mcserver/source/cSignEntity.h

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#pragma once
#include "cBlockEntity.h"
#include "FileDefine.h"
#include <string>
namespace Json
{
class Value;
}
class cWorld;
class cSignEntity : public cBlockEntity
{
public:
cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cChunk* a_Chunk);
virtual ~cSignEntity();
void WriteToFile(FILE* a_File);
bool LoadFromFile(FILE* a_File);
bool LoadFromJson( const Json::Value& a_Value );
void SaveToJson( Json::Value& a_Value );
void SetLines( const std::string & a_Line1, const std::string & a_Line2, const std::string & a_Line3, const std::string & a_Line4 );
void SetLine( int a_Index, std::string a_Line );
std::string GetLine( int a_Index );
virtual void UsedBy( cPlayer & a_Player );
virtual void SendTo( cClientHandle* a_Client );
private:
std::string m_Line[4];
};