Fixed some small memory leaks
git-svn-id: http://mc-server.googlecode.com/svn/trunk@148 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
1116cec667
commit
1454d237d1
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@ -231,6 +231,11 @@ cClientHandle::~cClientHandle()
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delete *m_pState->PendingNrmSendPackets.begin();
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m_pState->PendingNrmSendPackets.erase( m_pState->PendingNrmSendPackets.begin() );
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}
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while( !m_pState->PendingLowSendPackets.empty() )
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{
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delete *m_pState->PendingLowSendPackets.begin();
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m_pState->PendingLowSendPackets.erase( m_pState->PendingLowSendPackets.begin() );
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}
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if(m_Player)
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{
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m_Player->SetClientHandle( 0 );
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@ -15,6 +15,12 @@ public:
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, m_World( a_World )
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{}
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~FluidData()
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{
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delete m_Buffer;
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delete m_ActiveFluid;
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}
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std::vector< Vector3i > GetLowestPoints( int a_X, int a_Y, int a_Z )
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{
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std::vector< Vector3i > Points;
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@ -135,6 +135,8 @@ cWorld::~cWorld()
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delete m_EntitiesCriticalSection; m_EntitiesCriticalSection = 0;
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delete m_ChunksCriticalSection; m_ChunksCriticalSection = 0;
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delete m_pState;
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delete m_WorldGenerator;
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}
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cWorld::cWorld( const char* a_WorldName )
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