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132a92226b
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@ -760,8 +760,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
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int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1];
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for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++)
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{
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float BlockX = BaseX + x * 4;
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float BlockZ = BaseZ + z * 4;
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float BlockX = static_cast<float>(BaseX + x * 4);
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float BlockZ = static_cast<float>(BaseZ + z * 4);
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double NoiseX = m_AmpX1 * m_Noise1.CubicNoise2D(BlockX * m_FreqX1, BlockZ * m_FreqX1);
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NoiseX += m_AmpX2 * m_Noise2.CubicNoise2D(BlockX * m_FreqX2, BlockZ * m_FreqX2);
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NoiseX += m_AmpX3 * m_Noise3.CubicNoise2D(BlockX * m_FreqX3, BlockZ * m_FreqX3);
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