APIDump: Added the possibility to ignore classes. Ignoring Lua builtins.
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5e7e4b3a28
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1f9397302c
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@ -710,7 +710,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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despawn / remove that entity in between the calls. If you need to refer to an entity later, use its
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UniqueID and {{cWorld|cWorld}}'s entity manipulation functions DoWithEntityByID(), ForEachEntity()
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or ForEachEntityInChunk() to access the entity again.</p>
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]],
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]],
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Functions =
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{
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AddPosition =
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@ -1906,6 +1906,18 @@ World:ForEachEntity(
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},
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},
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IgnoreClasses =
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{
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"coroutine",
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"debug",
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"io",
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"math",
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"package",
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"os",
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"string",
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"table",
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},
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IgnoreFunctions =
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{
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@ -291,6 +291,19 @@ end
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function ReadDescriptions(a_API)
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-- Returns true if the class of the specified name is to be ignored
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local function IsClassIgnored(a_ClsName)
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if (g_APIDesc.IgnoreClasses == nil) then
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return false;
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end
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for i, name in ipairs(g_APIDesc.IgnoreClasses) do
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if (a_ClsName:match(name)) then
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return true;
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end
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end
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return false;
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end
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-- Returns true if the function (specified by its fully qualified name) is to be ignored
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local function IsFunctionIgnored(a_FnName)
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if (g_APIDesc.IgnoreFunctions == nil) then
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@ -317,6 +330,20 @@ function ReadDescriptions(a_API)
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return false;
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end
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-- Remove ignored classes from a_API:
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local APICopy = {};
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for i, cls in ipairs(a_API) do
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if not(IsClassIgnored(cls.Name)) then
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table.insert(APICopy, cls);
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else
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LOG("Ignoring class " .. cls.Name);
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end
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end
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for i = 1, #a_API do
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a_API[i] = APICopy[i];
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end;
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-- Process the documentation for each class:
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for i, cls in ipairs(a_API) do
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-- Rename special functions:
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for j, fn in ipairs(cls.Functions) do
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