42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
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#include "cPacket_EntityEquipment.h"
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cPacket_EntityEquipment::cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy )
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{
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m_PacketID = E_ENTITY_EQUIPMENT;
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m_UniqueID = a_Copy.m_UniqueID;
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m_Slot = a_Copy.m_Slot;
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m_ItemID = a_Copy.m_ItemID;
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m_Short = 0;
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}
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bool cPacket_EntityEquipment::Parse(cSocket & a_Socket)
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{
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m_Socket = a_Socket;
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if( !ReadInteger( m_UniqueID ) ) return false;
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if( !ReadShort ( m_Slot ) ) return false;
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if( !ReadShort ( m_ItemID ) ) return false;
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if( !ReadShort ( m_Short ) ) return false;
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return true;
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}
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bool cPacket_EntityEquipment::Send(cSocket & a_Socket)
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{
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//LOG("InventoryChange:");
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unsigned int TotalSize = c_Size;
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char* Message = new char[TotalSize];
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if( m_ItemID <= 0 ) m_ItemID = -1; // Fix, to make sure no invalid values are sent.
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// WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
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//LOG("cPacket_EntityEquipment: Sending equipped item ID: %i", m_ItemID );
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendInteger( m_UniqueID, Message, i );
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AppendShort ( m_Slot, Message, i );
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AppendShort ( m_ItemID, Message, i );
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AppendShort ( m_Short, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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