mcserver/source/Mobs/Slime.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Slime.h"
// TODO: Implement sized slimes
/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
cSlime::cSlime(int a_Size) :
super("Slime", 55, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size),
m_Size(a_Size)
{
}
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// TODO: only when tiny
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL);
}