Attempted a fix for cSocket's Bind() call on MacOS-based systems (initializing the whole sockaddr_in structure with zeroes first)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@446 0a769ca7-a7f5-676a-18bf-c427514a06d6master
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d975e5bf04
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00ea7d12c1
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@ -211,6 +211,7 @@ unsigned long cSocket::INTERNET_ADDRESS_LOCALHOST(void)
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int cSocket::Bind(SockAddr_In& a_Address)
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int cSocket::Bind(SockAddr_In& a_Address)
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{
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{
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sockaddr_in local;
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sockaddr_in local;
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memset(&local, 0, sizeof(local));
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local.sin_family = a_Address.Family;
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local.sin_family = a_Address.Family;
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local.sin_addr.s_addr = a_Address.Address;
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local.sin_addr.s_addr = a_Address.Address;
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