mcserver/source/packets/cPacket_SpawnMob.h

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#pragma once
#include "cPacket.h"
#include "PacketID.h"
class Vector3i;
class cPacket_SpawnMob : public cPacket
{
public:
cPacket_SpawnMob();
cPacket_SpawnMob( const cPacket_SpawnMob & a_Clone );
virtual cPacket* Clone() const { return new cPacket_SpawnMob( *this ); }
~cPacket_SpawnMob();
bool Send(cSocket & a_Socket);
int m_UniqueID;
char m_Type;
Vector3i* m_Pos;
char m_Yaw;
char m_Pitch;
static const unsigned int c_Size = 1 + 4 + 1 + 4 + 4 + 4 + 1 + 1; // + metadata
unsigned int m_MetaDataSize;
char* m_MetaData;
};