Updated UnderwaterBase prefabs.
parent
7672ca7eef
commit
046c149797
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@ -60,8 +60,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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/* z\x* 111111 */
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/* * 0123456789012345 */
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/* 0 */ "abeebbbeebbbeeba"
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/* 1 */ "f.........g....h"
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/* 2 */ "h....i.........f"
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/* 1 */ "f...g......g...h"
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/* 2 */ "h...i......i...f"
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/* 3 */ "abeebbbeebbbeeba"
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// Level 3
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@ -88,7 +88,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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true,
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// DefaultWeight:
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100,
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2000,
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// DepthWeight:
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"",
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@ -125,8 +125,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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"h: 64:12\n" /* wooddoorblock */
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"i: 76: 3\n" /* redstonetorchon */
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"j: 64: 8\n" /* wooddoorblock */
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"k: 76: 2\n" /* redstonetorchon */
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"m: 19: 0\n" /* sponge */,
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"k: 76: 4\n" /* redstonetorchon */
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"l: 76: 2\n" /* redstonetorchon */
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"m: 19: 0\n" /* sponge */
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"n: 76: 1\n" /* redstonetorchon */,
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// Block data:
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// Level 0
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@ -163,10 +165,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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/* 0 */ "abggbbmmmm"
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/* 1 */ "h...i.bbmm"
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/* 2 */ "j.......bm"
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/* 3 */ "abb.....bm"
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/* 3 */ "abbk....bm"
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/* 4 */ "mmmbb....b"
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/* 5 */ "mmmmmb..kb"
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/* 6 */ "mmmmmb...g"
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/* 5 */ "mmmmmb..lb"
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/* 6 */ "mmmmmbn..g"
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/* 7 */ "mmmmmmb..g"
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/* 8 */ "mmmmmmb..b"
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/* 9 */ "mmmmmmahja"
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@ -241,10 +243,10 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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"k: 20: 0\n" /* glass */
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"l: 76: 1\n" /* redstonetorchon */
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"m: 19: 0\n" /* sponge */
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"n: 76: 3\n" /* redstonetorchon */
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"o: 76: 4\n" /* redstonetorchon */
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"p: 64: 9\n" /* wooddoorblock */
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"q: 76: 2\n" /* redstonetorchon */,
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"n: 76: 2\n" /* redstonetorchon */
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"o: 76: 3\n" /* redstonetorchon */
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"p: 76: 4\n" /* redstonetorchon */
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"q: 64: 9\n" /* wooddoorblock */,
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// Block data:
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// Level 0
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@ -294,18 +296,18 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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/* 1 */ "mmmmmmb..bmmmmmm"
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/* 2 */ "mmmmmmk..kmmmmmm"
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/* 3 */ "mmmmmmk..kmmmmmm"
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/* 4 */ "mmmmmmb..bmmmmmm"
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/* 5 */ "mmmmmmbl.bmmmmmm"
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/* 4 */ "mmmmmmblnbmmmmmm"
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/* 5 */ "mmmmmmb..bmmmmmm"
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/* 6 */ "abkkbbb..bbbkkba"
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/* 7 */ "j.........n....i"
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/* 8 */ "i....o.........p"
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/* 7 */ "j...o......o...i"
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/* 8 */ "i...p......p...q"
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/* 9 */ "abkkbbb..bbbkkba"
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/* 10 */ "mmmmmmb.qbmmmmmm"
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/* 11 */ "mmmmmmb..bmmmmmm"
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/* 10 */ "mmmmmmb..bmmmmmm"
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/* 11 */ "mmmmmmblnbmmmmmm"
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/* 12 */ "mmmmmmk..kmmmmmm"
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/* 13 */ "mmmmmmk..kmmmmmm"
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/* 14 */ "mmmmmmb..bmmmmmm"
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/* 15 */ "mmmmmmapiammmmmm"
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/* 15 */ "mmmmmmaqiammmmmm"
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// Level 3
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/* z\x* 111111 */
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@ -380,11 +382,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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"d: 53: 0\n" /* woodstairs */
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"e: 20: 0\n" /* glass */
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"f: 64: 9\n" /* wooddoorblock */
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"g: 64: 8\n" /* wooddoorblock */
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"h: 76: 4\n" /* redstonetorchon */
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"i: 64: 0\n" /* wooddoorblock */
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"j: 64: 7\n" /* wooddoorblock */
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"k: 76: 3\n" /* redstonetorchon */
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"g: 76: 3\n" /* redstonetorchon */
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"h: 64: 8\n" /* wooddoorblock */
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"i: 76: 4\n" /* redstonetorchon */
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"j: 64: 0\n" /* wooddoorblock */
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"k: 64: 7\n" /* wooddoorblock */
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"l: 64:12\n" /* wooddoorblock */
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"m: 19: 0\n" /* sponge */,
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@ -409,8 +411,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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/* z\x* 111111 */
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/* * 0123456789012345 */
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/* 0 */ "abeebbbbbmmmmmmm"
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/* 1 */ "f......dbbmmmmmm"
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/* 2 */ "g...h..dbbmmmmmm"
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/* 1 */ "f...g..dbbmmmmmm"
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/* 2 */ "h...i..dbbmmmmmm"
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/* 3 */ "abeebbbbbmmmmmmm"
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// Level 3
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@ -441,16 +443,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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/* z\x* 111111 */
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/* * 0123456789012345 */
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/* 0 */ "mmmmmmmbbbbbbbba"
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/* 1 */ "mmmmmmmb.......i"
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/* 2 */ "mmmmmmmb.......j"
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/* 1 */ "mmmmmmmb.......j"
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/* 2 */ "mmmmmmmb.......k"
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/* 3 */ "mmmmmmmbbbbbbbba"
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// Level 7
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/* z\x* 111111 */
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/* * 0123456789012345 */
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/* 0 */ "mmmmmmmmbbbeebba"
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/* 1 */ "mmmmmmmmb.k....g"
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/* 2 */ "mmmmmmmmb......l"
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/* 1 */ "mmmmmmmmb.g....h"
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/* 2 */ "mmmmmmmmb.i....l"
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/* 3 */ "mmmmmmmmbbbeebba"
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// Level 8
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@ -515,10 +517,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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"i: 64:12\n" /* wooddoorblock */
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"j: 20: 0\n" /* glass */
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"k: 76: 1\n" /* redstonetorchon */
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"l: 76: 3\n" /* redstonetorchon */
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"l: 76: 2\n" /* redstonetorchon */
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"m: 19: 0\n" /* sponge */
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"n: 76: 4\n" /* redstonetorchon */
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"o: 64: 9\n" /* wooddoorblock */,
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"n: 76: 3\n" /* redstonetorchon */
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"o: 76: 4\n" /* redstonetorchon */
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"p: 64: 9\n" /* wooddoorblock */,
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// Block data:
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// Level 0
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@ -556,11 +559,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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/* 1 */ "mmmmmmb..bmmmmmm"
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/* 2 */ "mmmmmmj..jmmmmmm"
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/* 3 */ "mmmmmmj..jmmmmmm"
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/* 4 */ "mmmmmmb..bmmmmmm"
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/* 5 */ "mmmmmmbk.bmmmmmm"
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/* 4 */ "mmmmmmbklbmmmmmm"
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/* 5 */ "mmmmmmb..bmmmmmm"
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/* 6 */ "abjjbbb..bbbjjba"
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/* 7 */ "i.........l....h"
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/* 8 */ "h....n.........o"
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/* 7 */ "i...n......n...h"
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/* 8 */ "h...o......o...p"
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/* 9 */ "abjjbbbjjbbbjjba"
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// Level 3
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@ -625,10 +628,14 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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"a: 5: 0\n" /* wood */
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"b: 20: 0\n" /* glass */
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"c: 5: 5\n" /* wood */
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"d: 64: 0\n" /* wooddoorblock */
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"e: 64: 1\n" /* wooddoorblock */
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"f: 64: 8\n" /* wooddoorblock */
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"g: 64: 9\n" /* wooddoorblock */
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"d: 76: 3\n" /* redstonetorchon */
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"e: 76: 1\n" /* redstonetorchon */
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"f: 64: 0\n" /* wooddoorblock */
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"g: 76: 4\n" /* redstonetorchon */
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"h: 76: 2\n" /* redstonetorchon */
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"i: 64: 1\n" /* wooddoorblock */
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"j: 64: 8\n" /* wooddoorblock */
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"k: 64: 9\n" /* wooddoorblock */
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"m: 19: 0\n" /* sponge */,
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// Block data:
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@ -654,19 +661,19 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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/* z\x* 1111 */
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/* * 01234567890123 */
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/* 0 */ "mmmmmaammmmmmm"
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/* 1 */ "mmmaa..aammmmm"
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/* 1 */ "mmmaaddaammmmm"
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/* 2 */ "mmaa....aammmm"
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/* 3 */ "maa......aammm"
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/* 4 */ "ma........aaac"
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/* 5 */ "a............d"
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/* 6 */ "a............d"
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/* 5 */ "ae........d..f"
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/* 6 */ "ae........g..f"
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/* 7 */ "ma........aaac"
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/* 8 */ "maa......aammm"
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/* 9 */ "mmaa....aammmm"
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/* 10 */ "mmmaa..aammmmm"
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/* 10 */ "mmmaaehaammmmm"
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/* 11 */ "mmmma..ammmmmm"
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/* 12 */ "mmmma..ammmmmm"
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/* 13 */ "mmmmceecmmmmmm"
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/* 13 */ "mmmmciicmmmmmm"
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// Level 2
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/* z\x* 1111 */
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@ -676,15 +683,15 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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/* 2 */ "mmbb....bbmmmm"
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/* 3 */ "mbb......bbmmm"
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/* 4 */ "mb........bbac"
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/* 5 */ "b............f"
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/* 6 */ "b............g"
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/* 5 */ "b............j"
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/* 6 */ "b............k"
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/* 7 */ "mb........bbac"
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/* 8 */ "mbb......bbmmm"
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/* 9 */ "mmbb....bbmmmm"
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/* 10 */ "mmmbb..bbmmmmm"
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/* 11 */ "mmmmb..bmmmmmm"
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/* 12 */ "mmmma..ammmmmm"
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/* 13 */ "mmmmcgfcmmmmmm"
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/* 13 */ "mmmmckjcmmmmmm"
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// Level 3
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/* z\x* 1111 */
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@ -804,12 +811,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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"a: 5: 0\n" /* wood */
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"b: 5: 5\n" /* wood */
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"c: 20: 0\n" /* glass */
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"d: 64: 1\n" /* wooddoorblock */
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"d: 64: 5\n" /* wooddoorblock */
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"e: 64: 0\n" /* wooddoorblock */
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"f: 64: 6\n" /* wooddoorblock */
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"f: 64: 2\n" /* wooddoorblock */
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"g: 76: 3\n" /* redstonetorchon */
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"h: 64: 8\n" /* wooddoorblock */
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"i: 64:12\n" /* wooddoorblock */
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"h: 64:12\n" /* wooddoorblock */
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"i: 64: 8\n" /* wooddoorblock */
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"j: 64: 9\n" /* wooddoorblock */
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"k: 76: 4\n" /* redstonetorchon */
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"m: 19: 0\n" /* sponge */,
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@ -840,7 +847,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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/* * 0123456789012345 */
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/* 0 */ "mmaccccccccccamm"
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/* 1 */ "bag..........gab"
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/* 2 */ "h..............h"
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/* 2 */ "h..............i"
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/* 3 */ "i..............j"
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/* 4 */ "bak..........kab"
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/* 5 */ "mmaccccccccccamm"
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@ -912,9 +919,11 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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"b: 5: 0\n" /* wood */
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"c: 20: 0\n" /* glass */
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"d: 64: 3\n" /* wooddoorblock */
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"e: 64: 1\n" /* wooddoorblock */
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"f: 64: 8\n" /* wooddoorblock */
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"g: 64: 9\n" /* wooddoorblock */
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"e: 76: 1\n" /* redstonetorchon */
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"f: 76: 2\n" /* redstonetorchon */
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"g: 64: 1\n" /* wooddoorblock */
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"h: 64: 8\n" /* wooddoorblock */
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"i: 64: 9\n" /* wooddoorblock */
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"m: 19: 0\n" /* sponge */,
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// Block data:
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@ -944,24 +953,24 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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/* 0 */ "mmmmaddammmm"
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/* 1 */ "mmmmb..bmmmm"
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/* 2 */ "mmmmb..bmmmm"
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/* 3 */ "mmmbb..bbmmm"
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/* 3 */ "mmmbbefbbmmm"
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/* 4 */ "mmbb....bbmm"
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/* 5 */ "mbb......bbm"
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/* 6 */ "mb........bm"
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/* 7 */ "b..........b"
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/* 8 */ "b..........b"
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/* 7 */ "be........fb"
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/* 8 */ "be........fb"
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/* 9 */ "mb........bm"
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/* 10 */ "mbb......bbm"
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/* 11 */ "mmbb....bbmm"
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/* 12 */ "mmmbb..bbmmm"
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/* 12 */ "mmmbbefbbmmm"
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/* 13 */ "mmmmb..bmmmm"
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/* 14 */ "mmmmb..bmmmm"
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/* 15 */ "mmmmaeeammmm"
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/* 15 */ "mmmmaggammmm"
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// Level 2
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/* z\x* 11 */
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/* * 012345678901 */
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/* 0 */ "mmmmaffammmm"
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/* 0 */ "mmmmahiammmm"
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/* 1 */ "mmmmb..bmmmm"
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/* 2 */ "mmmmc..cmmmm"
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/* 3 */ "mmmcc..ccmmm"
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@ -976,7 +985,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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/* 12 */ "mmmcc..ccmmm"
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/* 13 */ "mmmmc..cmmmm"
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/* 14 */ "mmmmb..bmmmm"
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/* 15 */ "mmmmagfammmm"
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/* 15 */ "mmmmaihammmm"
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// Level 3
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/* z\x* 11 */
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@ -1125,12 +1134,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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"b: 5: 0\n" /* wood */
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"c: 20: 0\n" /* glass */
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"d: 64: 3\n" /* wooddoorblock */
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"e: 64: 2\n" /* wooddoorblock */
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"f: 64: 0\n" /* wooddoorblock */
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"g: 64: 1\n" /* wooddoorblock */
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"h: 64: 8\n" /* wooddoorblock */
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"i: 64: 9\n" /* wooddoorblock */
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"m: 19: 0\n" /* sponge */,
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"e: 76: 1\n" /* redstonetorchon */
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"f: 76: 2\n" /* redstonetorchon */
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"g: 64: 2\n" /* wooddoorblock */
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"h: 76: 3\n" /* redstonetorchon */
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"i: 64: 0\n" /* wooddoorblock */
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"j: 76: 4\n" /* redstonetorchon */
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"k: 64: 1\n" /* wooddoorblock */
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"l: 64: 8\n" /* wooddoorblock */
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"m: 19: 0\n" /* sponge */
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"n: 64: 9\n" /* wooddoorblock */,
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// Block data:
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// Level 0
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@ -1159,39 +1172,39 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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/* 0 */ "mmmmmmaddammmmmm"
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/* 1 */ "mmmmmmb..bmmmmmm"
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/* 2 */ "mmmmmmb..bmmmmmm"
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/* 3 */ "mmmmmbb..bbmmmmm"
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/* 3 */ "mmmmmbbefbbmmmmm"
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/* 4 */ "mmmmbb....bbmmmm"
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/* 5 */ "mmmbb......bbmmm"
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/* 6 */ "abbb........bbba"
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/* 7 */ "e..............f"
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/* 8 */ "e..............f"
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/* 7 */ "g..h........h..i"
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/* 8 */ "g..j........j..i"
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/* 9 */ "abbb........bbba"
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/* 10 */ "mmmbb......bbmmm"
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/* 11 */ "mmmmbb....bbmmmm"
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/* 12 */ "mmmmmbb..bbmmmmm"
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/* 12 */ "mmmmmbbefbbmmmmm"
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/* 13 */ "mmmmmmb..bmmmmmm"
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/* 14 */ "mmmmmmb..bmmmmmm"
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/* 15 */ "mmmmmmaggammmmmm"
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/* 15 */ "mmmmmmakkammmmmm"
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// Level 2
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/* z\x* 111111 */
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/* * 0123456789012345 */
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/* 0 */ "mmmmmmahiammmmmm"
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/* 0 */ "mmmmmmalnammmmmm"
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/* 1 */ "mmmmmmb..bmmmmmm"
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/* 2 */ "mmmmmmc..cmmmmmm"
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/* 3 */ "mmmmmcc..ccmmmmm"
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/* 4 */ "mmmmcc....ccmmmm"
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/* 5 */ "mmmcc......ccmmm"
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/* 6 */ "abcc........ccba"
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/* 7 */ "i..............h"
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/* 8 */ "h..............i"
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/* 7 */ "n..............l"
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/* 8 */ "l..............n"
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/* 9 */ "abcc........ccba"
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/* 10 */ "mmmcc......ccmmm"
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/* 11 */ "mmmmcc....ccmmmm"
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/* 12 */ "mmmmmcc..ccmmmmm"
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/* 13 */ "mmmmmmc..cmmmmmm"
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/* 14 */ "mmmmmmb..bmmmmmm"
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/* 15 */ "mmmmmmaihammmmmm"
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/* 15 */ "mmmmmmanlammmmmm"
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// Level 3
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/* z\x* 111111 */
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@ -1293,7 +1306,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
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true,
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// DefaultWeight:
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100,
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50,
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// DepthWeight:
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"",
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||||
|
@ -1323,9 +1336,12 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||
"a: 5: 0\n" /* wood */
|
||||
"b: 20: 0\n" /* glass */
|
||||
"c: 5: 5\n" /* wood */
|
||||
"d: 64: 0\n" /* wooddoorblock */
|
||||
"e: 64: 8\n" /* wooddoorblock */
|
||||
"f: 64: 9\n" /* wooddoorblock */
|
||||
"d: 76: 3\n" /* redstonetorchon */
|
||||
"e: 76: 1\n" /* redstonetorchon */
|
||||
"f: 64: 0\n" /* wooddoorblock */
|
||||
"g: 76: 4\n" /* redstonetorchon */
|
||||
"h: 64: 8\n" /* wooddoorblock */
|
||||
"i: 64: 9\n" /* wooddoorblock */
|
||||
"m: 19: 0\n" /* sponge */,
|
||||
|
||||
// Block data:
|
||||
|
@ -1349,16 +1365,16 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||
/* z\x* 1111 */
|
||||
/* * 01234567890123 */
|
||||
/* 0 */ "mmmmmaammmmmmm"
|
||||
/* 1 */ "mmmaa..aammmmm"
|
||||
/* 1 */ "mmmaaddaammmmm"
|
||||
/* 2 */ "mmaa....aammmm"
|
||||
/* 3 */ "maa......aammm"
|
||||
/* 4 */ "ma........aaac"
|
||||
/* 5 */ "a............d"
|
||||
/* 6 */ "a............d"
|
||||
/* 5 */ "ae........d..f"
|
||||
/* 6 */ "ae........g..f"
|
||||
/* 7 */ "ma........aaac"
|
||||
/* 8 */ "maa......aammm"
|
||||
/* 9 */ "mmaa....aammmm"
|
||||
/* 10 */ "mmmaa..aammmmm"
|
||||
/* 10 */ "mmmaaggaammmmm"
|
||||
/* 11 */ "mmmmmaammmmmmm"
|
||||
|
||||
// Level 2
|
||||
|
@ -1369,8 +1385,8 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||
/* 2 */ "mmbb....bbmmmm"
|
||||
/* 3 */ "mbb......bbmmm"
|
||||
/* 4 */ "mb........bbac"
|
||||
/* 5 */ "b............e"
|
||||
/* 6 */ "b............f"
|
||||
/* 5 */ "b............h"
|
||||
/* 6 */ "b............i"
|
||||
/* 7 */ "mb........bbac"
|
||||
/* 8 */ "mbb......bbmmm"
|
||||
/* 9 */ "mmbb....bbmmmm"
|
||||
|
@ -1455,7 +1471,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||
true,
|
||||
|
||||
// DefaultWeight:
|
||||
100,
|
||||
200,
|
||||
|
||||
// DepthWeight:
|
||||
"",
|
||||
|
@ -1487,9 +1503,13 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||
"c: 20: 0\n" /* glass */
|
||||
"d: 1: 0\n" /* stone */
|
||||
"e: 64: 3\n" /* wooddoorblock */
|
||||
"f: 64: 0\n" /* wooddoorblock */
|
||||
"g: 64: 1\n" /* wooddoorblock */
|
||||
"h: 64: 8\n" /* wooddoorblock */
|
||||
"f: 76: 1\n" /* redstonetorchon */
|
||||
"g: 76: 2\n" /* redstonetorchon */
|
||||
"h: 76: 3\n" /* redstonetorchon */
|
||||
"i: 64: 0\n" /* wooddoorblock */
|
||||
"j: 76: 4\n" /* redstonetorchon */
|
||||
"k: 64: 1\n" /* wooddoorblock */
|
||||
"l: 64: 8\n" /* wooddoorblock */
|
||||
"m: 19: 0\n" /* sponge */,
|
||||
|
||||
// Block data:
|
||||
|
@ -1520,40 +1540,40 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||
/* 0 */ "mmmmaeeammmmmm"
|
||||
/* 1 */ "mmmmb..bmmmmmm"
|
||||
/* 2 */ "mmmmb..bmmmmmm"
|
||||
/* 3 */ "mmmbb..bbmmmmm"
|
||||
/* 3 */ "mmmbbfgbbmmmmm"
|
||||
/* 4 */ "mmbb....bbmmmm"
|
||||
/* 5 */ "mbb......bbmmm"
|
||||
/* 6 */ "mb........bbba"
|
||||
/* 7 */ "b............f"
|
||||
/* 8 */ "b............f"
|
||||
/* 7 */ "bf........h..i"
|
||||
/* 8 */ "bf........j..i"
|
||||
/* 9 */ "mb........bbba"
|
||||
/* 10 */ "mbb......bbmmm"
|
||||
/* 11 */ "mmbb....bbmmmm"
|
||||
/* 12 */ "mmmbb..bbmmmmm"
|
||||
/* 12 */ "mmmbbfgbbmmmmm"
|
||||
/* 13 */ "mmmmb..bmmmmmm"
|
||||
/* 14 */ "mmmmb..bmmmmmm"
|
||||
/* 15 */ "mmmmaggammmmmm"
|
||||
/* 15 */ "mmmmakkammmmmm"
|
||||
/* 16 */ "dddddddddddddd"
|
||||
|
||||
// Level 2
|
||||
/* z\x* 1111 */
|
||||
/* * 01234567890123 */
|
||||
/* 0 */ "mmmmahhammmmmm"
|
||||
/* 0 */ "mmmmallammmmmm"
|
||||
/* 1 */ "mmmmb..bmmmmmm"
|
||||
/* 2 */ "mmmmc..cmmmmmm"
|
||||
/* 3 */ "mmmcc..ccmmmmm"
|
||||
/* 4 */ "mmcc....ccmmmm"
|
||||
/* 5 */ "mcc......ccmmm"
|
||||
/* 6 */ "mc........ccba"
|
||||
/* 7 */ "c............h"
|
||||
/* 8 */ "c............h"
|
||||
/* 7 */ "c............l"
|
||||
/* 8 */ "c............l"
|
||||
/* 9 */ "mc........ccba"
|
||||
/* 10 */ "mcc......ccmmm"
|
||||
/* 11 */ "mmcc....ccmmmm"
|
||||
/* 12 */ "mmmcc..ccmmmmm"
|
||||
/* 13 */ "mmmmc..cmmmmmm"
|
||||
/* 14 */ "mmmmb..bmmmmmm"
|
||||
/* 15 */ "mmmmahhammmmmm"
|
||||
/* 15 */ "mmmmallammmmmm"
|
||||
/* 16 */ "dddddddddddddd"
|
||||
|
||||
// Level 3
|
||||
|
@ -1653,7 +1673,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] =
|
|||
true,
|
||||
|
||||
// DefaultWeight:
|
||||
100,
|
||||
75,
|
||||
|
||||
// DepthWeight:
|
||||
"",
|
||||
|
|
Loading…
Reference in New Issue