mcserver/source/cSocket.h

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#pragma once
#ifdef _WIN32
#include <WinSock.h>
#define socklen_t int
#ifdef SendMessage
#undef SendMessage
#endif
#endif // _WIN32
class cSocket
{
#ifdef _WIN32
typedef SOCKET xSocket;
#else
typedef int xSocket;
#endif
public:
cSocket() : m_Socket( 0 ) {}
cSocket( xSocket a_Socket );
~cSocket();
bool IsValid();
void CloseSocket();
operator const xSocket() const;
xSocket GetSocket() const;
void SetSocket( xSocket a_Socket );
inline static bool IsSocketError( int a_ReturnedValue )
{
#ifdef _WIN32
return (a_ReturnedValue == SOCKET_ERROR || a_ReturnedValue == 0);
#else
return (a_ReturnedValue <= 0);
#endif
}
private:
xSocket m_Socket;
};