mcserver/source/StructGen.h

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// StructGen.h
/* Interfaces to the various structure generators:
- cStructGenTrees
- cStructGenMarbleCaves
- cStructGenOres
*/
#pragma once
#include "cChunkGenerator.h"
#include "cNoise.h"
class cStructGenTrees :
public cStructureGen
{
public:
cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) :
m_Seed(a_Seed),
m_Noise(a_Seed),
m_BiomeGen(a_BiomeGen),
m_HeightGen(a_HeightGen),
m_CompositionGen(a_CompositionGen)
{}
protected:
int m_Seed;
cNoise m_Noise;
cBiomeGen * m_BiomeGen;
cTerrainHeightGen * m_HeightGen;
cTerrainCompositionGen * m_CompositionGen;
void GenerateSingleTree(
int a_ChunkX, int a_ChunkZ, int a_Seq,
cChunkDef::BlockTypes & a_BlockTypes,
cChunkDef::BlockNibbles & a_BlockMetas,
const cChunkDef::HeightMap & a_Height,
const cChunkDef::BiomeMap & a_Biomes,
sSetBlockVector & a_Blocks
) ;
int GetNumTrees(
int a_ChunkX, int a_ChunkZ,
const cChunkDef::BiomeMap & a_Biomes
);
// cStructureGen override:
virtual void GenStructures(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMetas, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
class cStructGenMarbleCaves :
public cStructureGen
{
public:
cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {}
protected:
int m_Seed;
// cStructureGen override:
virtual void GenStructures(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
class cStructGenOreNests :
public cStructureGen
{
public:
cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
protected:
cNoise m_Noise;
int m_Seed;
// cStructureGen override:
virtual void GenStructures(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq);
} ;