mcserver/source/cRoot.h

100 lines
2.4 KiB
C
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#pragma once
#include "cAuthenticator.h"
class cThread;
class cMonsterConfig;
class cGroupManager;
class cRecipeChecker;
class cFurnaceRecipe;
class cWebAdmin;
class cPluginManager;
class cServer;
class cWorld;
class cPlayer;
typedef cItemCallback<cPlayer> cPlayerListCallback;
class cRoot //tolua_export
{ //tolua_export
public:
static cRoot* Get() { return s_Root; } //tolua_export
cRoot();
~cRoot();
void Start();
cServer* GetServer() { return m_Server; } //tolua_export
OBSOLETE cWorld* GetWorld(); //tolua_export
cWorld* GetDefaultWorld(); //tolua_export
cWorld* GetWorld( const AString & a_WorldName ); //tolua_export
cMonsterConfig *GetMonsterConfig() { return m_MonsterConfig;}
cGroupManager* GetGroupManager() { return m_GroupManager; } //tolua_export
cRecipeChecker* GetRecipeChecker() { return m_RecipeChecker; } //tolua_export
cFurnaceRecipe* GetFurnaceRecipe() { return m_FurnaceRecipe; } //tolua_export
cWebAdmin* GetWebAdmin() { return m_WebAdmin; } //tolua_export
cPluginManager* GetPluginManager() { return m_PluginManager; } //tolua_export
cAuthenticator & GetAuthenticator() {return m_Authenticator; }
void ServerCommand(const char* a_Cmd ); //tolua_export
void KickUser(int a_ClientID, const AString & a_Reason); // Kicks the user, no matter in what world they are. Used from cAuthenticator
void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
void TickWorlds( float a_Dt );
int GetTotalChunkCount(void); // tolua_export
/// Saves all chunks in all worlds
void SaveAllChunks(void);
/// Calls the callback for each player in all worlds
bool ForEachPlayer(cPlayerListCallback & a_Callback);
private:
void LoadGlobalSettings();
void LoadWorlds();
void UnloadWorlds();
cServer * m_Server;
cMonsterConfig * m_MonsterConfig;
cGroupManager * m_GroupManager;
cRecipeChecker * m_RecipeChecker;
cFurnaceRecipe * m_FurnaceRecipe;
cWebAdmin * m_WebAdmin;
cPluginManager * m_PluginManager;
cAuthenticator m_Authenticator;
cMCLogger * m_Log;
bool m_bStop;
bool m_bRestart;
struct sRootState;
sRootState* m_pState;
cThread* m_InputThread;
static void InputThread(void* a_Params);
static cRoot* s_Root;
}; //tolua_export