Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.
Note that cItems is used in the function signature but not yet exported in the API, TODO! git-svn-id: http://mc-server.googlecode.com/svn/trunk@1176 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
1a9960a396
commit
1a127f5510
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@ -13,6 +13,7 @@ function Initialize(Plugin)
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Plugin:SetVersion(1)
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PluginManager = cRoot:Get():GetPluginManager()
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_BLOCK_TO_PICKUPS);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
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PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING);
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@ -72,6 +73,16 @@ end
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function OnBlockToPickups(...)
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LOG("************************");
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LogHook("OnBlockToPickups", unpack(arg));
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LOG("========================");
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end;
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function OnChat(...)
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LogHook("OnChat", unpack(arg));
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end
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 01/27/13 05:58:09.
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** Generated automatically by tolua++-1.0.92 on 01/27/13 05:59:07.
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*/
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#ifndef __cplusplus
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@ -21254,6 +21254,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_endmodule(tolua_S);
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tolua_cclass(tolua_S,"cPluginManager","cPluginManager","",NULL);
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tolua_beginmodule(tolua_S,"cPluginManager");
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tolua_constant(tolua_S,"HOOK_BLOCK_TO_PICKUPS",cPluginManager::HOOK_BLOCK_TO_PICKUPS);
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tolua_constant(tolua_S,"HOOK_CHAT",cPluginManager::HOOK_CHAT);
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tolua_constant(tolua_S,"HOOK_CHUNK_GENERATED",cPluginManager::HOOK_CHUNK_GENERATED);
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tolua_constant(tolua_S,"HOOK_CHUNK_GENERATING",cPluginManager::HOOK_CHUNK_GENERATING);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 01/27/13 05:58:09.
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** Generated automatically by tolua++-1.0.92 on 01/27/13 05:59:07.
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*/
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/* Exported function */
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@ -3,6 +3,8 @@
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#include "BlockHandler.h"
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#include "../Item.h"
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#include "../World.h"
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#include "../Root.h"
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#include "../PluginManager.h"
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#include "BlockSand.h"
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#include "BlockGravel.h"
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#include "BlockDoor.h"
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@ -321,11 +323,15 @@ void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
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void cBlockHandler::DropBlock(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cItems Pickups;
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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ConvertToPickups(Pickups, Meta);
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// Allow plugins to modify the pickups:
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cRoot::Get()->GetPluginManager()->CallHookBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
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if (!Pickups.empty())
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{
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a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
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@ -423,7 +429,7 @@ void cBlockHandler::Check(cWorld * a_World, int a_BlockX, int a_BlockY, int a_Bl
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{
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if (DoesDropOnUnsuitable())
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{
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DropBlock(a_World, a_BlockX, a_BlockY, a_BlockZ);
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DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
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}
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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@ -68,8 +68,8 @@ public:
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/// Called when the item is mined to convert it into pickups. Pickups may specify multiple items.
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
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/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block
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virtual void DropBlock(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL
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virtual void DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Returns step sound name of block
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virtual const char * GetStepSound(void);
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@ -113,7 +113,7 @@ public:
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return;
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}
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// Decay the leaves:
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DropBlock(a_World, a_BlockX, a_BlockY, a_BlockZ);
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DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
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a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
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@ -152,7 +152,7 @@ public:
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cBlockHandler * Handler = BlockHandler(CurrentBlock);
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if (Handler->DoesDropOnUnsuitable())
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{
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Handler->DropBlock(a_World, a_BlockX, a_BlockY, a_BlockZ);
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Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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@ -222,16 +222,16 @@ bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem *
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void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z)
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void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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char Block = a_World->GetBlock(a_X, a_Y, a_Z);
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cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
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if(a_Player->GetGameMode() == eGameMode_Survival)
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if (a_Player->GetGameMode() == eGameMode_Survival)
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{
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if(!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
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if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
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{
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Handler->DropBlock(a_World, a_X, a_Y, a_Z);
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Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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@ -242,7 +242,7 @@ void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a
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void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item)
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void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
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{
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}
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@ -28,7 +28,7 @@ public:
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virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
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/// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
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virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
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virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
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/// Called after the player has eaten this item.
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virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
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@ -20,12 +20,12 @@ public:
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}
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virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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if (Block == E_BLOCK_SNOW)
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{
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BlockHandler(Block)->DropBlock(a_World, a_BlockX, a_BlockY, a_BlockZ);
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BlockHandler(Block)->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_Player->UseEquippedItem();
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@ -98,7 +98,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
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cBlockHandler * Handler = BlockHandler(currBlock);
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if (Handler->DoesDropOnUnsuitable())
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{
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Handler->DropBlock(m_World, pistx, pisty, pistz);
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Handler->DropBlock(m_World, NULL, pistx, pisty, pistz);
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}
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}
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int oldx = pistx, oldy = pisty, oldz = pistz;
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@ -38,18 +38,18 @@ void cPlugin::Tick(float a_Dt)
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/*
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// TODO
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bool cPlugin::OnBlockToPickup(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups)
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bool cPlugin::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
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{
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UNUSED(a_World);
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UNUSED(a_Digger);
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UNUSED(a_BlockX);
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UNUSED(a_BlockY);
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UNUSED(a_BlockZ);
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UNUSED(a_BlockType);
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UNUSED(a_BlockMeta);
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UNUSED(a_Player);
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UNUSED(a_EquippedItem);
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UNUSED(a_Pickups);
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return false;
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}
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*/
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* On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
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* You can also return false, so default behavior is used.
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**/
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// TODO: virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
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virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
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virtual bool OnChat (cPlayer * a_Player, const AString & a_Message);
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virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_pLuaChunk);
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@ -213,73 +213,26 @@ void cPluginManager::Tick(float a_Dt)
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/*
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bool cPluginManager::CallHookBlockToPickup(
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
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const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups
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bool cPluginManager::CallHookBlockToPickups(
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cWorld * a_World, cEntity * a_Digger,
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int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
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cItems & a_Pickups
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)
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{
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HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);
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HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_TO_PICKUPS);
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if (Plugins == m_Hooks.end())
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{
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return false;
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}
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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{
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if ((*itr)->OnBlockToPickup(a_BlockType, a_BlockMeta, a_Player, a_EquippedItem, a_Pickups))
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if ((*itr)->OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups))
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{
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return true;
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}
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}
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return false;
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}
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*/
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/*
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bool cPluginManager::CallHookBlockDig(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
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{
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HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_DIG);
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if (Plugins == m_Hooks.end())
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{
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return false;
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}
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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{
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if ((*itr)->OnBlockDig(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, a_OldBlock, a_OldMeta))
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{
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return true;
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}
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}
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return false;
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}
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*/
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/*
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bool cPluginManager::CallHookBlockPlace(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem)
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{
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HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_PLACE);
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if (Plugins == m_Hooks.end())
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{
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return false;
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}
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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{
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if ((*itr)->OnBlockPlace(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_HeldItem))
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{
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return true;
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}
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}
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return false;
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}
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*/
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@ -46,6 +46,7 @@ public: // tolua_export
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// tolua_begin
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enum PluginHook
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{
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HOOK_BLOCK_TO_PICKUPS,
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HOOK_CHAT,
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HOOK_CHUNK_GENERATED,
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HOOK_CHUNK_GENERATING,
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@ -97,7 +98,7 @@ public: // tolua_export
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unsigned int GetNumPlugins() const; // tolua_export
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// TODO: bool CallHookBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
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bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
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bool CallHookChat (cPlayer * a_Player, const AString & a_Message);
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bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_Chunk);
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@ -164,6 +164,39 @@ void cPlugin_NewLua::Tick(float a_Dt)
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bool cPlugin_NewLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
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{
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cCSLock Lock(m_CriticalSection);
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const char * FnName = GetHookFnName(cPluginManager::HOOK_BLOCK_TO_PICKUPS);
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ASSERT(FnName != NULL);
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if (!PushFunction(FnName))
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{
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return false;
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}
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tolua_pushusertype(m_LuaState, a_World, "cWorld");
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tolua_pushusertype(m_LuaState, a_Digger, "cEntity");
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tolua_pushnumber (m_LuaState, a_BlockX);
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tolua_pushnumber (m_LuaState, a_BlockY);
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tolua_pushnumber (m_LuaState, a_BlockZ);
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tolua_pushnumber (m_LuaState, a_BlockType);
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tolua_pushnumber (m_LuaState, a_BlockMeta);
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tolua_pushusertype(m_LuaState, &a_Pickups, "cItems");
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if (!CallFunction(8, 1, FnName))
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{
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return false;
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}
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bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
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lua_pop(m_LuaState, 1);
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return bRetVal;
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}
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bool cPlugin_NewLua::OnChat(cPlayer * a_Player, const AString & a_Message)
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{
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cCSLock Lock(m_CriticalSection);
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@ -1154,6 +1187,7 @@ const char * cPlugin_NewLua::GetHookFnName(cPluginManager::PluginHook a_Hook)
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{
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switch (a_Hook)
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{
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case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
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case cPluginManager::HOOK_CHAT: return "OnChat";
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case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
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case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
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@ -30,7 +30,7 @@ public:
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virtual void Tick(float a_Dt) override;
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// TODO: virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) override;
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virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
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virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override;
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virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_pLuaChunk ) override;
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@ -384,7 +384,7 @@ void cClassicFluidSimulator::Simulate(float a_Dt)
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cBlockHandler * Handler = BlockHandler(DownID);
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if (Handler->DoesDropOnUnsuitable())
|
||||
{
|
||||
Handler->DropBlock(m_World, pos.x, pos.y - 1, pos.z);
|
||||
Handler->DropBlock(m_World, NULL, pos.x, pos.y - 1, pos.z);
|
||||
}
|
||||
}
|
||||
if (pos.y > 0)
|
||||
|
@ -420,7 +420,7 @@ void cClassicFluidSimulator::Simulate(float a_Dt)
|
|||
cBlockHandler * Handler = BlockHandler(DownID);
|
||||
if (Handler->DoesDropOnUnsuitable())
|
||||
{
|
||||
Handler->DropBlock(m_World, p.x, p.y, p.z);
|
||||
Handler->DropBlock(m_World, NULL, p.x, p.y, p.z);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -240,7 +240,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(int a_BlockX, int a_BlockY, int a_B
|
|||
cBlockHandler * Handler = BlockHandler(Block);
|
||||
if (Handler->DoesDropOnUnsuitable())
|
||||
{
|
||||
Handler->DropBlock(m_World, a_BlockX, a_BlockY, a_BlockZ);
|
||||
Handler->DropBlock(m_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue