2012-10-13 02:53:28 -07:00
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#pragma once
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#include "Simulator.h"
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enum Direction
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{
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X_PLUS,
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X_MINUS,
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Y_PLUS,
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Y_MINUS,
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Z_PLUS,
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Z_MINUS,
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NONE
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};
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class cFluidSimulator :
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public cSimulator
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{
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typedef cSimulator super;
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public:
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cFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
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2012-10-13 09:24:50 -07:00
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/// Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard)
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virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
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2012-10-13 02:53:28 -07:00
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bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); }
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bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); }
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2012-10-13 09:24:50 -07:00
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static bool CanWashAway(BLOCKTYPE a_BlockType);
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bool IsSolidBlock (BLOCKTYPE a_BlockType);
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bool IsPassableForFluid(BLOCKTYPE a_BlockType);
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2012-10-13 02:53:28 -07:00
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protected:
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BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating
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BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed
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} ;
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