mcserver/source/packets/cPacket_SoundEffect.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_SoundEffect.h"
cPacket_SoundEffect::cPacket_SoundEffect( const cPacket_SoundEffect & a_Copy )
{
m_PacketID = E_SOUND_EFFECT;
m_SoundID = a_Copy.m_SoundID;
m_PosX = a_Copy.m_PosX;
m_PosY = a_Copy.m_PosY;
m_PosZ = a_Copy.m_PosZ;
m_SoundData = a_Copy.m_SoundData;
}
void cPacket_SoundEffect::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_SoundID);
AppendInteger(a_Data, m_PosX);
AppendByte (a_Data, m_PosY);
AppendInteger(a_Data, m_PosZ);
AppendInteger(a_Data, m_SoundData);
}