbin <bearbin@gmail.com> Date: Sat Jul 27 11:44:18 2013 -0700 Merge pull request #3 from tonibm19/master Added /me command commit bfd6c5f2a47cda4ac98a7225736e2669eaf61849 Author: tonibm19 <tonibm19@gmail.com> Date: Sat Jul 27 20:35:22 2013 +0200 Added /me command commit d25abaf44a6f5828b90297ff80003d2cd2a90be5 Author: tonibm19 <tonibm19@gmail.com> Date: Sat Jul 27 20:30:31 2013 +0200 Added /me command commit 9047f7778aa1cdd42d22c4dcf925db792b4d684e Author: tonibm19 <tonibm19@gmail.com> Date: Sat Jul 27 20:29:24 2013 +0200 added /me command commit 1ca42172391d41ba71c65a3f15d3a96d15a80496 Merge: 52a6f4e 7a40336 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Sat Jul 27 09:01:45 2013 -0700 Merge pull request #2 from tigerw/master Fixed /give descriptor & removed webadmin commit 7a40336437525c447adae3d9800e75b39c0300c4 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Sat Jul 27 17:00:38 2013 +0100 Fixed /give descriptor & removed webadmin commit 52a6f4e35bdea2ae9f33977928b6693f5800e515 Merge: f5d56ff 2af1da8 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Sat Jul 27 08:51:45 2013 -0700 Merge pull request #1 from tigerw/master Added TPA (tonibm9's fork) commit 2af1da8a3cd8e94674b22805662b83de87ac4a95 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Sat Jul 27 16:38:10 2013 +0100 Added TPA (tonibm9's fork) With code from STR_Warrior. commit f5d56ffeb02fef4735e846661fa71d15622d25b9 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Sat Jul 27 15:51:18 2013 +0100 Integrated SpawnProtect & Bugfixes [SEE DESC.] Integrated bearbin's SpawnProtect. Fixed config file bugs. Improved SpawnProtect to use settings.ini. Variable cleanup (SHOW_PLUGIN_NAMES). File and filename cleanup. commit 56dc51c00af4514253c04e38b5ccc9fbed2f0022 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Fri Jul 26 23:14:40 2013 +0100 Update README.md Added info. commit acd7e2849dcd7f3ee7bdc6b0f9b777ee1d9cbb3c Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Fri Jul 26 19:37:59 2013 +0100 Implemented Block Property checking for Collisions Used g_BlockIsSolid, instead of checking data values. commit 246d423ff9660a2b00a1c51e6276ec74eb3419de Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Fri Jul 26 15:49:55 2013 +0100 Updated Files Buildpermandcollision: updated collision code to check for torches and redstone torches. Help: attempt at always showing page number Web_serversettings: attempt at introducing a check for Maximum Players (must be above zero). commit 868f99ab49edeee78f4fc1c212c6bf614b860378 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Thu Jul 25 19:46:08 2013 +0100 Update README.md Extended 'GUI Redesign' section. commit e0df40bd082bdeb5c6823b485bc5001103a77502 Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Thu Jul 25 19:43:00 2013 +0100 Update README.md Added features and fixes and instructions for use. commit 332d8221f753f1a38d6c21bfc30af5890f48e3bb Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Thu Jul 25 19:35:27 2013 +0100 Uploaded All Files All Core files, both modified and unmodified. commit 3dd191f6bed71c863ee264856fbc3660e52cf88b Author: Tiger Wang <ziwei.tiger@hotmail.co.uk> Date: Thu Jul 25 04:59:50 2013 -0700 Initial commitmaster
parent
3531bdb60b
commit
207a452171
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@ -39,7 +39,7 @@ function BanPlayer(PlayerName, Reason)
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end
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function HandleUnbanCommand( Split, Player )
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if( #Split < 2 ) then
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if( #Split < 2 ) then
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Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /unban [Player]" )
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return true
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end
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@ -5,7 +5,7 @@ function InitConsoleCommands()
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-- Please keep the list alpha-sorted
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PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, "Bans a player by name");
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PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, "Unbans a player by name");
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PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, "Unbans a player by name");
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PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, "Lists all players banned by name");
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PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, "Lists all players banned by IP");
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PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, "Lists all commands");
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@ -40,7 +40,7 @@ function HandleConsoleBan(Split)
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end
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function HandleConsoleUnban(Split)
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if( #Split < 2 ) then
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if( #Split < 2 ) then
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return true, "Usage: /unban [Player]"
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end
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@ -32,7 +32,7 @@ function HandleHelpCommand(Split, Player)
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-- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent
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Player:SendMessage(cChatColor.Purple .. "---------- [COMMANDS HELP " .. cChatColor.Gold .. "(Page " .. PageRequested .. " / " .. CurrentPage .. ")" .. cChatColor.Purple .. "] -----------");
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Player:SendMessage(cChatColor.Purple .. "'-' means no prefix, '~' means a value is required.");
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Player:SendMessage(cChatColor.Purple .. "'-' means no prefix, '~' means a value is required.");
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for idx, msg in ipairs(Output) do
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Player:SendMessage(msg);
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end;
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@ -13,10 +13,10 @@ function Initialize(Plugin)
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Plugin:SetName("Core")
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Plugin:SetVersion(13)
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--ADD HOOKS
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--ADD HOOKS
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_DISCONNECT)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_DISCONNECT)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN)
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@ -25,9 +25,9 @@ function Initialize(Plugin)
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT) -- used in web_chat.lua
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING)
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--PLEASE ALPHA SORT http://elmosaukko.com/sort-alphabetically/ THIS LIST
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--BIND COMMANDS
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PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position");
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--PLEASE ALPHA SORT http://elmosaukko.com/sort-alphabetically/ THIS LIST
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--BIND COMMANDS
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PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position");
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PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " ~ Ban a player");
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PluginManager:BindCommand("/give", "core.give", HandleGiveCommand, " ~ Give yourself an item");
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PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " ~ Change your gamemode");
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@ -46,10 +46,10 @@ function Initialize(Plugin)
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PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server");
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PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " ~ Sets the time of day");
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PluginManager:BindCommand("/downfall", "core.downfall", HandleDownfallCommand, " - Toggles the weather");
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PluginManager:BindCommand("/me", "core.me", HandleMeCommand, " ~ Tell what you are doing");
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PluginManager:BindCommand("/me", "core.me", HandleMeCommand, " ~ Tell what you are doing");
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PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block");
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PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " ~ Teleport yourself to a player");
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PluginManager:BindCommand("/tpa", "core.teleport", HandleTPACommand, " ~ Ask to teleport yourself to a player");
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PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " ~ Teleport yourself to a player");
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PluginManager:BindCommand("/tpa", "core.teleport", HandleTPACommand, " ~ Ask to teleport yourself to a player");
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PluginManager:BindCommand("/tpaccept", "core.teleport", HandleTPAcceptCommand, " ~ Accept a teleportation request");
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PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " ~ Unban a player");
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PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance")
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@ -63,27 +63,27 @@ function Initialize(Plugin)
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HardCore = IniFile:GetValueSet("GameMode", "Hardcore", "false")
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IniFile:WriteFile()
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end
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WorldsSpawnProtect = {}
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local KeyIdx = IniFile:FindKey("Worlds") --(FIND WHERE 'WORLDS' KEY IS LOCATED)
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local NumValues = (IniFile:GetNumValues( KeyIdx )) --(HOW MANY VALUES ARE THERE?)
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WorldsSpawnProtect = {}
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local KeyIdx = IniFile:FindKey("Worlds") --(FIND WHERE 'WORLDS' KEY IS LOCATED)
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local NumValues = (IniFile:GetNumValues( KeyIdx )) --(HOW MANY VALUES ARE THERE?)
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for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS)
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WorldIni = cIniFile(IniFile:GetValue(KeyIdx, i) .. "/world.ini")
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if WorldIni:ReadFile() == true then
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WorldsSpawnProtect[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI("SpawnProtect", "ProtectRadius", 10)
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WorldIni:WriteFile()
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end
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end
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WorldsWorldLimit = {}
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local KeyIdx = IniFile:FindKey("Worlds") --(FIND WHERE 'WORLDS' KEY IS LOCATED)
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local NumValues = (IniFile:GetNumValues( KeyIdx )) --(HOW MANY VALUES ARE THERE?)
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for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS)
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WorldIni = cIniFile(IniFile:GetValue(KeyIdx, i) .. "/world.ini")
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if WorldIni:ReadFile() == true then
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WorldsWorldLimit[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI("WorldLimit", "LimitRadius", 0)
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WorldIni:WriteFile()
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end
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end
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WorldIni = cIniFile(IniFile:GetValue(KeyIdx, i) .. "/world.ini")
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if WorldIni:ReadFile() == true then
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WorldsSpawnProtect[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI("SpawnProtect", "ProtectRadius", 10)
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WorldIni:WriteFile()
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end
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end
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WorldsWorldLimit = {}
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local KeyIdx = IniFile:FindKey("Worlds") --(FIND WHERE 'WORLDS' KEY IS LOCATED)
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local NumValues = (IniFile:GetNumValues( KeyIdx )) --(HOW MANY VALUES ARE THERE?)
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for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS)
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WorldIni = cIniFile(IniFile:GetValue(KeyIdx, i) .. "/world.ini")
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if WorldIni:ReadFile() == true then
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WorldsWorldLimit[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI("WorldLimit", "LimitRadius", 0)
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WorldIni:WriteFile()
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end
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end
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--LOAD WHITELIST
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WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
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end
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end
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--ADD WEB INTERFACE TABULATES
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--ADD WEB INTERFACE TABULATES
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Plugin:AddWebTab("Manage Server", HandleRequest_ManageServer);
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Plugin:AddWebTab("Server Settings", HandleRequest_ServerSettings);
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Plugin:AddWebTab("Chat", HandleRequest_Chat);
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@ -132,7 +132,7 @@ function Initialize(Plugin)
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LoadMotd()
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LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
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return true
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return true
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end
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--AWESOMENESS STILL GOING!
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@ -140,12 +140,12 @@ end
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function WriteLog(breakPlace, X, Y, Z, player, id, meta)
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local logText = {}
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table.insert(logText, player)
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table.insert(logText, player)
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table.insert(logText, " tried to ")
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if breakPlace == 0 then
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table.insert(logText, "break ")
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else
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table.insert(logText, "break ")
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else
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table.insert(logText, "place ")
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end
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table.insert(logText, tostring(Z))
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table.insert(logText, ".")
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LOGINFO(table.concat(logText,''))
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LOGINFO(table.concat(logText,''))
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if LOGTOFILE then
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local logFile = io.open( Plugin:GetLocalDirectory() .. '/blocks.log', 'a')
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logFile:write(table.concat(logText,'').."\n")
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logFile:close()
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end
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local logFile = io.open( Plugin:GetLocalDirectory() .. '/blocks.log', 'a')
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logFile:write(table.concat(logText,'').."\n")
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logFile:close()
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end
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return
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end
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function WarnPlayer(Player)
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Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Go further from spawn to build")
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return
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end
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function OnDisable()
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LOG( "Disabled Core!")
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LOG( "Disabled Core!")
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end
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--END AWESOMENESS :'(
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@ -4,12 +4,12 @@ function HandleMeCommand( Split, Player )
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for i, Text in ipairs(Split) do
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Message = Message .. " " .. Text;
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end
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if (Split[1] == nil) then
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Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /me <action>")
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return true
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end
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if (Split[1] ~= nil) then
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cRoot:Get():GetServer():BroadcastChat(Player:GetName() .. "" .. Message);
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return true
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end
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if (Split[1] == nil) then
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Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /me <action>")
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return true
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end
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if (Split[1] ~= nil) then
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cRoot:Get():GetServer():BroadcastChat(Player:GetName() .. "" .. Message);
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return true
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end
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end
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@ -4,116 +4,116 @@ function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX
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return false
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end
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local PROTECTRADIUS = WorldsSpawnProtect[Player:GetWorld():GetName()];
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local PROTECTRADIUS = WorldsSpawnProtect[Player:GetWorld():GetName()];
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if not (Player:HasPermission("core.build")) then
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return true
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else
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if not (Player:HasPermission("core.spawnprotect.bypass")) and not (PROTECTRADIUS == 0) then
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local World = Player:GetWorld()
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local xcoord = World:GetSpawnX()
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local ycoord = World:GetSpawnY()
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local zcoord = World:GetSpawnZ()
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if not (Player:HasPermission("core.spawnprotect.bypass")) and not (PROTECTRADIUS == 0) then
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local World = Player:GetWorld()
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local xcoord = World:GetSpawnX()
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local ycoord = World:GetSpawnY()
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local zcoord = World:GetSpawnZ()
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if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
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return false -- Not in spawn area.
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end
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if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
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return false -- Not in spawn area.
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end
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if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
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return false -- Not in spawn area.
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end
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if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
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return false -- Not in spawn area.
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end
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if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
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return false -- Not in spawn area.
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end
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if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
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return false -- Not in spawn area.
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end
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--WriteLog(1, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
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--WriteLog(1, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
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WarnPlayer(Player)
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WarnPlayer(Player)
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return true
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else
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if BlockType == "50" or BlockType == "76" then
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local X = BlockX
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local Y = BlockY
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local Z = BlockZ
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X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
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if (Y >= 256 or Y < 0) then
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return true
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end
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local CheckCollision = function(Player)
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-- drop the decimals, we only care about the full block X,Y,Z
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local PlayerX = math.floor(Player:GetPosX(), 0)
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local PlayerY = math.floor(Player:GetPosY(), 0)
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local PlayerZ = math.floor(Player:GetPosZ(), 0)
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local collision = false
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if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
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collision = true
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end
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|
||||
if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
|
||||
collision = true
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
return collision
|
||||
end
|
||||
if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
return true
|
||||
else
|
||||
if BlockType == "50" or BlockType == "76" then
|
||||
local X = BlockX
|
||||
local Y = BlockY
|
||||
local Z = BlockZ
|
||||
X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
|
||||
if (Y >= 256 or Y < 0) then
|
||||
return true
|
||||
end
|
||||
|
||||
local CheckCollision = function(Player)
|
||||
-- drop the decimals, we only care about the full block X,Y,Z
|
||||
local PlayerX = math.floor(Player:GetPosX(), 0)
|
||||
local PlayerY = math.floor(Player:GetPosY(), 0)
|
||||
local PlayerZ = math.floor(Player:GetPosZ(), 0)
|
||||
|
||||
local collision = false
|
||||
if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
|
||||
collision = true
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
|
||||
collision = true
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
return collision
|
||||
end
|
||||
if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta)
|
||||
-- dont check if the direction is in the air
|
||||
-- dont check if the direction is in the air
|
||||
if (BlockFace ~= -1) then
|
||||
|
||||
local PROTECTRADIUS = WorldsSpawnProtect[Player:GetWorld():GetName()];
|
||||
local PROTECTRADIUS = WorldsSpawnProtect[Player:GetWorld():GetName()];
|
||||
|
||||
if not (Player:HasPermission("core.build")) then
|
||||
return true
|
||||
else
|
||||
if not (Player:HasPermission("core.spawnprotect.bypass")) and not (PROTECTRADIUS == 0) then
|
||||
local World = Player:GetWorld()
|
||||
local xcoord = World:GetSpawnX()
|
||||
local ycoord = World:GetSpawnY()
|
||||
local zcoord = World:GetSpawnZ()
|
||||
|
||||
if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
|
||||
--WriteLog(0, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
|
||||
|
||||
WarnPlayer(Player)
|
||||
if not (Player:HasPermission("core.spawnprotect.bypass")) and not (PROTECTRADIUS == 0) then
|
||||
local World = Player:GetWorld()
|
||||
local xcoord = World:GetSpawnX()
|
||||
local ycoord = World:GetSpawnY()
|
||||
local zcoord = World:GetSpawnZ()
|
||||
|
||||
if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
|
||||
--WriteLog(0, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
|
||||
|
||||
WarnPlayer(Player)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
|
@ -3,7 +3,7 @@ function OnKilling(Victim, Killer)
|
|||
SetBackCoordinates( Victim )
|
||||
Server = cRoot:Get():GetServer()
|
||||
if Killer == nil then
|
||||
if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then
|
||||
if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then
|
||||
Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " tried to swim in lava (and failed)" )
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
function OnPlayerJoined(Player)
|
||||
ShowMOTDTo( Player )
|
||||
local Server = cRoot:Get():GetServer()
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage(cChatColor.Yellow .. "[JOIN] " .. cChatColor.White .. Player:GetName() .. " has joined the game" )
|
||||
return false
|
||||
end
|
||||
|
||||
function OnDisconnect(Player, Reason)
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage(cChatColor.Yellow .. "[LEAVE] " .. cChatColor.White .. Player:GetName() .. " has left the game" )
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage(cChatColor.Yellow .. "[LEAVE] " .. cChatColor.White .. Player:GetName() .. " has left the game" )
|
||||
end
|
|
@ -4,7 +4,7 @@ function OnLogin(Client, ProtocolVersion, Username)
|
|||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( Username .. " tried to join, but is banned!" )
|
||||
LOGINFO( Username .. " tried to join, but is banned!")
|
||||
return true -- Player is banned, return true to deny access
|
||||
return true -- Player is banned, return true to deny access
|
||||
end
|
||||
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
|
||||
if( WhiteListIni:GetValueB("WhiteList", Username, false ) == false ) then -- not on whitelist
|
||||
|
|
|
@ -15,7 +15,7 @@ function HandlePortalCommand( Split, Player )
|
|||
end
|
||||
|
||||
function HandleWorldsCommand( Split, Player )
|
||||
local SettingsIni = cIniFile("settings.ini")
|
||||
local SettingsIni = cIniFile("settings.ini")
|
||||
if SettingsIni:ReadFile() == false then
|
||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "No worlds found" )
|
||||
end
|
||||
|
|
|
@ -33,7 +33,7 @@ function HandleRankCommand( Split, Player )
|
|||
end
|
||||
|
||||
function HandleGroupsCommand( Split, Player )
|
||||
local GroupsIni = cIniFile("groups.ini")
|
||||
local GroupsIni = cIniFile("groups.ini")
|
||||
if GroupsIni:ReadFile() == false then
|
||||
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "No groups found" )
|
||||
end
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
function HandleSaveAllCommand( Split, Player )
|
||||
cRoot:Get():SaveAllChunks();
|
||||
local Server = cRoot:Get():GetServer()
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all worlds!")
|
||||
return true;
|
||||
end
|
||||
|
||||
function HandleStopCommand( Split, Player )
|
||||
Server = cRoot:Get():GetServer()
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server = cRoot:Get():GetServer()
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage(cChatColor.Red .. "[WARNING] " .. cChatColor.White .. "Server is terminating!" )
|
||||
cRoot:Get():QueueExecuteConsoleCommand("stop")
|
||||
return true
|
||||
end
|
||||
|
||||
function HandleReloadCommand( Split, Player )
|
||||
Server = cRoot:Get():GetServer()
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server = cRoot:Get():GetServer()
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!" )
|
||||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||
return true
|
||||
|
|
|
@ -2,6 +2,6 @@ function HandleSpawnCommand(Split, Player)
|
|||
World = Player:GetWorld()
|
||||
SetBackCoordinates(Player)
|
||||
Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
|
||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Returned to world spawn" )
|
||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Returned to world spawn" )
|
||||
return true
|
||||
end
|
|
@ -16,45 +16,45 @@ function HandleTPCommand(a_Split, a_Player)
|
|||
end
|
||||
|
||||
function HandleTPACommand( Split, Player )
|
||||
if Split[2] == nil then
|
||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /tpa [Player]" )
|
||||
return true
|
||||
end
|
||||
local loopPlayer = function( OtherPlayer )
|
||||
if OtherPlayer:GetName() == Split[2] then
|
||||
OtherPlayer:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. Player:GetName() .. " send a teleport request" )
|
||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You send a teleport request to " .. OtherPlayer:GetName() )
|
||||
Destination[OtherPlayer:GetName()] = Player:GetName()
|
||||
end
|
||||
end
|
||||
local loopWorlds = function( World )
|
||||
World:ForEachPlayer( loopPlayer )
|
||||
end
|
||||
cRoot:Get():ForEachWorld( loopWorlds )
|
||||
return true
|
||||
if Split[2] == nil then
|
||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /tpa [Player]" )
|
||||
return true
|
||||
end
|
||||
local loopPlayer = function( OtherPlayer )
|
||||
if OtherPlayer:GetName() == Split[2] then
|
||||
OtherPlayer:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. Player:GetName() .. " send a teleport request" )
|
||||
Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You send a teleport request to " .. OtherPlayer:GetName() )
|
||||
Destination[OtherPlayer:GetName()] = Player:GetName()
|
||||
end
|
||||
end
|
||||
local loopWorlds = function( World )
|
||||
World:ForEachPlayer( loopPlayer )
|
||||
end
|
||||
cRoot:Get():ForEachWorld( loopWorlds )
|
||||
return true
|
||||
end
|
||||
|
||||
function HandleTPAcceptCommand( Split, Player )
|
||||
if Destination[Player:GetName()] == nil then
|
||||
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Nobody has send you a teleport request" )
|
||||
return true
|
||||
end
|
||||
local loopPlayer = function( OtherPlayer )
|
||||
if Destination[Player:GetName()] == OtherPlayer:GetName() then
|
||||
if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
|
||||
OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
|
||||
end
|
||||
OtherPlayer:TeleportToEntity( Player )
|
||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. OtherPlayer:GetName() .. " teleported to you" )
|
||||
OtherPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to " .. Player:GetName() )
|
||||
Destination[Player:GetName()] = nil
|
||||
end
|
||||
end
|
||||
local loopWorlds = function( World )
|
||||
World:ForEachPlayer( loopPlayer )
|
||||
end
|
||||
cRoot:Get():ForEachWorld( loopWorlds )
|
||||
return true
|
||||
if Destination[Player:GetName()] == nil then
|
||||
Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Nobody has send you a teleport request" )
|
||||
return true
|
||||
end
|
||||
local loopPlayer = function( OtherPlayer )
|
||||
if Destination[Player:GetName()] == OtherPlayer:GetName() then
|
||||
if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
|
||||
OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
|
||||
end
|
||||
OtherPlayer:TeleportToEntity( Player )
|
||||
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. OtherPlayer:GetName() .. " teleported to you" )
|
||||
OtherPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to " .. Player:GetName() )
|
||||
Destination[Player:GetName()] = nil
|
||||
end
|
||||
end
|
||||
local loopWorlds = function( World )
|
||||
World:ForEachPlayer( loopPlayer )
|
||||
end
|
||||
cRoot:Get():ForEachWorld( loopWorlds )
|
||||
return true
|
||||
end
|
||||
|
||||
-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
|
||||
|
@ -73,8 +73,8 @@ function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
|
|||
end
|
||||
end
|
||||
|
||||
local World = a_SrcPlayer:GetWorld();
|
||||
if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then
|
||||
a_SrcPlayer:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Can't find player " .. a_DstPlayerName);
|
||||
local World = a_SrcPlayer:GetWorld();
|
||||
if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then
|
||||
a_SrcPlayer:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Can't find player " .. a_DstPlayerName);
|
||||
end
|
||||
end
|
|
@ -43,8 +43,8 @@ local function ShowGeneralSettings( Request )
|
|||
SettingsIni:SetValue("Server", "MaxPlayers", Request.PostParams["Server_MaxPlayers"], false )
|
||||
end
|
||||
if( tonumber( Request.PostParams["Server_Port"] ) ~= nil ) then
|
||||
if( tonumber( Request.PostParams["Server_Port"] ) > 0 ) then
|
||||
SettingsIni:SetValue("Server", "Port", Request.PostParams["Server_Port"], false )
|
||||
if( tonumber( Request.PostParams["Server_Port"] ) > 0 ) then
|
||||
SettingsIni:SetValue("Server", "Port", Request.PostParams["Server_Port"], false )
|
||||
end
|
||||
end
|
||||
if( tonumber( Request.PostParams["Server_PortsIPv6"] ) ~= nil ) then
|
||||
|
@ -363,7 +363,7 @@ function ShowWorldSettings( Request )
|
|||
WorldIni:DeleteValue( "SpawnPosition", "Z" )
|
||||
WorldIni:SetValue( "SpawnPosition", "Z", Request.PostParams["World_SpawnZ"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["LimitWorldWidth"] ) ~= nil ) then
|
||||
if( tonumber( Request.PostParams["LimitWorldWidth"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "WorldLimit", "LimitRadius" )
|
||||
WorldIni:SetValue( "WorldLimit", "LimitRadius", Request.PostParams["LimitWorldWidth"] )
|
||||
end
|
||||
|
@ -669,8 +669,8 @@ function ShowWorldSettings( Request )
|
|||
<td><input type="text" name="World_SpawnZ" value="]] .. WorldIni:GetValue("SpawnPosition", "Z") .. [["></td></tr>
|
||||
</table>
|
||||
<br />
|
||||
<table>
|
||||
<th colspan="2">LimitWorld</th>
|
||||
<table>
|
||||
<th colspan="2">LimitWorld</th>
|
||||
<tr><td>Max chunks from spawn (0 to disable):</td>
|
||||
<td><input type="text" name="LimitWorldWidth" value="]] .. WorldIni:GetValue("WorldLimit", "LimitRadius") .. [["></td></tr>
|
||||
</table><br />
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
function OnPlayerMoving( Player )
|
||||
LimitWorldWidth = WorldsWorldLimit[Player:GetWorld():GetName()]
|
||||
LimitWorldWidth = WorldsWorldLimit[Player:GetWorld():GetName()]
|
||||
if LimitWorldWidth > 0 then
|
||||
local World = Player:GetWorld()
|
||||
local SpawnX = math.floor(World:GetSpawnX() / 16)
|
||||
|
|
Loading…
Reference in New Issue