mcserver/source/cCow.cpp

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#include "cCow.h"
//TODO: Milk Cow
cCow::cCow()
{
m_MobType = 92;
GetMonsterConfig("Cow");
}
cCow::~cCow()
{
}
bool cCow::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cCow" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cCow::KilledBy( cEntity* a_Killer )
{
//Drops 0-2 Lether
cMonster::RandomDropItem(E_ITEM_LEATHER, 0, 2);
//Drops 1-3 Raw beefs
cMonster::RandomDropItem(E_ITEM_LEATHER, 1, 3);
//TODO: Check wheather burning and drop 1-3 steak instead
cMonster::KilledBy( a_Killer );
}