mcserver/source/packets/cPacket_NamedEntitySpawn.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_NamedEntitySpawn.h"
void cPacket_NamedEntitySpawn::Serialize(AString & a_Data) const
{
short CurrentItem = m_CurrentItem;
ASSERT(CurrentItem >= 0);
if (CurrentItem <= 0)
{
CurrentItem = 0;
// Fix, to make sure no invalid values are sent.
// WARNING: HERE ITS 0, BUT IN EQUIP PACKET ITS -1 !!
}
AppendByte (a_Data, m_PacketID);
AppendInteger (a_Data, m_UniqueID);
AppendString16(a_Data, m_PlayerName);
AppendInteger (a_Data, m_PosX);
AppendInteger (a_Data, m_PosY);
AppendInteger (a_Data, m_PosZ);
AppendByte (a_Data, m_Rotation);
AppendByte (a_Data, m_Pitch);
AppendShort (a_Data, CurrentItem);
}