40 lines
759 B
C
40 lines
759 B
C
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#pragma once
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#include "Simulator.h"
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#include "../BlockEntity.h"
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class cFireSimulator : public cSimulator
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{
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public:
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cFireSimulator( cWorld* a_World );
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~cFireSimulator();
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virtual void Simulate( float a_Dt ) override;
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
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virtual bool IsBurnable( BLOCKTYPE a_BlockType );
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virtual bool IsForeverBurnable( BLOCKTYPE a_BlockType );
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virtual bool FiresForever( BLOCKTYPE a_BlockType );
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protected:
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virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
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virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
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virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
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typedef std::list <Vector3i> BlockList;
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BlockList *m_Blocks;
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BlockList *m_Buffer;
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BlockList *m_BurningBlocks;
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};
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