ProtectionAreas: Added asserts to cStorage functions so that logic errors are found faster
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1568 0a769ca7-a7f5-676a-18bf-c427514a06d6master
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52fcb41dd3
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1ca637f660
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@ -93,7 +93,7 @@ end
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--- Creates the table of the specified name and columns[]
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-- If the table exists, any columns missing are added; existing data is kept
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function cStorage:CreateTable(a_TableName, a_Columns)
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-- Try to create the table first
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local sql = "CREATE TABLE IF NOT EXISTS '" .. a_TableName .. "' (";
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sql = sql .. table.concat(a_Columns, ", ");
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sql = sql .. ")";
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@ -101,6 +101,7 @@ function cStorage:CreateTable(a_TableName, a_Columns)
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LOGWARNING(PluginPrefix .. "Cannot create DB Table " .. a_TableName);
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return false;
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end
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-- SQLite doesn't inform us if it created the table or not, so we have to continue anyway
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-- Check each column whether it exists
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-- Remove all the existing columns from a_Columns:
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@ -154,6 +155,11 @@ end
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--- Returns true if the specified area is allowed for the specified player
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function cStorage:IsAreaAllowed(a_AreaID, a_PlayerName, a_WorldName)
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assert(a_AreaID);
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assert(a_PlayerName);
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assert(a_WorldName);
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assert(self);
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local res = false;
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local sql = "SELECT COUNT(*) FROM AllowedUsers WHERE (AreaID = " .. a_AreaID ..
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") AND (UserName ='" .. a_PlayerName .. "')";
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@ -174,6 +180,12 @@ end
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--- Loads cPlayerAreas for the specified player from the DB. Returns a cPlayerAreas object
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function cStorage:LoadPlayerAreas(a_PlayerName, a_PlayerX, a_PlayerZ, a_WorldName)
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assert(a_PlayerName);
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assert(a_PlayerX);
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assert(a_PlayerZ);
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assert(a_WorldName);
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assert(self);
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res = cPlayerAreas:new();
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-- Bounds for which the areas are loaded
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@ -213,6 +225,12 @@ end
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--- Adds a new area into the DB. a_AllowedNames is a table listing all the players that are allowed in the area
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-- Returns the ID of the new area, or -1 on failure
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function cStorage:AddArea(a_Cuboid, a_WorldName, a_CreatorName, a_AllowedNames)
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assert(a_Cuboid);
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assert(a_WorldName);
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assert(a_CreatorName);
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assert(a_AllowedNames);
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assert(self);
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-- Store the area in the DB
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local ID = -1;
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local function RememberID(UserData, NumCols, Values, Names)
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@ -252,6 +270,10 @@ end
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function cStorage:DelArea(a_WorldName, a_AreaID)
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assert(a_WorldName);
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assert(a_AreaID);
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assert(self);
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-- Since all areas are stored in a single DB (for now), the worldname parameter isn't used at all
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-- Later if we change to a per-world DB, we'll need the world name
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@ -273,6 +295,11 @@ end
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--- Removes the user from the specified area
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function cStorage:RemoveUser(a_AreaID, a_UserName, a_WorldName)
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assert(a_AreaID);
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assert(a_UserName);
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assert(a_WorldName);
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assert(self);
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-- WorldName is not used yet, because all the worlds share the same DB in this version
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local sql = "DELETE FROM AllowedUsers WHERE " ..
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"AreaID = " .. a_AreaID .. " AND UserName = '" .. a_UserName .. "'";
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@ -308,6 +335,11 @@ end
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--- Calls the callback for each area intersecting the specified coords
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-- Callback signature: function(ID, MinX, MinZ, MaxX, MaxZ, CreatorName)
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function cStorage:ForEachArea(a_BlockX, a_BlockZ, a_WorldName, a_Callback)
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assert(a_BlockX);
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assert(a_BlockZ);
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assert(a_WorldName);
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assert(a_Callback);
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assert(self);
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-- SQL callback that parses the values and calls our callback
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function CallCallback(UserData, NumValues, Values, Names)
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@ -343,6 +375,9 @@ end
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--- Returns the info on the specified area
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-- Returns MinX, MinZ, MaxX, MaxZ, CreatorName on success, or nothing on failure
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function cStorage:GetArea(a_AreaID, a_WorldName)
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assert(a_AreaID);
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assert(a_WorldName);
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assert(self);
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local MinX, MinZ, MaxX, MaxZ, CreatorName;
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local HasValues = false;
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