Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.

Note that cItems is used in the function signature but not yet exported in the API, TODO!

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1176 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
madmaxoft@gmail.com 2013-01-27 02:00:33 +00:00
parent 1a9960a396
commit 1a127f5510
20 changed files with 91 additions and 85 deletions

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@ -13,6 +13,7 @@ function Initialize(Plugin)
Plugin:SetVersion(1)
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook(Plugin, cPluginManager.HOOK_BLOCK_TO_PICKUPS);
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT);
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING);
@ -72,6 +73,16 @@ end
function OnBlockToPickups(...)
LOG("************************");
LogHook("OnBlockToPickups", unpack(arg));
LOG("========================");
end;
function OnChat(...)
LogHook("OnChat", unpack(arg));
end

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 01/27/13 05:58:09.
** Generated automatically by tolua++-1.0.92 on 01/27/13 05:59:07.
*/
#ifndef __cplusplus
@ -21254,6 +21254,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_endmodule(tolua_S);
tolua_cclass(tolua_S,"cPluginManager","cPluginManager","",NULL);
tolua_beginmodule(tolua_S,"cPluginManager");
tolua_constant(tolua_S,"HOOK_BLOCK_TO_PICKUPS",cPluginManager::HOOK_BLOCK_TO_PICKUPS);
tolua_constant(tolua_S,"HOOK_CHAT",cPluginManager::HOOK_CHAT);
tolua_constant(tolua_S,"HOOK_CHUNK_GENERATED",cPluginManager::HOOK_CHUNK_GENERATED);
tolua_constant(tolua_S,"HOOK_CHUNK_GENERATING",cPluginManager::HOOK_CHUNK_GENERATING);

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 01/27/13 05:58:09.
** Generated automatically by tolua++-1.0.92 on 01/27/13 05:59:07.
*/
/* Exported function */

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@ -3,6 +3,8 @@
#include "BlockHandler.h"
#include "../Item.h"
#include "../World.h"
#include "../Root.h"
#include "../PluginManager.h"
#include "BlockSand.h"
#include "BlockGravel.h"
#include "BlockDoor.h"
@ -321,11 +323,15 @@ void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta)
void cBlockHandler::DropBlock(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cItems Pickups;
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
ConvertToPickups(Pickups, Meta);
// Allow plugins to modify the pickups:
cRoot::Get()->GetPluginManager()->CallHookBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
if (!Pickups.empty())
{
a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
@ -423,7 +429,7 @@ void cBlockHandler::Check(cWorld * a_World, int a_BlockX, int a_BlockY, int a_Bl
{
if (DoesDropOnUnsuitable())
{
DropBlock(a_World, a_BlockX, a_BlockY, a_BlockZ);
DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
}
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);

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@ -68,8 +68,8 @@ public:
/// Called when the item is mined to convert it into pickups. Pickups may specify multiple items.
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block
virtual void DropBlock(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL
virtual void DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ);
/// Returns step sound name of block
virtual const char * GetStepSound(void);

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@ -113,7 +113,7 @@ public:
return;
}
// Decay the leaves:
DropBlock(a_World, a_BlockX, a_BlockY, a_BlockZ);
DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);

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@ -152,7 +152,7 @@ public:
cBlockHandler * Handler = BlockHandler(CurrentBlock);
if (Handler->DoesDropOnUnsuitable())
{
Handler->DropBlock(a_World, a_BlockX, a_BlockY, a_BlockZ);
Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
}

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@ -222,16 +222,16 @@ bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem *
void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z)
void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
{
char Block = a_World->GetBlock(a_X, a_Y, a_Z);
cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
if(a_Player->GetGameMode() == eGameMode_Survival)
if (a_Player->GetGameMode() == eGameMode_Survival)
{
if(!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
{
Handler->DropBlock(a_World, a_X, a_Y, a_Z);
Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
}
@ -242,7 +242,7 @@ void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a
void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item)
void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
{
}

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@ -28,7 +28,7 @@ public:
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
/// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
/// Called after the player has eaten this item.
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);

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@ -20,12 +20,12 @@ public:
}
virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (Block == E_BLOCK_SNOW)
{
BlockHandler(Block)->DropBlock(a_World, a_BlockX, a_BlockY, a_BlockZ);
BlockHandler(Block)->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
a_Player->UseEquippedItem();

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@ -98,7 +98,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
cBlockHandler * Handler = BlockHandler(currBlock);
if (Handler->DoesDropOnUnsuitable())
{
Handler->DropBlock(m_World, pistx, pisty, pistz);
Handler->DropBlock(m_World, NULL, pistx, pisty, pistz);
}
}
int oldx = pistx, oldy = pisty, oldz = pistz;

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@ -38,18 +38,18 @@ void cPlugin::Tick(float a_Dt)
/*
// TODO
bool cPlugin::OnBlockToPickup(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups)
bool cPlugin::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
{
UNUSED(a_World);
UNUSED(a_Digger);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockType);
UNUSED(a_BlockMeta);
UNUSED(a_Player);
UNUSED(a_EquippedItem);
UNUSED(a_Pickups);
return false;
}
*/

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@ -48,7 +48,7 @@ public:
* On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
* You can also return false, so default behavior is used.
**/
// TODO: virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
virtual bool OnChat (cPlayer * a_Player, const AString & a_Message);
virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_pLuaChunk);

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@ -213,73 +213,26 @@ void cPluginManager::Tick(float a_Dt)
/*
bool cPluginManager::CallHookBlockToPickup(
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups
bool cPluginManager::CallHookBlockToPickups(
cWorld * a_World, cEntity * a_Digger,
int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
cItems & a_Pickups
)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);
HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_TO_PICKUPS);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnBlockToPickup(a_BlockType, a_BlockMeta, a_Player, a_EquippedItem, a_Pickups))
if ((*itr)->OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups))
{
return true;
}
}
return false;
}
*/
/*
bool cPluginManager::CallHookBlockDig(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_DIG);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnBlockDig(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, a_OldBlock, a_OldMeta))
{
return true;
}
}
return false;
}
*/
/*
bool cPluginManager::CallHookBlockPlace(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_PLACE);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnBlockPlace(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_HeldItem))
{
return true;
}
}
return false;
}
*/

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@ -46,6 +46,7 @@ public: // tolua_export
// tolua_begin
enum PluginHook
{
HOOK_BLOCK_TO_PICKUPS,
HOOK_CHAT,
HOOK_CHUNK_GENERATED,
HOOK_CHUNK_GENERATING,
@ -97,7 +98,7 @@ public: // tolua_export
unsigned int GetNumPlugins() const; // tolua_export
// TODO: bool CallHookBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
bool CallHookChat (cPlayer * a_Player, const AString & a_Message);
bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_Chunk);

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@ -164,6 +164,39 @@ void cPlugin_NewLua::Tick(float a_Dt)
bool cPlugin_NewLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
{
cCSLock Lock(m_CriticalSection);
const char * FnName = GetHookFnName(cPluginManager::HOOK_BLOCK_TO_PICKUPS);
ASSERT(FnName != NULL);
if (!PushFunction(FnName))
{
return false;
}
tolua_pushusertype(m_LuaState, a_World, "cWorld");
tolua_pushusertype(m_LuaState, a_Digger, "cEntity");
tolua_pushnumber (m_LuaState, a_BlockX);
tolua_pushnumber (m_LuaState, a_BlockY);
tolua_pushnumber (m_LuaState, a_BlockZ);
tolua_pushnumber (m_LuaState, a_BlockType);
tolua_pushnumber (m_LuaState, a_BlockMeta);
tolua_pushusertype(m_LuaState, &a_Pickups, "cItems");
if (!CallFunction(8, 1, FnName))
{
return false;
}
bool bRetVal = (tolua_toboolean(m_LuaState, -1, 0) > 0);
lua_pop(m_LuaState, 1);
return bRetVal;
}
bool cPlugin_NewLua::OnChat(cPlayer * a_Player, const AString & a_Message)
{
cCSLock Lock(m_CriticalSection);
@ -1154,6 +1187,7 @@ const char * cPlugin_NewLua::GetHookFnName(cPluginManager::PluginHook a_Hook)
{
switch (a_Hook)
{
case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
case cPluginManager::HOOK_CHAT: return "OnChat";
case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";

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@ -30,7 +30,7 @@ public:
virtual void Tick(float a_Dt) override;
// TODO: virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) override;
virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override;
virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_pLuaChunk ) override;

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@ -384,7 +384,7 @@ void cClassicFluidSimulator::Simulate(float a_Dt)
cBlockHandler * Handler = BlockHandler(DownID);
if (Handler->DoesDropOnUnsuitable())
{
Handler->DropBlock(m_World, pos.x, pos.y - 1, pos.z);
Handler->DropBlock(m_World, NULL, pos.x, pos.y - 1, pos.z);
}
}
if (pos.y > 0)
@ -420,7 +420,7 @@ void cClassicFluidSimulator::Simulate(float a_Dt)
cBlockHandler * Handler = BlockHandler(DownID);
if (Handler->DoesDropOnUnsuitable())
{
Handler->DropBlock(m_World, p.x, p.y, p.z);
Handler->DropBlock(m_World, NULL, p.x, p.y, p.z);
}
}

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@ -240,7 +240,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(int a_BlockX, int a_BlockY, int a_B
cBlockHandler * Handler = BlockHandler(Block);
if (Handler->DoesDropOnUnsuitable())
{
Handler->DropBlock(m_World, a_BlockX, a_BlockY, a_BlockZ);
Handler->DropBlock(m_World, NULL, a_BlockX, a_BlockY, a_BlockZ);
}
}