mcserver/source/Vector3d.cpp

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#include "Vector3d.h"
#include "Vector3f.h"
Vector3d::Vector3d(const Vector3f & v )
: x( v.x )
, y( v.y )
, z( v.z )
{
}
Vector3d::Vector3d(const Vector3f * v )
: x( v->x )
, y( v->y )
, z( v->z )
{
}