2012-06-14 06:06:06 -07:00
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#pragma once
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2012-09-23 15:09:57 -07:00
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#include "Item.h"
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2013-01-11 20:46:01 -08:00
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#include "PluginManager.h"
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2012-06-14 06:06:06 -07:00
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class cClientHandle;
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class cPlayer;
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class cPickup;
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class cItem;
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class cEntity;
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class cPawn;
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class cWorld;
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2013-01-25 02:12:29 -08:00
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class cChunkDesc;
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2012-06-14 06:06:06 -07:00
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struct TakeDamageInfo;
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// fwd: cPlayer.h
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class cPlayer;
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// fwd: CraftingRecipes.h
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class cCraftingGrid;
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class cCraftingRecipe;
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// tolua_begin
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class cPlugin
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{
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public:
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2013-01-11 20:46:01 -08:00
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// tolua_end
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2012-10-13 16:34:47 -07:00
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cPlugin( const AString & a_PluginDirectory );
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2012-06-14 06:06:06 -07:00
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virtual ~cPlugin();
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2013-01-11 20:46:01 -08:00
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virtual void OnDisable(void) {}
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virtual bool Initialize(void) = 0;
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2012-06-14 06:06:06 -07:00
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// Called each tick
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virtual void Tick(float a_Dt);
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/**
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2013-01-11 20:46:01 -08:00
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* On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
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2012-08-18 02:56:28 -07:00
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* You can also return false, so default behavior is used.
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2012-06-14 06:06:06 -07:00
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**/
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2013-01-26 18:00:33 -08:00
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virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
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2013-01-11 20:46:01 -08:00
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virtual bool OnChat (cPlayer * a_Player, const AString & a_Message);
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2013-02-05 11:57:22 -08:00
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virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
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virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
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virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
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virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup);
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virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason);
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2013-02-21 05:47:01 -08:00
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virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split);
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2013-01-11 20:46:01 -08:00
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virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username);
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virtual bool OnKilling (cPawn & a_Victim, cEntity * a_Killer);
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virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
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virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerEating (cPlayer & a_Player);
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virtual bool OnPlayerJoined (cPlayer & a_Player);
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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virtual bool OnPlayerMoved (cPlayer & a_Player);
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virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual bool OnPlayerShooting (cPlayer & a_Player);
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virtual bool OnPlayerSpawned (cPlayer & a_Player);
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virtual bool OnPlayerTossingItem (cPlayer & a_Player);
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virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo);
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virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
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virtual bool OnWeatherChanged (cWorld & a_World);
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virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
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2013-02-15 05:00:59 -08:00
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/** Handles the command split into a_Split, issued by player a_Player.
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Command permissions have already been checked.
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Returns true if command handled successfully
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*/
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2013-02-01 11:55:42 -08:00
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virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player);
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2013-02-15 05:00:59 -08:00
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/// Handles the console command split into a_Split. Returns true if command handled successfully.
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virtual bool HandleConsoleCommand(const AStringVector & a_Split);
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2013-02-01 11:55:42 -08:00
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/// All bound commands are to be removed, do any language-dependent cleanup here
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virtual void ClearCommands(void) {} ;
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2013-02-15 05:00:59 -08:00
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/// All bound console commands are to be removed, do any language-dependent cleanup here
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virtual void ClearConsoleCommands(void) {} ;
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2013-01-11 20:46:01 -08:00
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/** Called from cPluginManager::AddHook() to check if the hook can be added.
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Plugin API providers may check if the plugin is written correctly (has the hook handler function)
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Returns true if the hook can be added (handler exists)
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Descendants should also log the specific error message as a warning if they return false.
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*/
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virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) { return false; }
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2012-06-14 06:06:06 -07:00
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2013-01-14 00:21:13 -08:00
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// tolua_begin
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const AString & GetName(void) const { return m_Name; }
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void SetName(const AString & a_Name) { m_Name = a_Name; }
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int GetVersion(void) const { return m_Version; }
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void SetVersion(int a_Version) { m_Version = a_Version; }
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const AString & GetDirectory(void) const {return m_Directory; }
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AString GetLocalDirectory(void) const;
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// tolua_end
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2012-08-03 04:53:11 -07:00
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2012-06-14 06:06:06 -07:00
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/* This should not be exposed to scripting languages */
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enum PluginLanguage
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{
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E_CPP,
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E_LUA,
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E_SQUIRREL,
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};
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PluginLanguage GetLanguage() { return m_Language; }
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void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
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private:
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PluginLanguage m_Language;
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AString m_Name;
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int m_Version;
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AString m_Directory;
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}; // tolua_export
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2012-06-14 06:06:06 -07:00
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