Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@37 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
admin@omencraft.com 2011-11-01 17:48:11 +00:00
parent dda41a0406
commit 01246b27b0
2 changed files with 4 additions and 3 deletions

View File

@ -660,6 +660,7 @@ cChunkMap::cChunkLayer* cChunkMap::LoadLayer(int a_LayerX, int a_LayerZ )
short NumChunks = 0; short NumChunks = 0;
if( fread( &NumChunks, sizeof(NumChunks), 1, f) != 1 ) { LOGERROR("ERROR 3 READING FROM FILE %s", SourceFile); fclose(f); return false; } if( fread( &NumChunks, sizeof(NumChunks), 1, f) != 1 ) { LOGERROR("ERROR 3 READING FROM FILE %s", SourceFile); fclose(f); return false; }
LOG("Num chunks: %i", NumChunks ); LOG("Num chunks: %i", NumChunks );
LOG("Source File: %s", SourceFile );
cChunkLayer* Layer = new cChunkLayer( LAYER_SIZE*LAYER_SIZE ); cChunkLayer* Layer = new cChunkLayer( LAYER_SIZE*LAYER_SIZE );
Layer->m_X = a_LayerX; Layer->m_X = a_LayerX;

View File

@ -581,7 +581,8 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
{ {
cPacket_BlockPlace* PacketData = reinterpret_cast<cPacket_BlockPlace*>(a_Packet); cPacket_BlockPlace* PacketData = reinterpret_cast<cPacket_BlockPlace*>(a_Packet);
cItem & Equipped = m_Player->GetInventory().GetEquippedItem(); cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
if( (Equipped.m_ItemID != PacketData->m_ItemType) ) // Not valid //if( (Equipped.m_ItemID != PacketData->m_ItemType) ) // Not valid
if( (Equipped.m_ItemID != PacketData->m_ItemType) && (cRoot::Get()->GetWorld()->GetGameMode() != 1) ) // Not valid
{ {
LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", GetUsername() ); LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", GetUsername() );
break; break;
@ -592,7 +593,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
if( PacketData->m_Direction > -1 ) if( PacketData->m_Direction > -1 )
{ {
AddDirection( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_Direction ); AddDirection( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_Direction );
m_Player->GetWorld()->SendBlockTo( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, m_Player ); m_Player->GetWorld()->SendBlockTo( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, m_Player );
} }
break; break;
@ -721,7 +721,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
if( IsValidBlock( PacketData->m_ItemType) ) if( IsValidBlock( PacketData->m_ItemType) )
{ {
if( m_Player->GetInventory().RemoveItem( Item ) ) if( (m_Player->GetInventory().RemoveItem( Item )) || (cRoot::Get()->GetWorld()->GetGameMode() == 1) )
{ {
int X = PacketData->m_PosX; int X = PacketData->m_PosX;
char Y = PacketData->m_PosY; char Y = PacketData->m_PosY;