Added the option of saving all the chunks of a world using the webadmin.
FS #354 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1588 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
03c6bb9f85
commit
1e6e39f10a
|
@ -6,19 +6,30 @@ function HandleRequest_ManageServer( Request )
|
|||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||
elseif( Request.PostParams["StopServer"] ~= nil ) then
|
||||
cRoot:Get():ExecuteConsoleCommand("stop")
|
||||
elseif( Request.PostParams["WorldSaveAllChunks"] ~= nil ) then
|
||||
cRoot:Get():GetWorld(Request.PostParams["WorldSaveAllChunks"]):SaveAllChunks()
|
||||
end
|
||||
Content = Content .. [[
|
||||
<form method="POST">]]
|
||||
|
||||
Content = Content .. [[<table>
|
||||
<tr style="padding-top:5px;">
|
||||
<td><input type="submit" value="Restart Server" name="RestartServer"> <br /> restart the server</td>
|
||||
<td><input type="submit" value="Reload Server" name="ReloadServer"> <br /> reload the server</td>
|
||||
<td><input type="submit" value="Stop Server" name="StopServer"> <br /> stop the server</td>
|
||||
</tr>
|
||||
<form method="POST">
|
||||
<table>
|
||||
<th colspan="2">Manage Server</th>
|
||||
<tr><td><input type="submit" value="Restart Server" name="RestartServer"> restart the server</td></tr> <br />
|
||||
<tr><td><input type="submit" value="Reload Server" name="ReloadServer"> reload the server</td></tr> <br />
|
||||
<tr><td><input type="submit" value="Stop Server" name="StopServer"> stop the server</td></tr> <br />
|
||||
</th>
|
||||
</table>
|
||||
|
||||
<table>
|
||||
<th colspan="2">Manage Worlds</th>
|
||||
]]
|
||||
local LoopWorlds = function( World )
|
||||
Content = Content .. [[
|
||||
<tr><td><input type="submit" value="]] .. World:GetName() .. [[" name="WorldSaveAllChunks"> Save all the chunks of world ]] .. World:GetName() .. [[</td></tr> <br />
|
||||
|
||||
]]
|
||||
end
|
||||
cRoot:Get():ForEachWorld( LoopWorlds )
|
||||
Content = Content .. "</th></table>"
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue