parent
b24bdff308
commit
07fa8313b1
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@ -2022,9 +2022,9 @@ void cClientHandle::SendWindowClose(const cWindow & a_Window)
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void cClientHandle::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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void cClientHandle::SendWindowOpen(const cWindow & a_Window)
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{
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m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots);
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m_Protocol->SendWindowOpen(a_Window);
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}
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@ -134,9 +134,9 @@ public:
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void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
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void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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void SendWeather (eWeather a_Weather);
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void SendWholeInventory (const cWindow & a_Window);
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void SendWindowClose (const cWindow & a_Window);
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void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
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void SendWholeInventory (const cWindow & a_Window);
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void SendWindowClose (const cWindow & a_Window);
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void SendWindowOpen (const cWindow & a_Window);
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void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
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const AString & GetUsername(void) const; // tolua_export
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@ -101,7 +101,7 @@ public:
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virtual void SendWeather (eWeather a_Weather) = 0;
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virtual void SendWholeInventory (const cWindow & a_Window) = 0;
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virtual void SendWindowClose (const cWindow & a_Window) = 0;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
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virtual void SendWindowOpen (const cWindow & a_Window) = 0;
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virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0;
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/// Returns the ServerID used for authentication through session.minecraft.net
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@ -956,19 +956,19 @@ void cProtocol125::SendWindowClose(const cWindow & a_Window)
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void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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void cProtocol125::SendWindowOpen(const cWindow & a_Window)
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{
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if (a_WindowType < 0)
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if (a_Window.GetWindowType() < 0)
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{
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// Do not send for inventory windows
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return;
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}
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_WINDOW_OPEN);
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WriteByte (a_WindowID);
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WriteByte (a_WindowType);
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WriteString(a_WindowTitle);
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WriteByte (a_NumSlots);
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WriteByte (a_Window.GetWindowID());
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WriteByte (a_Window.GetWindowType());
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WriteString(a_Window.GetWindowTitle());
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WriteByte (a_Window.GetNumNonInventorySlots());
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Flush();
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}
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@ -78,7 +78,7 @@ public:
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (const cWindow & a_Window) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual void SendWindowOpen (const cWindow & a_Window) override;
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virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
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virtual AString GetAuthServerID(void) override;
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@ -12,6 +12,7 @@ Implements the 1.5.x protocol classes:
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#include "Protocol15x.h"
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#include "../ClientHandle.h"
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#include "../Item.h"
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#include "../UI/Window.h"
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@ -54,19 +55,19 @@ cProtocol150::cProtocol150(cClientHandle * a_Client) :
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void cProtocol150::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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void cProtocol150::SendWindowOpen(const cWindow & a_Window)
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{
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if (a_WindowType < 0)
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if (a_Window.GetWindowType() < 0)
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{
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// Do not send for inventory windows
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return;
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}
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_WINDOW_OPEN);
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WriteByte (a_WindowID);
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WriteByte (a_WindowType);
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WriteString(a_WindowTitle);
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WriteByte (a_NumSlots);
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WriteByte (a_Window.GetWindowID());
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WriteByte (a_Window.GetWindowType());
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WriteString(a_Window.GetWindowTitle());
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WriteByte (a_Window.GetNumNonInventorySlots());
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WriteByte (1); // Use title
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Flush();
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}
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@ -28,7 +28,7 @@ class cProtocol150 :
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public:
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cProtocol150(cClientHandle * a_Client);
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virtual void SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual void SendWindowOpen(const cWindow & a_Window) override;
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virtual int ParseWindowClick(void);
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} ;
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@ -17,6 +17,7 @@ Implements the 1.6.x protocol classes:
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#include "../ClientHandle.h"
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#include "../Entities/Entity.h"
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#include "../Entities/Player.h"
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#include "../UI/Window.h"
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@ -153,23 +154,23 @@ void cProtocol161::SendRespawn(void)
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void cProtocol161::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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void cProtocol161::SendWindowOpen(const cWindow & a_Window)
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{
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if (a_WindowType < 0)
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if (a_Window.GetWindowType() < 0)
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{
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// Do not send for inventory windows
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return;
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}
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_WINDOW_OPEN);
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WriteByte (a_WindowID);
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WriteByte (a_WindowType);
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WriteString(a_WindowTitle);
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WriteByte (a_NumSlots);
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WriteByte (a_Window.GetWindowID());
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WriteByte (a_Window.GetWindowType());
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WriteString(a_Window.GetWindowTitle());
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WriteByte (a_Window.GetNumNonInventorySlots());
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WriteByte (1); // Use title
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if (a_WindowType == 11) // horse / donkey
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if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
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{
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WriteInt(0); // Unknown value sent only when window type is 11 (horse / donkey)
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WriteInt(0); // TODO: The animal's EntityID
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}
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Flush();
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}
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@ -42,7 +42,7 @@ protected:
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virtual void SendHealth (void) override;
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virtual void SendPlayerMaxSpeed(void) override;
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virtual void SendRespawn (void) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual void SendWindowOpen (const cWindow & a_Window) override;
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virtual int ParseEntityAction (void) override;
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virtual int ParsePlayerAbilities(void) override;
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@ -841,21 +841,24 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window)
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void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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void cProtocol172::SendWindowOpen(const cWindow & a_Window)
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{
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cPacketizer Pkt(*this, 0x2d);
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Pkt.WriteChar(a_WindowID);
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Pkt.WriteChar(a_WindowType);
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Pkt.WriteString(a_WindowTitle);
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Pkt.WriteChar(a_NumSlots);
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Pkt.WriteBool(true);
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/*
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// TODO:
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if (a_WindowType == cWindow::wtHorse)
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if (a_Window.GetWindowType() < 0)
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{
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Pkt.WriteInt(HorseID);
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// Do not send this packet for player inventory windows
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return;
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}
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cPacketizer Pkt(*this, 0x2d);
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Pkt.WriteChar(a_Window.GetWindowID());
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Pkt.WriteChar(a_Window.GetWindowType());
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Pkt.WriteString(a_Window.GetWindowTitle());
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Pkt.WriteChar(a_Window.GetNumNonInventorySlots());
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Pkt.WriteBool(true);
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if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
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{
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Pkt.WriteInt(0); // TODO: The animal's EntityID
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}
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*/
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}
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@ -85,9 +85,9 @@ public:
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (const cWindow & a_Window) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (const cWindow & a_Window) override;
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virtual void SendWindowOpen (const cWindow & a_Window) override;
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virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
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virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
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@ -625,10 +625,10 @@ void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window)
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void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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void cProtocolRecognizer::SendWindowOpen(const cWindow & a_Window)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots);
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m_Protocol->SendWindowOpen(a_Window);
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}
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@ -111,9 +111,9 @@ public:
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (const cWindow & a_Window) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (const cWindow & a_Window) override;
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virtual void SendWindowOpen (const cWindow & a_Window) override;
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virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
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virtual AString GetAuthServerID(void) override;
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@ -245,7 +245,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player)
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} // for itr - m_SlotAreas[]
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}
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a_Player.GetClientHandle()->SendWindowOpen(m_WindowID, m_WindowType, m_WindowTitle, GetNumSlots() - c_NumInventorySlots);
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a_Player.GetClientHandle()->SendWindowOpen(*this);
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}
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@ -60,6 +60,8 @@ public:
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wtBeacon = 7,
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wtAnvil = 8,
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wtHopper = 9,
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// Unknown: 10
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wtAnimalChest = 11,
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};
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// tolua_end
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cWindowOwner * GetOwner(void) { return m_Owner; }
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void SetOwner( cWindowOwner * a_Owner ) { m_Owner = a_Owner; }
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/// Returns the total number of slots
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int GetNumSlots(void) const;
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/// Returns the number of slots, excluding the player's inventory (used for network protocols)
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int GetNumNonInventorySlots(void) const { return GetNumSlots() - c_NumInventorySlots; }
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// tolua_begin
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/// Returns the item at the specified slot for the specified player. Returns NULL if invalid SlotNum requested
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