mcserver/source/packets/cPacket_NamedEntitySpawn.h

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#pragma once
#include "cPacket.h"
class cPacket_NamedEntitySpawn : public cPacket
{
public:
cPacket_NamedEntitySpawn()
: m_UniqueID( 0 )
, m_PosX( 0 )
, m_PosY( 0 )
, m_PosZ( 0 )
, m_Rotation( 0 )
, m_Pitch( 0 )
, m_CurrentItem( 0 )
{ m_PacketID = E_NAMED_ENTITY_SPAWN; }
virtual cPacket* Clone() const { return new cPacket_NamedEntitySpawn(*this); }
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
AString m_PlayerName;
int m_PosX; // Pixel position, devide by 32 for block position
int m_PosY;
int m_PosZ;
char m_Rotation;
char m_Pitch;
short m_CurrentItem;
static const unsigned int c_Size = 1 + 4 + 2 + 4 + 4 + 4 + 1 + 1 + 2; // Minimum size
};