mcserver/source/Blocks/BlockWood.h

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#pragma once
#include "BlockHandler.h"
class cBlockWoodHandler : public cBlockHandler
{
public:
cBlockWoodHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;