Lighting: Fixed underwater lighting (FS #369)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1444 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
d303a60e11
commit
1e350218cc
|
@ -385,10 +385,10 @@ public:
|
|||
g_BlockSpreadLightFalloff[E_BLOCK_WOODEN_DOOR] = 1;
|
||||
|
||||
// Light in water and lava dissapears faster:
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 2;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 2;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 2;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 2;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 3;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 3;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 3;
|
||||
g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 3;
|
||||
|
||||
// Transparent blocks
|
||||
g_BlockTransparent[E_BLOCK_AIR] = true;
|
||||
|
|
|
@ -279,40 +279,66 @@ void cLightingThread::LightChunk(cLightingThread::sItem & a_Item)
|
|||
CalcLight(m_BlockLight);
|
||||
|
||||
PrepareSkyLight();
|
||||
|
||||
/*
|
||||
// DEBUG: Save chunk data with highlighted seeds for visual inspection:
|
||||
cFile f4;
|
||||
if (
|
||||
f4.Open(Printf("Chunk_%d_%d_seeds.grab", a_Item.x, a_Item.z), cFile::fmWrite)
|
||||
)
|
||||
{
|
||||
for (int z = 0; z < cChunkDef::Width * 3; z++)
|
||||
{
|
||||
for (int y = cChunkDef::Height / 2; y >= 0; y--)
|
||||
{
|
||||
unsigned char Seeds [cChunkDef::Width * 3];
|
||||
memcpy(Seeds, m_BlockTypes + y * BlocksPerYLayer + z * cChunkDef::Width * 3, cChunkDef::Width * 3);
|
||||
for (int x = 0; x < cChunkDef::Width * 3; x++)
|
||||
{
|
||||
if (m_IsSeed1[y * BlocksPerYLayer + z * cChunkDef::Width * 3 + x])
|
||||
{
|
||||
Seeds[x] = E_BLOCK_DIAMOND_BLOCK;
|
||||
}
|
||||
}
|
||||
f4.Write(Seeds, cChunkDef::Width * 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
//*/
|
||||
|
||||
CalcLight(m_SkyLight);
|
||||
|
||||
/*
|
||||
// DEBUG: Save XY slices of the chunk data and lighting for visual inspection:
|
||||
cFile f1, f2, f3;
|
||||
if (
|
||||
f1.Open(Printf("Chunk_%d_%d_data.grab", a_Item.x, a_Item.z), cFile::fmWrite) &&
|
||||
f2.Open(Printf("Chunk_%d_%d_sky.grab", a_Item.x, a_Item.z), cFile::fmWrite) &&
|
||||
f3.Open(Printf("Chunk_%d_%d_glow.grab", a_Item.x, a_Item.z), cFile::fmWrite)
|
||||
)
|
||||
{
|
||||
for (int z = 0; z < cChunkDef::Width * 3; z++)
|
||||
{
|
||||
for (int y = cChunkDef::Height / 2; y >= 0; y--)
|
||||
{
|
||||
f1.Write(m_BlockTypes + y * BlocksPerYLayer + z * cChunkDef::Width * 3, cChunkDef::Width * 3);
|
||||
unsigned char SkyLight [cChunkDef::Width * 3];
|
||||
unsigned char BlockLight[cChunkDef::Width * 3];
|
||||
for (int x = 0; x < cChunkDef::Width * 3; x++)
|
||||
{
|
||||
SkyLight[x] = m_SkyLight [y * BlocksPerYLayer + z * cChunkDef::Width * 3 + x] << 4;
|
||||
BlockLight[x] = m_BlockLight[y * BlocksPerYLayer + z * cChunkDef::Width * 3 + x] << 4;
|
||||
}
|
||||
f2.Write(SkyLight, cChunkDef::Width * 3);
|
||||
f3.Write(BlockLight, cChunkDef::Width * 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
//*/
|
||||
|
||||
CompressLight(m_BlockLight, BlockLight);
|
||||
CompressLight(m_SkyLight, SkyLight);
|
||||
|
||||
/*
|
||||
// DEBUG:
|
||||
{
|
||||
cFile f("chunk_BlockTypes.dat", cFile::fmWrite);
|
||||
if (f.IsOpen())
|
||||
{
|
||||
f.Write(m_BlockTypes, sizeof(m_BlockTypes));
|
||||
}
|
||||
}
|
||||
|
||||
// DEBUG:
|
||||
{
|
||||
cFile f("Chunk_SkyLight.dat", cFile::fmWrite);
|
||||
if (f.IsOpen())
|
||||
{
|
||||
f.Write(m_SkyLight, sizeof(m_SkyLight));
|
||||
}
|
||||
}
|
||||
|
||||
// DEBUG:
|
||||
{
|
||||
cFile f("Chunk_BlockLight.dat", cFile::fmWrite);
|
||||
if (f.IsOpen())
|
||||
{
|
||||
f.Write(m_BlockLight, sizeof(m_BlockLight));
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
m_World->ChunkLighted(a_Item.x, a_Item.z, BlockLight, SkyLight);
|
||||
|
||||
if (a_Item.m_Callback != NULL)
|
||||
|
@ -374,25 +400,22 @@ void cLightingThread::PrepareSkyLight(void)
|
|||
int Neighbor4 = m_HeightMap[idx - cChunkDef::Width * 3] + 1; // Z - 1
|
||||
int MaxNeighbor = MAX(MAX(Neighbor1, Neighbor2), MAX(Neighbor3, Neighbor4)); // Maximum of the four neighbors
|
||||
|
||||
// TODO: The following cycle can be transofrmed into two separate cycles with no condition inside them, one lighting and the other seeding
|
||||
for (int y = Current, Index = idx + y * BlocksPerYLayer; y < cChunkDef::Height; y++, Index += BlocksPerYLayer)
|
||||
// Fill the column from the top down to Current with all-light:
|
||||
for (int y = cChunkDef::Height - 1, Index = idx + y * BlocksPerYLayer; y >= Current; y--, Index -= BlocksPerYLayer)
|
||||
{
|
||||
m_SkyLight[Index] = 15;
|
||||
}
|
||||
|
||||
// Add Current as a seed:
|
||||
int CurrentIdx = idx + Current * BlocksPerYLayer;
|
||||
m_IsSeed1[CurrentIdx] = true;
|
||||
m_SeedIdx1[m_NumSeeds++] = CurrentIdx;
|
||||
|
||||
// Add seed from Current up to the highest neighbor:
|
||||
for (int y = Current + 1, Index = idx + y * BlocksPerYLayer; y < MaxNeighbor; y++, Index += BlocksPerYLayer)
|
||||
{
|
||||
// If all the XZ neighbors are lower than y, abort for the current column (but light up the rest of it):
|
||||
if (y >= MaxNeighbor)
|
||||
{
|
||||
for (int y2 = y; y2 < cChunkDef::Height; y2++, Index += BlocksPerYLayer)
|
||||
{
|
||||
m_SkyLight[Index] = 15;
|
||||
} // for y2
|
||||
break; // for y
|
||||
}
|
||||
|
||||
// Add current block as a seed:
|
||||
m_IsSeed1[Index] = true;
|
||||
m_SeedIdx1[m_NumSeeds++] = Index;
|
||||
|
||||
// Light it up to full skylight:
|
||||
m_SkyLight[Index] = 15;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,6 +29,11 @@
|
|||
|
||||
|
||||
|
||||
/** If defined, the BlockSkyLight values will be copied over to BlockLight upon chunk saving,
|
||||
thus making skylight visible in Minutor's Lighting mode
|
||||
*/
|
||||
// #define DEBUG_SKYLIGHT
|
||||
|
||||
/** Maximum number of MCA files that are cached in memory.
|
||||
Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle.
|
||||
*/
|
||||
|
@ -416,7 +421,11 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
|
|||
int SliceSizeNibble = SliceSizeBlock / 2;
|
||||
const char * BlockTypes = (const char *)(Serializer.m_BlockTypes);
|
||||
const char * BlockMetas = (const char *)(Serializer.m_BlockMetas);
|
||||
const char * BlockLight = (const char *)(Serializer.m_BlockLight);
|
||||
#ifdef DEBUG_SKYLIGHT
|
||||
const char * BlockLight = (const char *)(Serializer.m_BlockSkyLight);
|
||||
#else
|
||||
const char * BlockLight = (const char *)(Serializer.m_BlockLight);
|
||||
#endif
|
||||
const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight);
|
||||
for (int Y = 0; Y < 16; Y++)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue