2011-10-03 11:41:19 -07:00
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#include "cChicken.h"
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2011-12-25 14:47:12 -08:00
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//TODO Drop egg every 5-10 minutes
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2011-12-21 12:42:34 -08:00
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2011-10-03 11:41:19 -07:00
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cChicken::cChicken()
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{
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m_MobType = 93;
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GetMonsterConfig("Chicken");
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}
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cChicken::~cChicken()
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{
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}
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bool cChicken::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cChicken::KilledBy( cEntity* a_Killer )
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{
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2011-12-21 12:42:34 -08:00
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//Drops 0-2 Feathers
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cMonster::RandomDropItem(E_ITEM_FEATHER, 0, 2);
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// Raw Chicken
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// TODO: (Check wheather it is burning to drop cooked Chicken)
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cMonster::DropItem(E_ITEM_RAW_CHICKEN, 1);
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2011-10-03 11:41:19 -07:00
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cMonster::KilledBy( a_Killer );
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2011-12-25 14:47:12 -08:00
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}
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